各种提交
This commit is contained in:
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Load Diff
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@@ -4,18 +4,28 @@ colorID: 8
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position: 205,-53
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---
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||||
<<hide_dialog>>
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<<pause_loop_audio>>
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<<set_time_of_day EnvironmentManager "day">>
|
||||
<<fade_in_actor ActorManager "佩佩" 0.1>>
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||||
<<fade_out 1>>
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||||
<<wait 1>>
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||||
你走出诊室,靠在巷子的墙上。
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巷子正中央站着一个人,佩佩。
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||||
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||||
// 你走出诊室,靠在巷子的墙上。
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// 巷子正中央站着一个人,佩佩。
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你走出诊室,诊室外的护栏边站着一个人,佩佩。
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<<fade_in_actor ActorManager "医生" 1>>
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<<wait 1>>
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->点火
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<<hide_dialog>>
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||||
<<wait 1>>
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||||
me: 呼...
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<<hide_dialog>>
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||||
<<wait 2>>
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||||
me: 还没走吗?
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||||
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||||
<<hide_dialog>>
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||||
<<wait 1>>
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||||
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她侧对着你,似乎没看见你,正抬头看着天空出神。
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// 她侧对着你,似乎没看见你,正抬头看着天空出神。
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peipei: 天冷了。很快就是冬天了。
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||||
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||||
她头也不回地说。
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||||
@@ -80,10 +90,14 @@ me: 它已经黄了。
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peipei: 再见了,叶子。
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佩佩看了你一眼,微笑了一下,转头离开了。
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<<fade_out_actor ActorManager "佩佩" 1>>
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<<wait 1>>
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吸完最后一口烟,你长舒一口气。
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||||
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->回到诊室
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||||
<<hide_dialog>>
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<<fade_out_actor ActorManager "医生" 1>>
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<<wait 1>>
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<<fade_in 1>>
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<<NextYarn>>
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===
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@@ -5,11 +5,13 @@ position: 205,-53
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---
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<<pause_loop_audio>>
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<<load_scene ClinicOut 1>>
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<<set_time_of_day EnvironmentManager "night">>
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<<fade_out 1>>
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<<wait 1>>
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该回去了
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me: 该回去了
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->去地铁
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||||
<<fade_in 1>>
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||||
<<wait 1>>
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<<load_scene SubWay 1>>
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<<fade_out 1>>
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你坐上了回家的地铁,地铁上挤满了机体。
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||||
@@ -4,9 +4,25 @@ colorID: 8
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position: 205,-53
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||||
---
|
||||
<<hide_dialog>>
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<<set_time_of_day EnvironmentManager "day">>
|
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<<fade_out 1>>
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||||
<<wait 1>>
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||||
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<<fade_in_actor ActorManager "医生" 1>>
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||||
<<wait 1>>
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||||
me: (轻哼着)小鸟...小鸟...
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||||
->点火
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||||
<<hide_dialog>>
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||||
<<wait 1>>
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||||
me: 呼...
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||||
<<hide_dialog>>
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||||
<<wait 2>>
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me: 该回去了
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||||
->回到诊室
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||||
<<hide_dialog>>
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||||
<<wait 1>>
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||||
<<fade_out_actor ActorManager "医生" 1>>
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||||
<<wait 1>>
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||||
<<fade_in 1>>
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||||
//你走出诊室,靠在巷子的墙上。
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||||
//石头正坐在台阶上,反复播放着他和你共同录制的音乐。
|
||||
//【把前边关于“我是谁”的对话挪出来】
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||||
|
||||
@@ -4,12 +4,24 @@ colorID: 8
|
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position: 205,-53
|
||||
---
|
||||
<<hide_dialog>>
|
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<<set_time_of_day EnvironmentManager "night">>
|
||||
<<fade_in_actor ActorManager "佩佩" 0.1>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
佩佩走出诊室,你跟在后面。
|
||||
她疲惫地四处张望着。这里显然已经和她印象中的世界不太一样了。
|
||||
或许是因为季节的变化,或许是因为别的什么。
|
||||
->点火
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 呼...
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
// 佩佩走出诊室,你跟在后面。
|
||||
// 她疲惫地四处张望着。这里显然已经和她印象中的世界不太一样了。
|
||||
// 或许是因为季节的变化,或许是因为别的什么。
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||||
peipei: 和我想象的…不太一样。
|
||||
me: 天要黑了。
|
||||
me: 不过你说得对,这里没什么好看的。
|
||||
@@ -29,14 +41,19 @@ me: 你会回来的……当然。
|
||||
她依然沉默着,嘴角露出了一丝笑容,然后咧开嘴笑了,眼泪从她的眼角划过,溜进了她的嘴里。
|
||||
她抿了一下嘴。
|
||||
peipei: 在这之前…我想我可以赶上夕阳。
|
||||
佩佩跌跌撞撞地向前夕阳的方向走着,离开了巷子。
|
||||
你目视她离开,吸完最后一口烟,长舒一口气,转身回到诊室。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
<<fade_out_actor ActorManager "佩佩" 1>>
|
||||
<<wait 1>>
|
||||
佩佩跌跌撞撞地向前夕阳的方向走着,离开了巷子。
|
||||
你目视她离开,吸完最后一口烟,长舒一口气
|
||||
<<wait 1>>
|
||||
->去地铁
|
||||
<<hide_dialog>>
|
||||
<<fade_out_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
<<fade_in 1>>
|
||||
|
||||
|
||||
当晚,佩佩没有回来。
|
||||
|
||||
<<hide_dialog>>
|
||||
|
||||
@@ -5,11 +5,12 @@ position: 205,-53
|
||||
---
|
||||
|
||||
<<hide_dialog>>
|
||||
<<set_time_of_day EnvironmentManager "Midnight">>
|
||||
<<set_weather EnvironmentManager "snow">>
|
||||
<<fade_out 1>>
|
||||
场景黑屏占位
|
||||
<<wait 1>>
|
||||
|
||||
你走出诊室,佩佩正站在院子中央。
|
||||
me: 佩佩,你去哪了?
|
||||
|
||||
peipei: 下雪了!
|
||||
|
||||
@@ -17,33 +18,52 @@ peipei: 下雪了!
|
||||
|
||||
peipei: 你看见了吗?医生!
|
||||
|
||||
她背对着你喊着你,头也不回地抬头看着天空。
|
||||
顺着声音看去,佩佩正在天桥上
|
||||
|
||||
你再次摸了摸自己的眼睛。尽管你明白这个结果,但你还没有习惯这种视觉。
|
||||
->去天桥
|
||||
<<hide_dialog>>
|
||||
<<fade_in 1>>
|
||||
<<wait 1>>
|
||||
<<load_scene Bridge 1>>
|
||||
<<fade_in_actor ActorManager "佩佩" 0.1>>
|
||||
<<fade_out 1>>
|
||||
|
||||
<<wait 1>>
|
||||
<<fade_in_actor ActorManager "医生" 1>>
|
||||
<<wait 1>>
|
||||
// 她背对着你喊着你,头也不回地抬头看着天空。
|
||||
|
||||
// 你再次摸了摸自己的眼睛。尽管你明白这个结果,但你还没有习惯这种视觉。
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
佩佩依然没有回头,还是痴痴地抬头到处看,树叶和雪花一同从她的面前飘落,洋洋洒洒。
|
||||
|
||||
你靠着墙坐了下来,掏出烟,点上火,深深吸了一口,吐出白色的烟雾。
|
||||
|
||||
// 你靠着墙坐了下来,掏出烟,点上火,深深吸了一口,吐出白色的烟雾。
|
||||
<<show_full_screen 2佩佩抬头>>
|
||||
<<wait 1>>
|
||||
peipei: 这个城市…好美啊。
|
||||
|
||||
<<wait 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
<<wait 1>>
|
||||
<<show_full_screen 3环境特写>>
|
||||
me: 是啊。好美啊。
|
||||
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<show_full_screen 2佩佩抬头>>
|
||||
<<wait 1>>
|
||||
|
||||
树叶从她的面前飘落。
|
||||
<<wait 1>>
|
||||
<<show_full_screen 4接树叶>>
|
||||
<<wait 1>>
|
||||
她接住了一片,举了起来,仔细端详着。
|
||||
|
||||
<<wait 1>>
|
||||
peipei: 医生…这片树叶是什么颜色的?
|
||||
|
||||
<<wait 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
<<hide_full_screen>>
|
||||
|
||||
me: 你不是要回去工作吗?
|
||||
|
||||
@@ -54,29 +74,28 @@ me: 你不是要回去工作吗?
|
||||
|
||||
她伸出手,把树叶交给你。
|
||||
|
||||
peipei: 谢谢你,医生。
|
||||
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
->接过
|
||||
|
||||
她依然看着你,直直的眼神和你对视。她的嘴微张着,许多种表情从她的脸上闪过。
|
||||
|
||||
<<wait 1.5>>
|
||||
// 她依然看着你,直直的眼神和你对视。她的嘴微张着,许多种表情从她的脸上闪过。
|
||||
<<show_full_screen 5佩佩说话特写>>
|
||||
<<wait 1>>
|
||||
peipei: 我会有很多机会给你画画的。
|
||||
|
||||
说完,她再次给了你一个笑容,转身离开。
|
||||
|
||||
// 说完,她再次给了你一个笑容,转身离开。
|
||||
peipei: 再见,医生。
|
||||
<<hide_full_screen>>
|
||||
<<wait 1>>
|
||||
<<fade_out_actor ActorManager "佩佩" 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
|
||||
吸完最后一口烟,你长舒一口气。
|
||||
peipei: 佩佩...
|
||||
peipei: 该回去了。
|
||||
|
||||
->回到诊室
|
||||
|
||||
<<fade_out_actor ActorManager "医生" 1>>
|
||||
//感觉可以把之前写的day1mid改到这里的BE,只是树叶其实是绿的,但你说是黄的
|
||||
|
||||
<<fade_in 1>>
|
||||
|
||||
<<wait 1>>
|
||||
感谢游玩艾比斯之梦,本次demo的体验流程已结束
|
||||
|
||||
//<<NextYarn>>
|
||||
|
||||
@@ -6,18 +6,42 @@ position: 43,-97
|
||||
<<fade_in 1>>
|
||||
//<<switch_fix_system_to Clinic>>
|
||||
//<<fade_out 1>>
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<fade_in 1>>
|
||||
<<show_full_screen 1医生看画a>>
|
||||
<<wait 1>>
|
||||
<<hide_full_screen>>
|
||||
CenterText: 佩佩的口袋里…确实有一张折起来的纸。上面写着:给医生。
|
||||
me: …
|
||||
->展开
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
CenterText: 这是一张A4大小的复印纸,被小心地折成了1/4。你小心地展开它,引入眼帘的是一副蜡笔画。
|
||||
CenterText: 一张脸透过纸张看着你。这张画非常传神,你能从她的眼神中读出一种压抑着焦虑的坚定。那是…<br>你的脸。<br>你的眼睛。<br>最下面有一行小字……
|
||||
peipei: 重获色彩后我第一个看见的是:>
|
||||
<<hide_dialog>>
|
||||
<<show_full_screen 2医生看画动作>>
|
||||
<<wait 2>>
|
||||
旁白: 这是一张A4大小的复印纸,被小心地折成了1/4。你小心地展开它,引入眼帘的是一副蜡笔画。
|
||||
<<hide_full_screen>>
|
||||
<<wait 1>>
|
||||
<<show_obj 佩佩画的医生眼睛>>
|
||||
<<wait 1>>
|
||||
旁白: 一张脸透过纸张看着你。这张画非常传神,你能从她的眼神中读出一种压抑着焦虑的坚定。
|
||||
旁白:那是…<br>你的脸。<br>你的眼睛。
|
||||
<<hide_obj>>
|
||||
<<show_full_screen 4画特写>>
|
||||
<<wait 1>>
|
||||
最下面有一行小字……
|
||||
<<wait 1>>
|
||||
peipei: 重获色彩后我第一个看见的是:>
|
||||
<<wait 2>>
|
||||
<<hide_full_screen>>
|
||||
<<show_obj 佩佩画的医生眼睛>>
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
me: ...
|
||||
me: ......
|
||||
me: ............
|
||||
<<hide_dialog>>
|
||||
<<wait 2>>
|
||||
<<show_full_screen 3眼睛特写a>>
|
||||
<<wait 2>>
|
||||
me: 我…也有……眼睛。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
@@ -41,10 +65,12 @@ me: 我该…怎么做?
|
||||
->继续色彩初始化
|
||||
<<hide_dialog>>
|
||||
<<set $isPeipeiBE=true>>
|
||||
<<hide_full_screen>>
|
||||
<<jump 结束看画>>
|
||||
->把自己的色觉晶圆给佩佩
|
||||
<<hide_dialog>>
|
||||
<<set $isPeipeiBE=false>>
|
||||
<<hide_full_screen>>
|
||||
<<jump 结束看画>>
|
||||
===
|
||||
title: 结束看画
|
||||
|
||||
@@ -3,7 +3,6 @@ tags:
|
||||
colorID: 8
|
||||
position: -449,-3574
|
||||
---
|
||||
<<delete_line LineManager MemoryEye>>
|
||||
<<switch_fix_system_to "BodyModule">>
|
||||
<<complete_task TaskManager "安装色觉晶圆">>
|
||||
<<add_task TaskManager "检查视觉模块">>
|
||||
@@ -29,10 +28,11 @@ EyeModule: 已与视觉模块建立连接!
|
||||
Error: 检查完成!检测到一个错误:
|
||||
me: 啊…别是……
|
||||
Error: 检测到未识别的色彩晶圆…请进行校准。
|
||||
<<EnableDeepInButton>>
|
||||
Error: 已授权深入检查。
|
||||
me: 嘘…还好。
|
||||
me: 做完这个校准…应该就可以了。
|
||||
->开始校准
|
||||
<<jump EyeDeepIn>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 29d7ba7f2aefae749b71de26d53880d1
|
||||
guid: 110d9b981abe28046801f2d3b2198391
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -3419,9 +3419,9 @@ RectTransform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1696845842}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 200, y: -54.599014}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 240, y: 80}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &237392156
|
||||
@@ -7151,7 +7151,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
m_IsActive: 0
|
||||
--- !u!114 &619394801
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -8256,7 +8256,7 @@ MonoBehaviour:
|
||||
- {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
|
||||
runMode: 2
|
||||
firstTalkSo: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2}
|
||||
testTalkSo: {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2}
|
||||
testTalkSo: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2}
|
||||
saveFileName: "PeipeiDay3_\u6E05\u9664\u8BB0\u5FC6\u8272\u5F69"
|
||||
--- !u!4 &719228339
|
||||
Transform:
|
||||
@@ -13898,7 +13898,7 @@ GameObject:
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &1343879457
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -16282,9 +16282,9 @@ RectTransform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1696845842}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 200, y: -163.79704}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 240, y: 80}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1596715192
|
||||
@@ -16640,9 +16640,9 @@ RectTransform:
|
||||
m_Children: []
|
||||
m_Father: {fileID: 1696845842}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 200, y: -272.99506}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 240, y: 80}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1611684201
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 145b0899f1dd4aa409d94f3bee6ac54f
|
||||
guid: 883f0999d25887e49a41ddce4b2d3fb3
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@@ -0,0 +1,77 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
public class ActorManager : MonoBehaviour
|
||||
{
|
||||
[Header("Actors")]
|
||||
public List<SpriteRenderer> actors;
|
||||
|
||||
[YarnCommand("fade_in_actor")]
|
||||
public IEnumerator FadeInActorByName(string actorName, float duration)
|
||||
{
|
||||
var actor = actors.Find(a => a.name == actorName);
|
||||
if (actor != null)
|
||||
{
|
||||
yield return StartCoroutine(FadeActor(actor, 0f, 1f, duration));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Actor with name {actorName} not found.");
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("fade_out_actor")]
|
||||
public IEnumerator FadeOutActorByName(string actorName, float duration)
|
||||
{
|
||||
var actor = actors.Find(a => a.name == actorName);
|
||||
if (actor != null)
|
||||
{
|
||||
yield return StartCoroutine(FadeActor(actor, 1f, 0f, duration));
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Actor with name {actorName} not found.");
|
||||
}
|
||||
}
|
||||
|
||||
public void FadeInActor(SpriteRenderer actor, float duration)
|
||||
{
|
||||
StartCoroutine(FadeActor(actor, 0f, 1f, duration));
|
||||
}
|
||||
|
||||
public void FadeOutActor(SpriteRenderer actor, float duration)
|
||||
{
|
||||
StartCoroutine(FadeActor(actor, 1f, 0f, duration));
|
||||
}
|
||||
|
||||
private IEnumerator FadeActor(SpriteRenderer actor, float startAlpha, float endAlpha, float duration)
|
||||
{
|
||||
float elapsedTime = 0f;
|
||||
Color color = actor.color;
|
||||
|
||||
while (elapsedTime < duration)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
float alpha = Mathf.Lerp(startAlpha, endAlpha, elapsedTime / duration);
|
||||
actor.color = new Color(color.r, color.g, color.b, alpha);
|
||||
yield return null;
|
||||
}
|
||||
|
||||
actor.color = new Color(color.r, color.g, color.b, endAlpha);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
HideAllActors();
|
||||
}
|
||||
|
||||
private void HideAllActors()
|
||||
{
|
||||
foreach (var actor in actors)
|
||||
{
|
||||
actor.color = new Color(actor.color.r, actor.color.g, actor.color.b, 0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 40a5ab0dc89da0f469155caebeaf7383
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,92 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Yarn.Unity;
|
||||
|
||||
public class EnvironmentManager : MonoBehaviour
|
||||
{
|
||||
[Header("Time of Day Objects")]
|
||||
public List<GameObject> dayObjects;
|
||||
public List<GameObject> nightObjects;
|
||||
public List<GameObject> midnightObjects;
|
||||
|
||||
[Header("Weather Effects")]
|
||||
public GameObject snowEffect;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// 设置默认状态
|
||||
SetTimeOfDay(TimeOfDay.Day);
|
||||
SetWeather(false);
|
||||
}
|
||||
|
||||
[YarnCommand("set_time_of_day")]
|
||||
public void SetTimeOfDayCommand(string timeOfDay)
|
||||
{
|
||||
timeOfDay = timeOfDay.ToLower();
|
||||
if (timeOfDay == "day" && dayObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Day);
|
||||
}
|
||||
else if (timeOfDay == "night" && nightObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Night);
|
||||
}
|
||||
else if (timeOfDay == "midnight" && midnightObjects.Count > 0)
|
||||
{
|
||||
SetTimeOfDay(TimeOfDay.Midnight);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError($"Invalid or unavailable time of day: {timeOfDay}");
|
||||
}
|
||||
}
|
||||
|
||||
public void SetTimeOfDay(TimeOfDay timeOfDay)
|
||||
{
|
||||
if (dayObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in dayObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Day);
|
||||
}
|
||||
}
|
||||
|
||||
if (nightObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in nightObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Night);
|
||||
}
|
||||
}
|
||||
|
||||
if (midnightObjects.Count > 0)
|
||||
{
|
||||
foreach (var obj in midnightObjects)
|
||||
{
|
||||
obj.SetActive(timeOfDay == TimeOfDay.Midnight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("set_weather")]
|
||||
public void SetWeatherCommand(string weatherType)
|
||||
{
|
||||
bool isSnowing = weatherType.ToLower() == "snow";
|
||||
SetWeather(isSnowing);
|
||||
}
|
||||
|
||||
public void SetWeather(bool isSnowing)
|
||||
{
|
||||
if (snowEffect != null)
|
||||
{
|
||||
snowEffect.SetActive(isSnowing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum TimeOfDay
|
||||
{
|
||||
Day,
|
||||
Night,
|
||||
Midnight
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ebc4f12b48436f4985f9bf4ee8b92b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user