From 8e25d779c8e84c89be53d2197e77b5b4edd07df1 Mon Sep 17 00:00:00 2001 From: Ding Yuntian <1491671119@qq.com> Date: Thu, 26 Feb 2026 15:45:58 +0800 Subject: [PATCH] Update EventSystemEx.cs --- .../Framework/EventSystemKit/EventSystemEx.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs b/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs index 4a4a5a94d..646e9fed3 100644 --- a/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs +++ b/Assets/Scripts/Framework/EventSystemKit/EventSystemEx.cs @@ -83,6 +83,16 @@ namespace AibisDream.Framework #endregion + private void HandleDialogueComplete() + { + isLocked = false; + } + + private void HandleDialogueStart() + { + isLocked = true; + } + #region 单例必须的代码 public override void OnSingletonInit() @@ -93,6 +103,9 @@ namespace AibisDream.Framework EnumEventSystem.Global.Register(GameLoopEnum.GameStart, ClearAll); EnumEventSystem.Global.Register(GameLoopEnum.GameQuit, ClearAll); + + EnumEventSystem.Global.Register(InteractionEventEnum.DialogEnd, HandleDialogueComplete); + EnumEventSystem.Global.Register(InteractionEventEnum.DialogStart, HandleDialogueStart); } private void ClearAll() @@ -106,6 +119,9 @@ namespace AibisDream.Framework { EnumEventSystem.Global.UnRegister(GameLoopEnum.GameStart, ClearAll); EnumEventSystem.Global.UnRegister(GameLoopEnum.GameQuit, ClearAll); + + EnumEventSystem.Global.UnRegister(InteractionEventEnum.DialogEnd, HandleDialogueComplete); + EnumEventSystem.Global.UnRegister(InteractionEventEnum.DialogStart, HandleDialogueStart); } #endregion