存储功能更新

This commit is contained in:
2025-03-25 23:14:01 +08:00
parent cbe042fec1
commit 7f5c17dff8
16 changed files with 209 additions and 651 deletions
@@ -15,7 +15,7 @@ public class ChipModule : MonoBehaviour
private void Awake()
{
// 将数据注册到数据容器内
GameLoopManager.FixDataContainer.Register(_chipData);
StorageSystem.Instance.RegisterData(_chipData);
// 添加加载逻辑
_chipData.LoadEvent += LoadData;
_chipModule = transform.Find("Chip").gameObject;
@@ -66,8 +66,9 @@ public class ChipData : IData
public event Action<ChipData> LoadEvent;
public void Load()
public IEnumerator Load()
{
LoadEvent?.Invoke(this);
yield break;
}
}