diff --git a/Assets/Scripts/FixSystemNew/Cable/Plug.cs b/Assets/Scripts/FixSystemNew/Cable/Plug.cs
index 73cf4ca01..fc1cd83ac 100644
--- a/Assets/Scripts/FixSystemNew/Cable/Plug.cs
+++ b/Assets/Scripts/FixSystemNew/Cable/Plug.cs
@@ -101,7 +101,7 @@ namespace AibisDream.FixSystem
if (_isInserting) return;
_isInserting = true;
- cablePanel.ClearDragHighlight();
+ cablePanel.ClearDragHighlight(targetSocket as BodyModule);
ClearFeedbackOffset();
var targetPos = targetSocket.GetSocketPos().position;
diff --git a/Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs b/Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
index 4c0f964aa..3750de779 100644
--- a/Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
+++ b/Assets/Scripts/FixSystemNew/Screen System/FixPanel/CablePanel.cs
@@ -308,10 +308,10 @@ namespace AibisDream.FixSystem
physicCableRef.SetPointer(pointerWorldPos);
}
- /// 结束拖拽:关闭所有插孔盖。
- public void ClearDragHighlight()
+ /// 结束拖拽:关闭除指定保留模块外的插孔盖;不指定时全部关闭。
+ public void ClearDragHighlight(BodyModule preservedModule = null)
{
- BodyModuleSystem?.CloseModuleSlots(null);
+ BodyModuleSystem?.CloseModuleSlots(preservedModule);
}
/// 松手且未插中插孔:解除钉住,线缆自动回收,插头挂回绳末端。