Merge branch '6.4.20全流程优化' into bugfix/merge

This commit is contained in:
2025-06-10 15:09:42 +08:00
35 changed files with 2519 additions and 2498 deletions
@@ -1,6 +1,7 @@
using System;
using System.Collections;
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEngine;
namespace AibisDream.FixSystem
@@ -327,6 +328,7 @@ namespace AibisDream.FixSystem
SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover")
.GetComponent<SpriteRenderer>();
sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开A");
AudioManager.Instance.PlaySfx("event:/ActionFB/eye_open");
yield return new WaitForSeconds(0.1f);
sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开B");
// 插头回到初始插孔
@@ -353,6 +355,7 @@ namespace AibisDream.FixSystem
SpriteRenderer sp = bodyModuleSystem.FindBodyModuleByName("Eye").transform.Find("Cover")
.GetComponent<SpriteRenderer>();
sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子打开A");
AudioManager.Instance.PlaySfx("event:/ActionFB/eye_close");
yield return new WaitForSeconds(0.1f);
sp.sprite = Resources.Load<Sprite>("Art/Fix/Peipei/Eye/视觉模块盖子关闭");
yield return new WaitForSeconds(0.5f);