fix(memory): 记忆结束增加短闪雪花过渡
Co-authored-by: Cursor <cursoragent@cursor.com>
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@@ -16,6 +16,7 @@ namespace AibisDream.FixSystem
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private const string MemorySpritePath = "Sprite/Memory/{0}.png";
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private const float FadeMaterialStartValue = -15f;
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private const float DefaultFadeDuration = 1f;
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private const float MemoryFinishSnowDuration = 0.1f;
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private const float SearchStartDelay = 1f;
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private const float ProjectorMoveDuration = 2f;
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private const float MaxClarityDistortion = 1f;
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@@ -334,6 +335,11 @@ namespace AibisDream.FixSystem
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playBackground.gameObject.SetActive(false);
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// 短闪雪花再回待机,避免记忆画面硬切
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SetMemoryColor(Color.black);
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ShowSearchOverlay();
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yield return new WaitForSeconds(MemoryFinishSnowDuration);
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PunchTapeManager.Instance.OpenFavoritesPanel();
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ResetAfterMemoryFinished();
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