带测试代码,可跑,问题待修改
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|
||||
y: 0
|
||||
width: 2400
|
||||
height: 1800
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 130, y: 101, z: 98, w: 134}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: c4c5c1b673ae2d94a870beb9dc9ad7c3
|
||||
internalID: -366098708
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
- serializedVersion: 2
|
||||
name: "\u5E95\u56FE_1"
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 2429
|
||||
y: 99
|
||||
width: 40
|
||||
height: 1601
|
||||
alignment: 0
|
||||
pivot: {x: 0.5, y: 0.5}
|
||||
border: {x: 0, y: 24, z: 0, w: 24}
|
||||
outline: []
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 420ae713558034943a1626a90c291a7b
|
||||
internalID: -2118079210
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable:
|
||||
"\u5E95\u56FE_0": -366098708
|
||||
"\u5E95\u56FE_1": -2118079210
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1121,8 +1121,8 @@ MonoBehaviour:
|
||||
m_ShadowVolumeIntensityEnabled: 0
|
||||
m_ShadowVolumeIntensity: 0.75
|
||||
m_LocalBounds:
|
||||
m_Center: {x: 0.037250042, y: -0.06040001, z: 0}
|
||||
m_Extent: {x: 14.11305, y: 5.576, z: 0}
|
||||
m_Center: {x: 0.032449722, y: -0.06375003, z: 0}
|
||||
m_Extent: {x: 14.11495, y: 5.5668497, z: 0}
|
||||
m_PointLightInnerAngle: 360
|
||||
m_PointLightOuterAngle: 360
|
||||
m_PointLightInnerRadius: 0
|
||||
@@ -1807,7 +1807,7 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
data:
|
||||
dialogViewType: 0
|
||||
dialogViewType: 1
|
||||
bubbleSlots: []
|
||||
bubbleOptionSlots: []
|
||||
--- !u!1 &7816838225118839906
|
||||
|
||||
+801
-801
File diff suppressed because it is too large
Load Diff
+1630
-4
File diff suppressed because it is too large
Load Diff
@@ -60,7 +60,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
public event Action<BlockShapeInfo> OnDeviceSelected;
|
||||
|
||||
private void InitDeviceList()
|
||||
public void LoadBackupDevices()
|
||||
{
|
||||
foreach (var data in deviceButtonDatas)
|
||||
{
|
||||
@@ -104,8 +104,7 @@ namespace AibisDream.FixSystem
|
||||
// ------------------------ 面板收放 -------------------------
|
||||
public void Init()
|
||||
{
|
||||
InitDeviceList();
|
||||
// 初始化进度条部分
|
||||
|
||||
}
|
||||
|
||||
public void Open()
|
||||
|
||||
@@ -590,6 +590,7 @@ namespace AibisDream
|
||||
if (BlockPuzzleKit.TryLoadBlockPuzzleData(puzzleName, out var blockPuzzleData))
|
||||
{
|
||||
BlockPuzzleSystem.Instance.Initialize(blockPuzzleData);
|
||||
BlockPuzzleSystem.Instance.SetLocked(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -597,17 +598,29 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
[YarnCommand("load_shape_rack")]
|
||||
public static void LoadShapeRack()
|
||||
{
|
||||
BlockPuzzleSystem.Instance.LoadShapeRack();
|
||||
}
|
||||
|
||||
[YarnCommand("switch_block_puzzle_state")]
|
||||
public static void PlayShapeAnimation(string triggerName)
|
||||
{
|
||||
BlockPuzzleSystem.Instance.PlayShapeAnimation(triggerName);
|
||||
}
|
||||
|
||||
[YarnCommand("unlock_block_puzzle_system")]
|
||||
public static void UnlockSystem()
|
||||
{
|
||||
BlockPuzzleSystem.Instance.SetLocked(false);
|
||||
}
|
||||
|
||||
[YarnCommand("clear_block_puzzle")]
|
||||
public static void ClearBlockPuzzle()
|
||||
{
|
||||
BlockPuzzleSystem.Instance.ClearGame();
|
||||
}
|
||||
|
||||
// [YarnCommand("reset_block_puzzle")]
|
||||
// public static void ResetBlockPuzzle()
|
||||
// {
|
||||
// BlockPuzzleSystem.Instance.ResetGame();
|
||||
// }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
|
||||
@@ -161,6 +161,19 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
public void PlayShapeAnimation(string triggerName)
|
||||
{
|
||||
// 播放Timeline
|
||||
TimelineCenter.Instance.PlayTimeline("维修面板");
|
||||
|
||||
shapeFactory.PlayShapeAnimation(triggerName);
|
||||
}
|
||||
|
||||
public void LoadShapeRack()
|
||||
{
|
||||
blockPuzzlePanel.Panel.LoadBackupDevices();
|
||||
}
|
||||
|
||||
// --------------------- 维修面板同步 -------------------
|
||||
|
||||
private string selectedShapeName;
|
||||
|
||||
@@ -263,6 +263,15 @@ namespace AibisDream
|
||||
UpdateVisualRotation();
|
||||
}
|
||||
|
||||
public void PlayAnimation(string triggerName)
|
||||
{
|
||||
if (_visualInstance != null && _visualInstance.TryGetComponent(out Animator animator))
|
||||
{
|
||||
animator.SetTrigger(triggerName);
|
||||
// animator.ResetTrigger(triggerName);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取当前旋转后的宽度
|
||||
/// </summary>
|
||||
|
||||
@@ -11,8 +11,6 @@ namespace AibisDream
|
||||
#region 编辑器字段
|
||||
[SerializeField] private bool isDraggable = true;
|
||||
|
||||
// [SerializeField] private float dragScale = 1.1f;
|
||||
|
||||
[SerializeField] private int dragLayerId;
|
||||
[SerializeField] private int dragLayerOrder;
|
||||
|
||||
@@ -110,7 +108,7 @@ namespace AibisDream
|
||||
|
||||
public void EndDrag()
|
||||
{
|
||||
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
|
||||
|
||||
// 先吸附到回收槽
|
||||
var recycled = BlockPuzzleSystem.Instance.TrySnapToRecycleSlot(_blockShape);
|
||||
if (recycled)
|
||||
@@ -118,6 +116,7 @@ namespace AibisDream
|
||||
CurrentState = DragState.Idle;
|
||||
_snapResult = SnapResult.RecycleResult;
|
||||
TargetGrid.ShowSnapPreview(_snapResult);
|
||||
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -132,6 +131,7 @@ namespace AibisDream
|
||||
|
||||
// 处理Cursor
|
||||
_eventTrigger.OnPointerUp(null);
|
||||
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
|
||||
}
|
||||
|
||||
// TODO: 都没吸附到,则恢复原位
|
||||
|
||||
@@ -90,5 +90,20 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 播放形状动画
|
||||
/// </summary>
|
||||
/// <param name="triggerName">动画触发器名称</param>
|
||||
public void PlayShapeAnimation(string triggerName)
|
||||
{
|
||||
foreach (var shape in _blockShapeList)
|
||||
{
|
||||
if (shape != null)
|
||||
{
|
||||
shape.PlayAnimation(triggerName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9ba5b0ff3924a204195be3212739a31b
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Test
|
||||
{
|
||||
public class BlockPuzzleTest : MonoBehaviour
|
||||
{
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
Debug.LogWarning("BlockPuzzleTest 运行中");
|
||||
}
|
||||
|
||||
public void InitBlockPuzzle()
|
||||
{
|
||||
BlockPuzzleYarnCommand.InitBlockPuzzle("Game2");
|
||||
}
|
||||
|
||||
public void UnlockBlockPuzzle()
|
||||
{
|
||||
BlockPuzzleYarnCommand.UnlockSystem();
|
||||
}
|
||||
|
||||
public void LoadShapeRack()
|
||||
{
|
||||
BlockPuzzleYarnCommand.LoadShapeRack();
|
||||
}
|
||||
|
||||
public void Open()
|
||||
{
|
||||
BlockPuzzleYarnCommand.PlayShapeAnimation("Open");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
BlockPuzzleYarnCommand.PlayShapeAnimation("Close");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d048180bb980564ea0f587b7e8a3f0e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -20,6 +20,21 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
TimelineCenter.Instance.RegisterDirector(this);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
TimelineCenter.Instance.UnregisterDirector(this);
|
||||
|
||||
if (director != null)
|
||||
{
|
||||
director.stopped -= OnDirectorStopped;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 播放 Timeline
|
||||
/// </summary>
|
||||
@@ -192,15 +207,12 @@ namespace AibisDream
|
||||
callback?.Invoke();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 对象销毁时清理事件订阅
|
||||
/// </summary>
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (director != null)
|
||||
{
|
||||
director.stopped -= OnDirectorStopped;
|
||||
}
|
||||
}
|
||||
// /// <summary>
|
||||
// /// 对象销毁时清理事件订阅
|
||||
// /// </summary>
|
||||
// private void OnDestroy()
|
||||
// {
|
||||
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,6 +24,16 @@ namespace AibisDream
|
||||
}
|
||||
}
|
||||
|
||||
public void RegisterDirector(DirectorHandler directorHandler)
|
||||
{
|
||||
_timelineDict.Add(directorHandler.timelineName, directorHandler);
|
||||
}
|
||||
|
||||
public void UnregisterDirector(DirectorHandler directorHandler)
|
||||
{
|
||||
_timelineDict.Remove(directorHandler.timelineName);
|
||||
}
|
||||
|
||||
// -------------------------- 播放控制 --------------------------
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
"shapeName": "共鸣腔",
|
||||
"shapeDescription": "共鸣腔描述",
|
||||
"paramValue": {
|
||||
"power": 50,
|
||||
"power": 10,
|
||||
"noise": 10,
|
||||
"heat": 10
|
||||
},
|
||||
@@ -115,7 +115,7 @@
|
||||
"shapeName": "新动力核心",
|
||||
"shapeDescription": "新动力核心描述",
|
||||
"paramValue": {
|
||||
"power": 10,
|
||||
"power": 50,
|
||||
"noise": 10,
|
||||
"heat": 10
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user