Merge branch 'develop' into 开头优化5.16.15.51

This commit is contained in:
2025-05-26 13:06:36 +08:00
197 changed files with 34239 additions and 12346 deletions
@@ -6,9 +6,9 @@ using UnityEngine;
namespace AibisDream.Kit
{
internal class ActionKitMonoBehaviourEvents : Singleton<ActionKitMonoBehaviourEvents>
public class ActionKitMonoBehaviourEvents : Singleton<ActionKitMonoBehaviourEvents>
{
private readonly EasyEvent _onUpdate = new();
public EasyEvent OnUpdate { get; private set; }
private readonly EasyEvent _onFixedUpdate = new();
private readonly EasyEvent _onLateUpdate = new();
private readonly EasyEvent _onGUIEvent = new();
@@ -19,11 +19,17 @@ namespace AibisDream.Kit
public override void OnSingletonInit()
{
hideFlags = HideFlags.HideInHierarchy;
OnUpdate = new EasyEvent();
}
public override void OnSingletonDestroy()
{
OnUpdate.UnRegisterAll();
}
private void Update()
{
_onUpdate?.Trigger();
OnUpdate?.Trigger();
QueueUpdate();
}
@@ -53,11 +59,10 @@ namespace AibisDream.Kit
_onApplicationPauseEvent?.Trigger(pauseStatus);
}
// protected override void OnApplicationQuit()
// {
// OnApplicationQuitEvent?.Trigger();
// base.OnApplicationQuit();
// }
private void OnApplicationQuit()
{
_onApplicationQuitEvent?.Trigger();
}
public void ExecuteCoroutine(IEnumerator coroutine, Action onFinish)
{
+10 -10
View File
@@ -132,16 +132,16 @@ namespace AibisDream.Kit
// {
// return self.Start(ActionKitCurrentScene.SceneComponent, onFinish);
// }
//
// public static IActionController StartGlobal(this IAction self, Action<IActionController> onFinish = null)
// {
// return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
// }
//
// public static IActionController StartGlobal(this IAction self, Action onFinish)
// {
// return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
// }
public static IActionController StartGlobal(this IAction self, Action<IActionController> onFinish = null)
{
return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
}
public static IActionController StartGlobal(this IAction self, Action onFinish)
{
return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
}
public static void Pause(this IActionController self)
@@ -2,7 +2,7 @@
namespace AibisDream.Kit
{
internal interface IActionQueueCallback
public interface IActionQueueCallback
{
void Call();
}
+1 -1
View File
@@ -59,7 +59,7 @@ namespace AibisDream.Kit
else
{
// 人名能找到
var entry = LocalizationKit.ActorTableName[key];
var entry = LocalizationKit.ActorTable[key];
rawName = entry == null ? key : entry.LocalizedValue;
}
+48 -64
View File
@@ -26,7 +26,6 @@ namespace AibisDream.Framework
private CameraEnum _curCameraEnum;
private CamState _curInitState;
public Camera uiCamera;
private Camera _orthoMainCamera;
private Camera _perspectiveMainCamera;
@@ -61,48 +60,10 @@ namespace AibisDream.Framework
_orthoMainCamera.gameObject.SetActive(true);
_perspectiveMainCamera.gameObject.SetActive(false);
}
// 获取UICamera
if (_orthoMainCamera && _orthoMainCamera.TryGetComponent<UniversalAdditionalCameraData>(out var orthoMaincameraData))
{
// 获取Stack Cameras
var stackCameras = orthoMaincameraData.cameraStack;
// 获取UICamera
uiCamera = stackCameras.Find(cam => cam && cam.name == "UI Camera");
}
if (_perspectiveMainCamera && _perspectiveMainCamera.TryGetComponent<UniversalAdditionalCameraData>(out var perspectiveMaincameraData))
{
// 获取Stack Cameras
var stackCameras = perspectiveMaincameraData.cameraStack;
// 获取UICamera
uiCamera = stackCameras.Find(cam => cam && cam.name == "UI Camera");
}
}
#region
/// <summary>
/// 添加UI相机
/// </summary>
public void AddUICamera(Camera camera)
{
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
{
cameraData.cameraStack.Add(camera);
}
}
public void RemoveUICamera(Camera camera)
{
if (Camera.main && Camera.main.TryGetComponent<UniversalAdditionalCameraData>(out var cameraData))
{
cameraData.cameraStack.Remove(camera);
}
}
public void RegisterCamera(CameraEnum camType, ICinemachineCamera virtualCamera, bool isPerspective = false)
{
_virtualCameraDict[camType] = virtualCamera;
@@ -157,23 +118,30 @@ namespace AibisDream.Framework
/// </summary>
/// <param name="camType"></param>
public IEnumerator SwitchCamera(CameraEnum camType)
{
var switchDuration = SwitchCameraSync(camType);
yield return new WaitForSeconds(switchDuration);
}
public float SwitchCameraSync(CameraEnum camType)
{
Debug.Log("Camera Type is:" + camType);
if (_curCameraEnum == camType)
{
yield break;
return 0;
}
if (!_virtualCameraDict.ContainsKey(camType))
{
Debug.Log($"{camType.ToString()}相机未注册");
yield break;
return 0;
}
// 切换主相机
bool isPerspective = _camInitStateDict[camType].isPerspective;
_orthoMainCamera.gameObject.SetActive(!isPerspective);
_perspectiveMainCamera.gameObject.SetActive(isPerspective);
// _perspectiveMainCamera.gameObject.SetActive(isPerspective);
var activeBrain = isPerspective ? _perspectiveCameraBrain : _orthoCameraBrain;
// 设置虚拟相机优先级
foreach (var camPair in _virtualCameraDict)
@@ -181,13 +149,23 @@ namespace AibisDream.Framework
if (camPair.Key == camType) camPair.Value.Priority = HighPriority;
if (camPair.Key != camType) camPair.Value.Priority = LowPriority;
}
_curInitState = _camInitStateDict[camType];
var lastCamEnum = _curCameraEnum;
_curCameraEnum = camType;
// 切完之后记得复原
ActionKit.Delay(activeBrain.m_DefaultBlend.BlendTime, () => ResetVirCam(lastCamEnum)).StartGlobal();
// 等待相机切换完成
var activeBrain = isPerspective ? _perspectiveCameraBrain : _orthoCameraBrain;
yield return new WaitForSeconds(activeBrain.m_DefaultBlend.BlendTime);
return activeBrain.m_DefaultBlend.BlendTime;
}
private void ResetVirCam(CameraEnum cameraEnum)
{
var virCam = _virtualCameraDict[cameraEnum];
virCam.VirtualCameraGameObject.transform.localPosition = _curInitState.pos;
var camObj = virCam.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
camObj.m_Lens.OrthographicSize = _curInitState.initOrthoSize;
}
public Tween TransCamera(Vector3 targetPos, float targetOrthographicSize, float duration)
@@ -204,17 +182,31 @@ namespace AibisDream.Framework
return sq;
}
public Tween ReturnInitCamera(float duration)
/// <summary>
///
/// </summary>
/// <param name="targetOrthographicSize">相机</param>
/// <param name="duration"></param>
/// <returns></returns>
public Tween TransCamera(float targetOrthographicSize, float duration)
{
// 寻找现在正在激活的相机
var curCamera = _orthoCameraBrain.ActiveVirtualCamera;
return curCamera.DOOrthoSize(targetOrthographicSize, duration);
}
public Tween TransCamera(Vector3 targetPos, float duration)
{
// 寻找现在正在激活的相机
var curCamera = _orthoCameraBrain.ActiveVirtualCamera;
return curCamera.DOLocalMove(targetPos, duration);
}
private Tween ReturnInitCamera(float duration)
{
return TransCamera(_curInitState.pos, _curInitState.initOrthoSize, duration);
}
public IEnumerator TransCameraAsync(Vector3 targetPos, float duration)
{
var curCamera = _orthoCameraBrain.ActiveVirtualCamera;
yield return curCamera.DOLocalMove(targetPos, duration).WaitForCompletion();
}
public IEnumerator TransCameraAsync(Vector3 targetPos, float targetOrthographicSize, float duration)
{
yield return TransCamera(targetPos, targetOrthographicSize, duration).WaitForCompletion();
@@ -244,7 +236,6 @@ namespace AibisDream.Framework
_perspectiveMainCamera :
_orthoMainCamera;
}
}
public static class CinemachineExtension
@@ -259,7 +250,7 @@ namespace AibisDream.Framework
public static TweenerCore<float, float, FloatOptions> DOOrthoSize(this ICinemachineCamera camera,
float endValue, float duration)
{
var virtualCamera = camera.VirtualCameraGameObject.gameObject.GetComponent<CinemachineVirtualCamera>();
var virtualCamera = camera.VirtualCameraGameObject.GetComponent<CinemachineVirtualCamera>();
var currentOrthoSize = virtualCamera.m_Lens.OrthographicSize;
return DOTween.To(() => currentOrthoSize, x => currentOrthoSize = x, endValue, duration)
.OnUpdate(() => virtualCamera.m_Lens.OrthographicSize = currentOrthoSize);
@@ -281,13 +272,6 @@ namespace AibisDream.Framework
return CameraKit.Instance.TransCameraAsync(targetPos, targetOrthographicSize, duration);
}
[YarnCommand("trans_camera_pos")]
public static IEnumerator TransCameraAsync(float x, float y, float duration)
{
Vector3 targetPos = new Vector3(x, y, -10);
return CameraKit.Instance.TransCameraAsync(targetPos, duration);
}
[YarnCommand("shake_camera")]
public static IEnumerator ShakeCamera(float duration, float strength, int vibrate = 10)
{
@@ -1,4 +1,5 @@
using UnityEngine;
using UnityEditor;
using UnityEngine;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
using UnityEngine.Localization.Tables;
@@ -7,9 +8,44 @@ namespace AibisDream.Framework
{
public static class LocalizationKit
{
private static LocalizationTable _actorTableName;
private const string LocalizationPrefix = "l10n.";
private const string ActorTableName = "ActorName";
private const string ParamTableName = "Params";
public static LocalizationTable ActorTableName => _actorTableName ??= new LocalizationTable("ActorName");
private static LocalizationTable _paramTable;
public static LocalizationTable ActorTable { get; private set; }
static LocalizationKit()
{
#if UNITY_EDITOR
EditorApplication.playModeStateChanged += OnPlayModeChanged;
#else
_paramTable = new LocalizationTable(ParamTableName);
ActorTable = new LocalizationTable(ActorTableName);
#endif
}
#if UNITY_EDITOR
private static void OnPlayModeChanged(PlayModeStateChange playMode)
{
if (playMode == PlayModeStateChange.EnteredPlayMode)
{
// 进入游戏模式的时候
_paramTable?.Dispose();
ActorTable?.Dispose();
_paramTable = new LocalizationTable(ParamTableName);
ActorTable = new LocalizationTable(ActorTableName);
}
else if (playMode == PlayModeStateChange.ExitingPlayMode)
{
_paramTable?.Dispose();
ActorTable?.Dispose();
_paramTable = null;
ActorTable = null;
}
}
#endif
public static void SwitchLanguage(string localeCode)
{
@@ -25,6 +61,45 @@ namespace AibisDream.Framework
Debug.LogWarning($"Locale with code {localeCode} not found.");
}
}
/// <summary>
/// 本地化参数
/// </summary>
/// <param name="param">参数名</param>
/// <param name="table">本地化表</param>
/// <returns></returns>
public static string LocalizeParam(string param, LocalizationTable table)
{
// 非本地化参数直接返回
if (!param.StartsWith(LocalizationPrefix)) return param;
var localizationKey = param[LocalizationPrefix.Length..];
// 获取本地化值
if (table.TryGetValue(localizationKey, out var value))
{
return value.LocalizedValue;
}
// 如果找不到,则使用原始值
Debug.LogWarning($"Variable Key '{localizationKey}' not found in localization table.");
return localizationKey;
}
/// <summary>
/// 本地化参数
/// </summary>
/// <param name="param"></param>
/// <returns></returns>
public static string LocalizeParam(string param)
{
return LocalizeParam(param, _paramTable);
}
public static string GetL10NParamKey(string key)
{
// 本地化参数则去除前缀,非本地化参数直接返回
return key.StartsWith(LocalizationPrefix) ? key[LocalizationPrefix.Length..] : key;
}
}
public class LocalizationTable
@@ -55,6 +130,12 @@ namespace AibisDream.Framework
public StringTableEntry this[string key] => _stringTable[key];
public bool TryGetValue(string key, out StringTableEntry value)
{
value = _stringTable.GetEntry(key);
return value != null;
}
public LocaleIdentifier LocaleIdentifier => _stringTable.LocaleIdentifier;
}
}
@@ -0,0 +1,54 @@
using System;
using AibisDream.Kit;
using UnityEngine;
namespace AibisDream.Framework
{
/// <summary>
/// 实现一个类似沙漏的功能,给一个命令就开始倒计时,倒计时结束执行命令
/// </summary>
public class SandClock
{
public float CountDownTime { get; private set; }
public float CurTime { get; private set; }
private readonly Action _endAction;
public SandClock(float duration, Action endAction)
{
CountDownTime = duration;
_endAction = endAction;
}
public void Start()
{
ActionKitMonoBehaviourEvents.Instance.OnUpdate.Register(OnUpdate);
CurTime = 0;
}
public void Stop()
{
CurTime = 0;
ActionKitMonoBehaviourEvents.Instance.OnUpdate.UnRegister(OnUpdate);
_endAction?.Invoke();
}
public void Pause()
{
ActionKitMonoBehaviourEvents.Instance.OnUpdate.UnRegister(OnUpdate);
}
public void Continue()
{
ActionKitMonoBehaviourEvents.Instance.OnUpdate.Register(OnUpdate);
}
private void OnUpdate()
{
CurTime += Time.deltaTime;
if (CurTime >= CountDownTime)
{
Stop();
}
}
}
}
@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5d28e020c83b488db18eaaaa0a0f352c
timeCreated: 1747810225