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.这里是石头! me: (还整这出……) shitou: 还有医生—— diff --git a/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn b/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn index 1a656b140..a84fb5deb 100644 --- a/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn +++ b/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn @@ -303,27 +303,22 @@ colorID: 8 group:插线检查 position: 435,-3043 --- -<> -<> -<> -<> +<> +<> +Linking: 正在建立连接… +<> +EyeModule: 已与视觉模块建立连接! ->检查 - <> - <> - <> + <> + Analysing: #auto_next <> - <> + <> <> - <> - <> - <> - <> - <> + EyeModule: 检查完成!未发现错误。 + <> - <> - <> - <> - <> + EyeModule: #auto_next + EyeModule: 报告传输完毕。 <> <> me: 眼睛有觉得不舒服吗? @@ -358,7 +353,7 @@ position: 48,-156 title: 天空 position: 80,48 --- -<> +//<> 石头和一个受损的机体坐在一个小棚屋的门口,阳光穿过门口垂挂的许多盆小植物,洒在老旧开裂的木制家具上,破旧但整洁舒适。屋外望出去,是一座高高的垃圾山的阴影。 <> 【风铃声】 @@ -423,7 +418,7 @@ me: 音频数据已经被完全覆盖了…… <> <> <> -<> +//<> //音频相关记忆受损了,可用的分区变得很小,新的音频记忆会很快覆盖掉旧的音频记忆 <> <> diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity index 893d6286b..9f65d3ad4 100644 --- a/Assets/Scenes/Persistence.unity +++ b/Assets/Scenes/Persistence.unity @@ -10304,6 +10304,81 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 903780131} m_CullTransparentMesh: 1 +--- !u!1 &927888433 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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