diff --git a/Assets/Render/Renderer2Dtest.asset b/Assets/Render/Renderer2Dtest.asset
index 9bebfac1e..d3df27388 100644
--- a/Assets/Render/Renderer2Dtest.asset
+++ b/Assets/Render/Renderer2Dtest.asset
@@ -1053,15 +1053,19 @@ MonoBehaviour:
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diff --git a/Assets/Resources/Audio/music_shitou_2.ogg b/Assets/Resources/Audio/music_shitou_2.ogg
index 58405c1db..ec7d959f1 100644
--- a/Assets/Resources/Audio/music_shitou_2.ogg
+++ b/Assets/Resources/Audio/music_shitou_2.ogg
@@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
-oid sha256:4c5d7741d3a4f8da991b1e9d5624635c4a95194b1bdaee54122f7838c4b2beef
-size 2236849
+oid sha256:626087a3d6276d3ee7fe3d627437f53ae1ef0c625ac155d100d3a78256e5d096
+size 2280228
diff --git a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
index 45941f311..d0a374f0d 100644
--- a/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou1/Stage2_提速.yarn
@@ -60,8 +60,8 @@ me: 总之,找到他的动力模块
title: 主维修界面
position: 385,81
---
-//<>
-//<>
+<>
+<>
//<>
// 全部插入后进入下一阶段
diff --git a/Assets/Resources/Yarn/FP_Shitou2_2/Stage4_刻录.yarn b/Assets/Resources/Yarn/FP_Shitou2_2/Stage4_刻录.yarn
index e2477a36c..49f88064b 100644
--- a/Assets/Resources/Yarn/FP_Shitou2_2/Stage4_刻录.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2_2/Stage4_刻录.yarn
@@ -199,9 +199,11 @@ shitou: 我好紧张,感觉~像演唱会一样!
<>
<>
<>
-
+<>
me: 好了…接下来,只需要唱出来,声音就会被这个齿轮记录下来。
-
+<>
+<>
+<>
<>
<>
shitou: ……
@@ -217,8 +219,7 @@ shitou: ……
title: 刻录调速
position: 729,302
---
-
-齿轮开始转动#auto_next
+<>
<>
me: ……
<>
@@ -231,11 +232,11 @@ shitou: 给我一些伴奏。
me: 什么?哪来的伴奏……
<>
<>
-<>
-你用脚打起拍子。
-<>
-<>
+你打起了拍子。
<>
+<>
+<>
+<>
shitou: 听众朋友们,晚上好!
.这里是石头!
me: (还整这出……)
shitou: 还有医生——
diff --git a/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn b/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn
index 1a656b140..a84fb5deb 100644
--- a/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn
+++ b/Assets/Resources/Yarn/FP_Shitou2_head/Stage2_头部检查.yarn
@@ -303,27 +303,22 @@ colorID: 8
group:插线检查
position: 435,-3043
---
-<>
-<>
-<>
-<>
+<>
+<>
+Linking: 正在建立连接…
+<>
+EyeModule: 已与视觉模块建立连接!
->检查
- <>
- <>
- <>
+ <>
+ Analysing: #auto_next
<>
- <>
+ <>
<>
- <>
- <>
- <>
- <>
- <>
+ EyeModule: 检查完成!未发现错误。
+
<>
- <>
- <>
- <>
- <>
+ EyeModule: #auto_next
+ EyeModule: 报告传输完毕。
<>
<>
me: 眼睛有觉得不舒服吗?
@@ -358,7 +353,7 @@ position: 48,-156
title: 天空
position: 80,48
---
-<>
+//<>
石头和一个受损的机体坐在一个小棚屋的门口,阳光穿过门口垂挂的许多盆小植物,洒在老旧开裂的木制家具上,破旧但整洁舒适。屋外望出去,是一座高高的垃圾山的阴影。
<>
【风铃声】
@@ -423,7 +418,7 @@ me: 音频数据已经被完全覆盖了……
<>
<>
<>
-<>
+//<>
//音频相关记忆受损了,可用的分区变得很小,新的音频记忆会很快覆盖掉旧的音频记忆
<>
<>
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m_GameObject: {fileID: 903780131}
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diff --git a/Assets/Scenes/ShitouHeadiFixScene.unity b/Assets/Scenes/ShitouHeadiFixScene.unity
index 8806c8b8f..b1ffabde7 100644
--- a/Assets/Scenes/ShitouHeadiFixScene.unity
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wrongColorSpriteRenderer: {fileID: 1211051073}
imageSpriteRender: {fileID: 163241097}
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+ _color: {r: 0, g: 0, b: 0, a: 0}
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diff --git a/Assets/Scripts/Dialog System/BaseYarnCommand.cs b/Assets/Scripts/Dialog System/BaseYarnCommand.cs
index cdcd60d7d..0c63765d5 100644
--- a/Assets/Scripts/Dialog System/BaseYarnCommand.cs
+++ b/Assets/Scripts/Dialog System/BaseYarnCommand.cs
@@ -72,6 +72,18 @@ namespace AibisDream
{
return MainUIController.Instance.HideObj();
}
+
+ [YarnCommand("show_full_screen")]
+ public static IEnumerator ShowFullScreen(string picName)
+ {
+ return MainUIController.Instance.ShowFullScreen(picName);
+ }
+
+ [YarnCommand("hide_full_screen")]
+ public static IEnumerator HideFullScreen()
+ {
+ return MainUIController.Instance.HideFullScreen();
+ }
[YarnCommand("switch_dialog_viewer")]
public static void SwitchDialogViewer(string viewerTypeStr)
diff --git a/Assets/Scripts/UI/MainUIViewer.cs b/Assets/Scripts/UI/MainUIViewer.cs
index 33b3f867c..620672f73 100644
--- a/Assets/Scripts/UI/MainUIViewer.cs
+++ b/Assets/Scripts/UI/MainUIViewer.cs
@@ -28,6 +28,7 @@ namespace AibisDream
private FadeImage _news;
private GameObject _objPanel;
private Image _objImage;
+ private Image _fullScreen;
#endregion
@@ -131,6 +132,22 @@ namespace AibisDream
_objImage.gameObject.SetActive(true);
yield return _objImage.DOBlendableColor(Color.white, 1).WaitForCompletion();
}
+
+ public IEnumerator ShowFullScreen(string picName)
+ {
+ _fullScreen.sprite = Resources.Load($"Art/Obj/{picName}");
+
+ // 淡入
+ _fullScreen.gameObject.SetActive(true);
+ yield return _objImage.DOBlendableColor(Color.white, 1).WaitForCompletion();
+ }
+
+ public IEnumerator HideFullScreen()
+ {
+ _fullScreen.gameObject.SetActive(true);
+ yield return _objImage.DOBlendableColor(Color.clear, 1).WaitForCompletion();
+ _fullScreen.gameObject.SetActive(false);
+ }
///
/// 隐藏物体
@@ -157,6 +174,8 @@ namespace AibisDream
_objPanel = transform.Find(ObjPanel).gameObject;
_objImage = _objPanel.transform.GetChild(0).GetComponent();
+
+ _fullScreen = transform.Find("Full Screen Image").GetComponent();
}
}
}
\ No newline at end of file