带测试代码,可跑,问题待修改

This commit is contained in:
2026-02-05 22:37:38 +08:00
parent 1d1ea4488c
commit 7fedffa764
47 changed files with 4287 additions and 1757 deletions
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m_ShadowVolumeIntensityEnabled: 0
m_ShadowVolumeIntensity: 0.75
m_LocalBounds:
m_Center: {x: 0.037250042, y: -0.06040001, z: 0}
m_Extent: {x: 14.11305, y: 5.576, z: 0}
m_Center: {x: 0.032449722, y: -0.06375003, z: 0}
m_Extent: {x: 14.11495, y: 5.5668497, z: 0}
m_PointLightInnerAngle: 360
m_PointLightOuterAngle: 360
m_PointLightInnerRadius: 0
@@ -1807,7 +1807,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
data:
dialogViewType: 0
dialogViewType: 1
bubbleSlots: []
bubbleOptionSlots: []
--- !u!1 &7816838225118839906
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -60,7 +60,7 @@ namespace AibisDream.FixSystem
public event Action<BlockShapeInfo> OnDeviceSelected;
private void InitDeviceList()
public void LoadBackupDevices()
{
foreach (var data in deviceButtonDatas)
{
@@ -104,8 +104,7 @@ namespace AibisDream.FixSystem
// ------------------------ 面板收放 -------------------------
public void Init()
{
InitDeviceList();
// 初始化进度条部分
}
public void Open()
@@ -590,6 +590,7 @@ namespace AibisDream
if (BlockPuzzleKit.TryLoadBlockPuzzleData(puzzleName, out var blockPuzzleData))
{
BlockPuzzleSystem.Instance.Initialize(blockPuzzleData);
BlockPuzzleSystem.Instance.SetLocked(true);
}
else
{
@@ -597,17 +598,29 @@ namespace AibisDream
}
}
[YarnCommand("load_shape_rack")]
public static void LoadShapeRack()
{
BlockPuzzleSystem.Instance.LoadShapeRack();
}
[YarnCommand("switch_block_puzzle_state")]
public static void PlayShapeAnimation(string triggerName)
{
BlockPuzzleSystem.Instance.PlayShapeAnimation(triggerName);
}
[YarnCommand("unlock_block_puzzle_system")]
public static void UnlockSystem()
{
BlockPuzzleSystem.Instance.SetLocked(false);
}
[YarnCommand("clear_block_puzzle")]
public static void ClearBlockPuzzle()
{
BlockPuzzleSystem.Instance.ClearGame();
}
// [YarnCommand("reset_block_puzzle")]
// public static void ResetBlockPuzzle()
// {
// BlockPuzzleSystem.Instance.ResetGame();
// }
}
[Serializable]
@@ -161,6 +161,19 @@ namespace AibisDream
}
}
public void PlayShapeAnimation(string triggerName)
{
// 播放Timeline
TimelineCenter.Instance.PlayTimeline("维修面板");
shapeFactory.PlayShapeAnimation(triggerName);
}
public void LoadShapeRack()
{
blockPuzzlePanel.Panel.LoadBackupDevices();
}
// --------------------- 维修面板同步 -------------------
private string selectedShapeName;
@@ -263,6 +263,15 @@ namespace AibisDream
UpdateVisualRotation();
}
public void PlayAnimation(string triggerName)
{
if (_visualInstance != null && _visualInstance.TryGetComponent(out Animator animator))
{
animator.SetTrigger(triggerName);
// animator.ResetTrigger(triggerName);
}
}
/// <summary>
/// 获取当前旋转后的宽度
/// </summary>
@@ -11,8 +11,6 @@ namespace AibisDream
#region
[SerializeField] private bool isDraggable = true;
// [SerializeField] private float dragScale = 1.1f;
[SerializeField] private int dragLayerId;
[SerializeField] private int dragLayerOrder;
@@ -110,7 +108,7 @@ namespace AibisDream
public void EndDrag()
{
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
// 先吸附到回收槽
var recycled = BlockPuzzleSystem.Instance.TrySnapToRecycleSlot(_blockShape);
if (recycled)
@@ -118,6 +116,7 @@ namespace AibisDream
CurrentState = DragState.Idle;
_snapResult = SnapResult.RecycleResult;
TargetGrid.ShowSnapPreview(_snapResult);
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
return;
}
@@ -132,6 +131,7 @@ namespace AibisDream
// 处理Cursor
_eventTrigger.OnPointerUp(null);
OnDragEnd?.Invoke(_blockShape, CurrentState == DragState.Placed);
}
// TODO: 都没吸附到,则恢复原位
@@ -90,5 +90,20 @@ namespace AibisDream
}
}
}
/// <summary>
/// 播放形状动画
/// </summary>
/// <param name="triggerName">动画触发器名称</param>
public void PlayShapeAnimation(string triggerName)
{
foreach (var shape in _blockShapeList)
{
if (shape != null)
{
shape.PlayAnimation(triggerName);
}
}
}
}
}
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 9ba5b0ff3924a204195be3212739a31b
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,39 @@
using UnityEngine;
namespace AibisDream.Test
{
public class BlockPuzzleTest : MonoBehaviour
{
void Start()
{
Debug.LogWarning("BlockPuzzleTest 运行中");
}
public void InitBlockPuzzle()
{
BlockPuzzleYarnCommand.InitBlockPuzzle("Game2");
}
public void UnlockBlockPuzzle()
{
BlockPuzzleYarnCommand.UnlockSystem();
}
public void LoadShapeRack()
{
BlockPuzzleYarnCommand.LoadShapeRack();
}
public void Open()
{
BlockPuzzleYarnCommand.PlayShapeAnimation("Open");
}
public void Close()
{
BlockPuzzleYarnCommand.PlayShapeAnimation("Close");
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0d048180bb980564ea0f587b7e8a3f0e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -20,6 +20,21 @@ namespace AibisDream
}
}
private void Start()
{
TimelineCenter.Instance.RegisterDirector(this);
}
private void OnDestroy()
{
TimelineCenter.Instance.UnregisterDirector(this);
if (director != null)
{
director.stopped -= OnDirectorStopped;
}
}
/// <summary>
/// 播放 Timeline
/// </summary>
@@ -192,15 +207,12 @@ namespace AibisDream
callback?.Invoke();
}
/// <summary>
/// 对象销毁时清理事件订阅
/// </summary>
private void OnDestroy()
{
if (director != null)
{
director.stopped -= OnDirectorStopped;
}
}
// /// <summary>
// /// 对象销毁时清理事件订阅
// /// </summary>
// private void OnDestroy()
// {
// }
}
}
@@ -24,6 +24,16 @@ namespace AibisDream
}
}
public void RegisterDirector(DirectorHandler directorHandler)
{
_timelineDict.Add(directorHandler.timelineName, directorHandler);
}
public void UnregisterDirector(DirectorHandler directorHandler)
{
_timelineDict.Remove(directorHandler.timelineName);
}
// -------------------------- 播放控制 --------------------------
/// <summary>
@@ -3,7 +3,7 @@
"shapeName": "共鸣腔",
"shapeDescription": "共鸣腔描述",
"paramValue": {
"power": 50,
"power": 10,
"noise": 10,
"heat": 10
},
@@ -115,7 +115,7 @@
"shapeName": "新动力核心",
"shapeDescription": "新动力核心描述",
"paramValue": {
"power": 10,
"power": 50,
"noise": 10,
"heat": 10
},