Merge branch '火山语言模块原型制作' into 11.18火山流程合入

This commit is contained in:
2025-11-18 16:36:04 +08:00
61 changed files with 11505 additions and 9211 deletions
+13 -3
View File
@@ -424,8 +424,10 @@ namespace AibisDream.FixSystem
public IEnumerator Enter()
{
// 先切BodyModule
// 获取表达系统
var expressionManager = FixSystemCenter.SystemDic.Get<ExpressionManager>();
// 先切 BodyModule(如果需要)
if (!CameraKit.Instance.EqualToCameraState(CameraEnum.BodyModule))
{
var bodyModule = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
@@ -433,11 +435,14 @@ namespace AibisDream.FixSystem
yield return CameraKit.Instance.SwitchCamera(CameraEnum.BodyModule);
}
// 切换相机
// 开启表达系统视图(无参数版本,使用默认配置)
expressionManager.OpenView();
// 切换到表达相机
yield return CameraKit.Instance.SwitchCamera(CameraEnum.Expression);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeInAsync(0.5f);
//expressionManager.OpenView();
// 切换到深度表达相机
yield return CameraKit.Instance.SwitchCamera(CameraEnum.ExpressionDeep);
yield return UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutAsync(0.5f);
}
@@ -446,8 +451,13 @@ namespace AibisDream.FixSystem
{
var expressionManager = FixSystemCenter.SystemDic.Get<ExpressionManager>();
var bodyModuleSystem = FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
// 重置身体模块
bodyModuleSystem.ResetPlug();
// 关闭表达系统视图
expressionManager.CloseView();
yield break;
}
}