feat(ui): 添加录制工具面板
新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、 版本号、Top Bar 与对话视觉的显隐。移除旧的 UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式 SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
This commit is contained in:
@@ -12,8 +12,16 @@ namespace AibisDream
|
||||
[SerializeField] private OptionView optionView;
|
||||
[SerializeField] private TMP_Text widthEstimation;
|
||||
|
||||
private CanvasGroup _canvasGroup;
|
||||
|
||||
public override void OnSingletonInit()
|
||||
{
|
||||
_canvasGroup = GetComponent<CanvasGroup>();
|
||||
if (_canvasGroup == null)
|
||||
{
|
||||
_canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, LineInfo>(DialogEventEnum.LineStart, AddDialogueLine);
|
||||
EnumEventSystem.Global.Register<DialogEventEnum, LineInfo>(DialogEventEnum.OptionSelected, AddDialogueLine);
|
||||
EnumEventSystem.Global.Register(EventEnum.NextYarn, CleanDialogHistory);
|
||||
@@ -55,6 +63,19 @@ namespace AibisDream
|
||||
gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 仅隐藏对话视觉,不影响打字机、推进与选项交互。
|
||||
/// </summary>
|
||||
public void SetDialogVisualVisible(bool visible)
|
||||
{
|
||||
if (_canvasGroup == null)
|
||||
{
|
||||
_canvasGroup = GetComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
_canvasGroup.alpha = visible ? 1f : 0f;
|
||||
}
|
||||
|
||||
public void HideDialog()
|
||||
{
|
||||
lineView.HideDialog();
|
||||
|
||||
Reference in New Issue
Block a user