feat(ui): 添加录制工具面板

新增 RecordingToolPanel,按 Ctrl+R 唤出侧边栏,可独立控制光标、
版本号、Top Bar 与对话视觉的显隐。移除旧的
UIEventEnum.RecordingModeChanged 事件,改为各子系统提供显式
SetVisible API。在 Persistence 场景中配置面板层级与四个开关。
This commit is contained in:
2026-07-15 16:51:55 +08:00
parent b14599d18c
commit 91ffbeb130
9 changed files with 1737 additions and 138 deletions
+10 -12
View File
@@ -13,6 +13,7 @@ namespace AibisDream
public Sprite nextTalk, talking, option, interactive, holding, disable;
private Image _cursor;
private bool _cursorVisible = true;
private void Start()
{
@@ -23,29 +24,26 @@ namespace AibisDream
#else
InitCursor();
#endif
EnumEventSystem.Global.Register<UIEventEnum, bool>(UIEventEnum.RecordingModeChanged, OnRecordingModeChanged);
}
private void OnDestroy()
{
EnumEventSystem.Global.UnRegister<UIEventEnum, bool>(UIEventEnum.RecordingModeChanged, OnRecordingModeChanged);
}
private void OnRecordingModeChanged(bool isRecording)
public void SetCursorVisible(bool visible)
{
#if UNITY_ANDROID || UNITY_IOS
return;
#endif
_cursorVisible = visible;
ApplyCursorVisibility();
}
private void ApplyCursorVisibility()
{
if (_cursor != null)
{
_cursor.gameObject.SetActive(!isRecording);
_cursor.gameObject.SetActive(_cursorVisible);
}
if (isRecording)
{
Cursor.visible = false;
}
Cursor.visible = false;
}
private void InitCursor()