day2加上clueboard以及流程调整跑通
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@@ -23,15 +23,15 @@ public class HeatMapController : MonoBehaviour
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private float modulesTempture=1;
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public float uf=1;
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public float back=1;
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//public float uf=1;
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//public float back=1;
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public float module=0.7f;
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//public float module=0.7f;
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//public Texture2D hotspotShapeTexture; // 引用热点形状纹理
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private float tempture = 0;
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public GameObject heatMap;
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//public GameObject heatMap;
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public float Tempture
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{
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get => tempture;
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@@ -98,7 +98,7 @@ public class HeatMapController : MonoBehaviour
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{
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RectTransform transform=Pos[i].GetComponent<RectTransform>();
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if(i==0)
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if(i==2)
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{
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points[i] = new Vector4(Pos[i].position.x, Pos[i].position.y, uftempture, 0);
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