UI切换为worldcanvas,确保全分辨率可以用

This commit is contained in:
2025-03-09 17:44:01 +08:00
parent 44ecc59606
commit 942881423e
8 changed files with 574 additions and 55 deletions
@@ -1,4 +1,4 @@
using System.Collections;
using System.Collections;
using AibisDream.Framework;
using UnityEngine;
@@ -276,6 +276,7 @@ namespace AibisDream.FixSystem
// 切换相机
yield return CameraKit.Instance.SwitchCamera(CameraEnum.UF);
UFSystem.OpenUFView();
yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
EyeSystem.OnEnter();
}
@@ -317,6 +318,7 @@ namespace AibisDream.FixSystem
// 切换相机
yield return CameraKit.Instance.SwitchCamera(CameraEnum.Eye);
yield return MainUIController.Instance?.FadeInSync(0.5f);
yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
eyeSystem.OnEnter();
yield return MainUIController.Instance?.FadeOutSync(0.5f);
}