This commit is contained in:
Ovid
2026-07-28 21:30:55 +08:00
parent c735f3084e
commit 8671179ef4
6 changed files with 29 additions and 22 deletions
+9 -2
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@@ -1578,8 +1578,15 @@ MonoBehaviour:
previewStage: 3
animatePreviewCursor: 1
previewInputBuffer: "\u4E0D\u786E\u5B9A"
previewLines: ">> SYSTEM: Reality_Engine.sys stopped.\n>> SYSTEM: Rendering underlying
code...\n>> LOADING: Ocean_Simulation.sh ... OK\nroot@sys:~$ print_string(\"\u6D77\u662F\u5B58\u5728\u7684\u5417?\")"
previewLines: '>> SYSTEM: Reality_Engine.sys stopped.
>> SYSTEM: Rendering
underlying code...
>> LOADING: Ocean_Simulation.sh ... OK
root@sys:~$
print_string("Does the sea exist?")'
previewTypingLine:
maxInputLength: 20
promptString: '> bit seaExists = '
+1 -1
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@@ -53,7 +53,7 @@ EmoModule,通用型情绪发生模块,Universal Emotion Generation Module,Univer
MemModule,通用型记忆模块,Universal Memory Module,Universal Memory Module,Screen,Aside,#F56C6C,,VO/voice_DN,
LogicModule,MK1型逻辑处理模块,MK1 logic Processing Module,MK1 logic Processing Module,Screen,Aside,#F56C6C,,VO/voice_DN,
SpeakerModule,MK1型表达模块,MK1 Expression Module,MK1 Expression Module,Screen,Aside,#F56C6C,,VO/voice_DN,
SaleModule,销售语言拓展模块,Sales Language Extension Module,販売言語拡張モジュール,Screen,Aside,#F56C6C,,VO/voice_DN,
SaleModule,Sales Language Extension,Sales Language Extension Module,販売言語拡張モジュール,Screen,Aside,#F56C6C,,VO/voice_DN,
ChipModule,4R7型色觉晶圆训练槽,4R7 Color Perception Wafer Training Slot,4R7 Color Perception Wafer Training Slot,Screen,Aside,#F56C6C,,VO/voice_DN,
HivemindModule,未知型号<br>Hivemind通讯终端,Unknown type Hivemind communication terminal,Unknown type Hivemind communication terminal,Screen,Aside,#F56C6C,,VO/voice_DN,
HeartModule,C03UR型特配涡轮增压动力模块,C03UR Special Turbocharged Power Module,C03UR Special Turbocharged Power Module,Screen,Aside,#E6A23C,,VO/voice_DN,
1 通过key索引配置 中文名 英文名 日文名 显示位置,Default使用默认,Screen插线屏幕,OldBox基本对话框 人物角色(Player/MainActor/Aside) 名称显示时的颜色 头像Pic路径 语音资源路径 气泡序号(默认0)
53 MemModule 通用型记忆模块 Universal Memory Module Universal Memory Module Screen Aside #F56C6C VO/voice_DN
54 LogicModule MK1型逻辑处理模块 MK1 logic Processing Module MK1 logic Processing Module Screen Aside #F56C6C VO/voice_DN
55 SpeakerModule MK1型表达模块 MK1 Expression Module MK1 Expression Module Screen Aside #F56C6C VO/voice_DN
56 SaleModule 销售语言拓展模块 Sales Language Extension Sales Language Extension Module 販売言語拡張モジュール Screen Aside #F56C6C VO/voice_DN
57 ChipModule 4R7型色觉晶圆训练槽 4R7 Color Perception Wafer Training Slot 4R7 Color Perception Wafer Training Slot Screen Aside #F56C6C VO/voice_DN
58 HivemindModule 未知型号<br>Hivemind通讯终端 Unknown type Hivemind communication terminal Unknown type Hivemind communication terminal Screen Aside #F56C6C VO/voice_DN
59 HeartModule C03UR型特配涡轮增压动力模块 C03UR Special Turbocharged Power Module C03UR Special Turbocharged Power Module Screen Aside #E6A23C VO/voice_DN
+9 -9
View File
@@ -69,8 +69,8 @@ Task: 顺时针上紧发条,完成处理链路检查(1/3) #line:064fa89
me: 现在,看看情绪信号在语言处理链里发生了什么吧… #line:046cf9e
//me: 连接【滤波器】,进入“逐帧回放”式的步进查看MARK:这一步具体是要做什么?看了之后再改文本 #line:092be7d
SaleModule: >情绪模块信号接收 #line:00a336c
SaleModule: 信号类型:低频波形 #line:00a336d
SaleModule: >Emotion Signal Accepted #line:00a336c
SaleModule: Signal: Low Freq #line:00a336d
<<wait 0.5>>
@@ -95,13 +95,13 @@ position: 200,1500
// 滑片开始转动时由 SalesManager 调用,配合 SaleModule 解释正在做的步骤
<<if $salesTurnIndex == 1>>
<<set_global_param hs1SaleVol 0.333>>
SaleModule: 正在语义合成... #line:0b1a2c3
SaleModule: Synthesizing semantics... #line:0b1a2c3
<<elseif $salesTurnIndex == 2>>
<<set_global_param hs1SaleVol 0.666>>
SaleModule: 正在语言审查... #line:0b1a2c4
SaleModule: Reviewing prohibited words... #line:0b1a2c4
<<elseif $salesTurnIndex == 3>>
<<set_global_param hs1SaleVol 1>>
SaleModule: 正在异常检测... #line:0b1a2c5
SaleModule: Detecting anomalies... #line:0b1a2c5
<<else>>
<<set_global_param hs1SaleVol 0.8>>
SaleModule: 正在处理波形... #line:0b1a2c6
@@ -117,11 +117,11 @@ colorID: 5
position: 350,1500
---
// 转1完成时由 EventNode 销售模块转动完成 桥接入
SaleModule: 语义合成完成 #line:0a9f0e6
SaleModule: Semantics synthesized #line:0a9f0e6
me: 一切正常…你的表达整体链路是健康的。 #line:0e7dffe
me: 接下来只要继续转发条,[[comma-pause]]<br>直到测试器跑完整个环就好了。 #line:094de1f
<<clear_tasks>>
Task: 继续顺时针上紧发条,完成处理链路检查(2/3 #line:0957d20
Task: Complete the chain check (2/3) #line:0957d20
===
@@ -133,12 +133,12 @@ colorID: 5
position: 350,1630
---
// 转2完成时由 EventNode 销售模块转动完成 桥接入
SaleModule:>幅度正常,检测通过 #line:007a677
SaleModule:>Amplitude normal, test passed #line:007a677
me: 嗯… #line:087c52b
hs: 怎么了,医生? #line:087c52c1
me: 没什么,一切正常。就是感慨一下,[[comma-pause]]<br>你的违禁词库好大啊。 #line:087c52c2
<<clear_tasks>>
Task: 继续顺时针上紧发条,完成处理链路检查(3/3 #line:0c02963
Task: Complete the chain check (3/3) #line:0c02963
===
+3 -3
View File
@@ -71,7 +71,7 @@ me: 这一条看起来……是一个关于焦虑的记录。 #line:046ab93d
Task: 第 1 条log:左键排斥、右键吸引,连接目标并分离干扰 #line:07a299c
<<play_sfx event:/Scriptal/hs1_log1>>
<<set_global_param hs1LogStage 1>>
<<start_expression "哈哈|嘿嘿|呵呵" "我就是个笑话" "LOG1梳理完成" 16>>
<<start_expression "哈哈|嘿嘿|呵呵" "I'm nothing but a joke" "LOG1梳理完成" 16>>
===
@@ -131,7 +131,7 @@ position: 900,2100
// JumpDevTool 专用:从 Stage6就绪存档恢复后,跳过粒子玩法直接预览 LOG1 演出
<<clear_tasks>>
<<switch_fix_system_to Expression>>
<<start_expression "哈哈|嘿嘿|呵呵" "我就是个笑话" "LOG1梳理完成" 16>>
<<start_expression "哈哈|嘿嘿|呵呵" "I'm nothing but a joke" "LOG1梳理完成" 16>>
// <<start_expression "哈哈哈哈|笑死我了|太好笑了|绷不住了|笑不活了|真的太搞笑" "不要那样看我" "LOG疏通全部完成" 38>>
===
@@ -208,7 +208,7 @@ hs: 我…… #line:06d9f79
<<expression_truth_snap 0.1 0.42>>
<<wait_timeline "火山Glitch/火山头痛3">>
<<wait 1.2>>
hs: 我就是个笑话… #line:03c6228
hs: I'm nothing but a joke… #line:03c6228
<<jump LOG1到LOG2>>
===
@@ -8,12 +8,12 @@ position: -427,-2903
<<switch_fix_system_to "BodyModule" "Head">>
<<Temp_RemoveChip>>
<<fade_out 1>>
Linking: 欢迎使用诊疗辅助系统! #line:0bfd06d
Linking: 正在建立通信... #line:0cfafb9
dn: 系统已就绪。请使用插头进行检查。 #line:07f4c35
Linking: Welcome to the MDA System! #line:0bfd06d
Linking: Establishing communication... #line:0cfafb9
dn: System ready. Use plug to inspect. #line:07f4c35
<<DropCable>>
<<show_task_panel>>
Task: 定位佩佩的UF模块 #line:01dade5
Task: Find the UF module #line:01dade5
===
title: UF深入检查
@@ -72,7 +72,7 @@ position: 33,-552
<<PlayMemory MemoryManager true liuying1-2>>
me: 和朋友的写生,[[comma-pause]]<br>你的决心就像旷野里的绿色那样不会褪去。 #line:0dbf2f5
me: 人生是旷野,不是轨道……么? #line:09cc658
->手动进行色彩初始化 #line:036b416
->Execute color initialization #line:036b416
<<stop_music event:/Music/mem_liuying1-2>>
<<play_sfx event:/Scriptal/colorerase>>
<<ColorFadeOut MemoryManager>>