From 905df5d3d382124ac89d0a9a790d4a43f90ede75 Mon Sep 17 00:00:00 2001 From: bottlefish <781230111@qq.com> Date: Fri, 24 Jan 2025 15:42:42 +0800 Subject: [PATCH] =?UTF-8?q?=E8=AE=B0=E5=BF=86=E9=83=A8=E5=88=86=E8=BF=AD?= =?UTF-8?q?=E4=BB=A3=E5=AE=8C=E6=88=90?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Prototype/佩佩/Scripts/MemoryProcess.cs | 30 ++- Assets/Render/Renderer2Dtest.asset | 23 ++ .../WenQuanYi Bitmap Song 14px SDF.asset | 4 +- Assets/Scenes/PeipeiFixScene.unity | 18 +- Assets/Scenes/Persistence.unity | 5 +- Assets/Scenes/VFXtest/记忆像素滑块.asset | 109 +++++++++ Assets/Scenes/VFXtest/记忆屏幕.asset | 211 +++++++++++++++++- Assets/Scenes/VFXtest/记忆清晰度滑块.asset | 41 +++- 8 files changed, 402 insertions(+), 39 deletions(-) diff --git a/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs b/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs index 258020f0b..7bc9cba97 100644 --- a/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs +++ b/Assets/Prototype/佩佩/Scripts/MemoryProcess.cs @@ -16,7 +16,7 @@ public class MemoryProcess : MonoBehaviour public GameObject memoryView; public GameObject projector; public SpriteRenderer memoryFinishedspRender; // 用于显示记忆处理结束的表现 - public Image memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现 + public SpriteRenderer memoryFinishedImageNoColor; // 用于显示记忆处理结束的表现 [SerializeField] private Volume MainEffect; [SerializeField] private Volume MemoryClarityVloume; @@ -130,8 +130,13 @@ public class MemoryProcess : MonoBehaviour void OnFrequencyChanged(float value) { float distance = Mathf.Abs(value - targetFrequency); - UpdateFrequencyShaderParameters(distance); - CheckIfFound(distance, ref isFrequencyFound); // 这里更新 isFrequencyFound + float maxDistance = Mathf.Max( + Mathf.Abs(frequencySlider.maxValue - targetFrequency), + Mathf.Abs(frequencySlider.minValue - targetFrequency) + ); + float t = Mathf.Clamp01(distance / maxDistance); + UpdateFrequencyShaderParameters(t); + CheckIfFound(t, ref isFrequencyFound); // 这里更新 isFrequencyFound } void OnClarityChanged(float value) @@ -166,16 +171,20 @@ public class MemoryProcess : MonoBehaviour OnSearchComplete(); // 一旦条件满足,调用完成处理 } } + else + { + isFound = false; + } } void UpdateFrequencyShaderParameters(float distance) { - Memoryfrequencyloume.weight=Mathf.Lerp(0, 1, Mathf.InverseLerp(0f, 1f, distance)); + Memoryfrequencyloume.weight=Mathf.Lerp(0, 1, distance); } void UpdateClarityShaderParameters(float t) { - MemoryClarityVloume.weight=Mathf.Lerp(0, 1, Mathf.InverseLerp(0f, 1f, t)); + MemoryClarityVloume.weight=Mathf.Lerp(0, 1, t); } public void TweenWeight(Volume postProcessingVolume, float targetWeight, float duration) @@ -208,7 +217,6 @@ public class MemoryProcess : MonoBehaviour MemoryProcessVloume.weight=0; MemoryClarityVloume.weight=0; Memoryfrequencyloume.weight=0; - memoryFinishedspRender.color=Color.black; PunchTape = null; playBackground.gameObject.SetActive(false); @@ -310,12 +318,12 @@ public class MemoryProcess : MonoBehaviour { Debug.LogError("Memory not found: " + PunchTape.MemoryIndex); } - TweenWeight(MemoryProcessVloume,1,1f); + MemoryProcessVloume.weight=1; yield return new WaitForSeconds(1f); - TweenWeight(MemoryProcessVloume,0,0.5f); - TweenWeight(MemoryClarityVloume,0.5f,0.5f); - TweenWeight(Memoryfrequencyloume,0.5f,0.5f); - yield return new WaitForSeconds(0.5f); + memoryFinishedspRender.color=Color.white; + OnFrequencyChanged(frequencySlider.value); + OnClarityChanged(claritySlider.value); + MemoryProcessVloume.weight=0; isProcessing = true; // 开始处理,设置为true frequencySlider.gameObject.SetActive(true); claritySlider.gameObject.SetActive(true); diff --git a/Assets/Render/Renderer2Dtest.asset b/Assets/Render/Renderer2Dtest.asset index 93a18dbf2..789a77197 100644 --- a/Assets/Render/Renderer2Dtest.asset +++ b/Assets/Render/Renderer2Dtest.asset @@ -1387,6 +1387,7 @@ MonoBehaviour: - {fileID: -4706010490582190339} - {fileID: -1501398389218332218} - {fileID: -4089346209222343200} + - {fileID: 6143409875911169258} _blitShader: {fileID: 4800000, guid: a8a709d9db2241741ab3032b946ef258, type: 3} --- !u!114 &-2860804213676619136 MonoBehaviour: @@ -3037,6 +3038,28 @@ MonoBehaviour: _frameRate: 0 _ascii: {r: 1, g: 1, b: 1, a: 1} _image: {r: 0, g: 0, b: 0, a: 1} +--- !u!114 &6143409875911169258 +MonoBehaviour: + m_ObjectHideFlags: 3 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 1764679f4a49ac8448ccd6db9f1cac82, type: 3} + m_Name: Dither + m_EditorClassIdentifier: + _active: 1 + _shader: {fileID: 4800000, guid: 4cb56832a6ce9ec4399036e1c9b5077b, type: 3} + _scaleRange: {x: 1, y: 100} + _noiseResolution: 512 + _palette: {fileID: 2800000, guid: 231968c350671734b9d209a7d4e6daa3, type: 3} + _pattern: {fileID: 2800000, guid: 349aad560c9df8343a28deb0dad611ee, type: 3} + _noiseMode: 1 + _pixelate: 1 + _scale: 0.735 + _frameRate: 0 --- !u!114 &6960861956220160840 MonoBehaviour: m_ObjectHideFlags: 3 diff --git a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset index d50da42bc..61f6f42e7 100644 --- a/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset +++ b/Assets/Resources/Prefabs/FontAsset/WenQuanYi Bitmap Song 14px SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f8d6bf6f06a114bf431a8be438c4a99a2dbff84c14056cee77ebf103e8b856b2 -size 70553921 +oid sha256:d96d80247e2a4ce29f214ae1cfbaebc02b7062368d9b4bab8d4867a718d0f494 +size 70553912 diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity index b0ff67508..889aa805d 100644 --- a/Assets/Scenes/PeipeiFixScene.unity +++ b/Assets/Scenes/PeipeiFixScene.unity @@ -590,7 +590,7 @@ MonoBehaviour: m_IsGlobal: 1 priority: 0 blendDistance: 0 - 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