石头Day2
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@@ -11,8 +11,6 @@ namespace AibisDream
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{
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public class DialogController : Singleton<DialogController>
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{
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private const string BookManager = "BookManager";
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private DialogueRunner dialogueRunner;
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private VariableStorageBehaviour _variableStorage;
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@@ -61,11 +59,6 @@ namespace AibisDream
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dialogueRunner = GetComponentInChildren<DialogueRunner>();
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_variableStorage = GetComponentInChildren<InMemoryVariableStorage>();
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// 开关书交互
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BookManager bookManager = GameObject.Find(BookManager).gameObject.GetComponent<BookManager>();
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bookManager.OnBookClosed += () => { IsBlock = false; };
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bookManager.OnBookOpen += () => { IsBlock = true; };
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dialogueRunner.onDialogueStart.AddListener(() =>
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{
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OnDialogueStart?.Invoke();
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