diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity index caeb1b30c..12a9ac3ae 100644 --- a/Assets/Scenes/Persistence.unity +++ b/Assets/Scenes/Persistence.unity @@ -4262,8 +4262,7 @@ MonoBehaviour: m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 m_CameraType: 0 - m_Cameras: - - {fileID: 1078778571} + m_Cameras: [] m_RendererIndex: -1 m_VolumeLayerMask: serializedVersion: 2 @@ -4330,7 +4329,7 @@ Camera: m_Depth: -1 m_CullingMask: serializedVersion: 2 - m_Bits: 4294967295 + m_Bits: 65495 m_RenderingPath: -1 m_TargetTexture: {fileID: 0} m_TargetDisplay: 0 @@ -7567,12 +7566,12 @@ MonoBehaviour: m_RenderShadows: 1 m_RequiresDepthTextureOption: 2 m_RequiresOpaqueTextureOption: 2 - m_CameraType: 1 + m_CameraType: 0 m_Cameras: [] m_RendererIndex: -1 m_VolumeLayerMask: serializedVersion: 2 - m_Bits: 1 + m_Bits: 0 m_VolumeTrigger: {fileID: 0} m_VolumeFrameworkUpdateModeOption: 2 m_RenderPostProcessing: 0 @@ -7605,7 +7604,7 @@ Camera: m_GameObject: {fileID: 1078778568} m_Enabled: 1 serializedVersion: 2 - m_ClearFlags: 1 + m_ClearFlags: 4 m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} m_projectionMatrixMode: 1 m_GateFitMode: 2 @@ -7632,7 +7631,7 @@ Camera: field of view: 60 orthographic: 1 orthographic size: 5 - m_Depth: 0 + m_Depth: 10 m_CullingMask: serializedVersion: 2 m_Bits: 32 diff --git a/Assets/ScriptableObjects/BubbleStyle/ClinicOut Bottom Style.asset b/Assets/ScriptableObjects/BubbleStyle/ClinicOut Bottom Style.asset index 4835bc000..30d7c5bbd 100644 --- a/Assets/ScriptableObjects/BubbleStyle/ClinicOut Bottom Style.asset +++ b/Assets/ScriptableObjects/BubbleStyle/ClinicOut Bottom Style.asset @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: ClinicOut Bottom Style m_EditorClassIdentifier: imageColor: {r: 1, g: 1, b: 1, a: 0.8235294} - bubblePadding: {x: 20, y: 30, z: 20, w: 20} + bubblePadding: {x: 20, y: 30, z: 20, w: 30} linePadding: {x: 30, y: 10, z: 20, w: 10} lineFontSize: 30 actorPadding: {x: 0, y: 0, z: 0, w: 0}