石头Day2

This commit is contained in:
2024-12-29 03:19:06 +08:00
parent 381a691c84
commit 915044d55c
32 changed files with 4496 additions and 3766 deletions
@@ -5,7 +5,6 @@ using UnityEngine;
namespace AibisDream.FixSystem
{
public struct GearToBodyModuleCommand : ITransitionCommand
{
private const float Duration = 2f;
@@ -15,6 +14,7 @@ namespace AibisDream.FixSystem
var gearSystem = FixSystemCenter.SystemDic.Get<GearSystem>();
// 关盖子
yield return gearSystem.CloseGearPanel();
yield return gearSystem.CloseCover();
// 相机返回
yield return CameraKit.Instance.ReturnInitCamera(Duration).WaitForCompletion();
@@ -51,6 +51,7 @@ namespace AibisDream.FixSystem
// 打开引擎盖子
yield return gearSystem.OpenCover();
yield return gearSystem.OpenGearPanel();
}
public void SetArgs(string arg)
@@ -58,4 +59,32 @@ namespace AibisDream.FixSystem
_configKey = arg.Trim();
}
}
public struct GearToClinicCommand : ITransitionCommand
{
private const float FadeDuration = 0.5f;
public IEnumerator Execute()
{
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
var gearSystem = FixSystemCenter.SystemDic.Get<GearSystem>();
// 盖上盖子
yield return gearSystem.CloseGearPanel();
yield return gearSystem.CloseCover();
// 黑屏
yield return MainUIController.Instance.FadeInSync(FadeDuration);
// 相机归位
CameraKit.Instance.ResetCamara();
// 打开诊所
clinicSystem.gameObject.SetActive(true);
// 黑屏淡出
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
}
public void SetArgs(string arg)
{
// 没有参数
}
}
}
@@ -51,13 +51,13 @@ namespace AibisDream.FixSystem
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
var engineSystem = FixSystemCenter.SystemDic.Get<EngineSystem>();
// // 黑屏
// 黑屏
yield return MainUIController.Instance.FadeInSync(FadeDuration);
// 隐藏诊所
clinicSystem.gameObject.SetActive(false);
// 激活插线系统
bodyModuleSystem.gameObject.SetActive(true);
// // 黑屏淡出
// 黑屏淡出
yield return MainUIController.Instance.FadeOutSync(FadeDuration);
// 移动相机
yield return CameraKit.Instance.TransCameraAsync(CameraPos, OrthographicSize, Duration);
@@ -117,4 +117,48 @@ namespace AibisDream.FixSystem
// 没有需要设置的
}
}
public struct ClinicToGearCommand : ITransitionCommand
{
private const float FadeDuration = 0.5f;
// 引擎相机设置
private static readonly Vector3 CameraPos = new(-1.09f, -0.07f, -10);
private const float OrthographicSize = 1.6f;
private const float Duration = 2f;
private string _configName;
public IEnumerator Execute()
{
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
var clinicSystem = FixSystemCenter.SystemDic.Get<ClinicSystem>();
var gearSystem = FixSystemCenter.SystemDic.Get<GearSystem>();
// 黑屏
// yield return MainUIController.Instance.FadeInSync(FadeDuration);
// 隐藏诊所
clinicSystem.gameObject.SetActive(false);
// 激活插线系统
bodyModuleSystem.gameObject.SetActive(true);
// 黑屏淡出
// yield return MainUIController.Instance.FadeOutSync(FadeDuration);
// 移动相机
yield return CameraKit.Instance.TransCameraAsync(CameraPos, OrthographicSize, Duration);
// 开启引擎玩法
if (!string.IsNullOrEmpty(_configName))
{
gearSystem.CurDataKey = _configName;
gearSystem.Load();
}
yield return gearSystem.OpenCover();
yield return gearSystem.OpenGearPanel();
}
public void SetArgs(string arg)
{
_configName = arg.Trim();
}
}
}