UI切换为worldcanvas,确保全分辨率可以用
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@@ -1,4 +1,4 @@
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using System.Collections;
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using System.Collections;
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using AibisDream.Framework;
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using UnityEngine;
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@@ -276,6 +276,7 @@ namespace AibisDream.FixSystem
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// 切换相机
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.UF);
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UFSystem.OpenUFView();
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
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EyeSystem.OnEnter();
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}
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@@ -317,6 +318,7 @@ namespace AibisDream.FixSystem
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// 切换相机
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.Eye);
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yield return MainUIController.Instance?.FadeInSync(0.5f);
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yield return CameraKit.Instance.SwitchCamera(CameraEnum.EyeDeep);
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eyeSystem.OnEnter();
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yield return MainUIController.Instance?.FadeOutSync(0.5f);
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}
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