feat(fix-system): 修复系统迁移到 DeepRepairDataRegistry
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@@ -7,6 +7,7 @@ using Cinemachine;
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using JetBrains.Annotations;
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using UnityEngine;
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using AibisDream.Kit;
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using AibisDream.SaveSystem;
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namespace AibisDream.FixSystem
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{
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@@ -56,7 +57,7 @@ namespace AibisDream.FixSystem
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private void InitComponentRefs()
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{
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// 注册数据
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StorageSystem.Instance.RegisterData(_data);
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DeepRepairDataRegistry.RegisterData(_data);
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// 处理内部索引
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_bodyModuleGroup = transform.Find("Scalehandler")?.transform.Find("Body Module Group")?.gameObject;
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@@ -78,7 +79,7 @@ namespace AibisDream.FixSystem
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private void OnDestroy()
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{
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StorageSystem.Instance.UnregisterData<ModuleSystemData>();
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DeepRepairDataRegistry.UnregisterData<ModuleSystemData>();
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CameraKit.Instance.UnRegisterCamera(CameraEnum.BodyModuleCenter);
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}
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