存储功能更新
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@@ -15,7 +15,7 @@ public class ChipModule : MonoBehaviour
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private void Awake()
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{
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// 将数据注册到数据容器内
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GameLoopManager.FixDataContainer.Register(_chipData);
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StorageSystem.Instance.RegisterData(_chipData);
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// 添加加载逻辑
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_chipData.LoadEvent += LoadData;
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_chipModule = transform.Find("Chip").gameObject;
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@@ -66,8 +66,9 @@ public class ChipData : IData
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public event Action<ChipData> LoadEvent;
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public void Load()
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public IEnumerator Load()
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{
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LoadEvent?.Invoke(this);
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yield break;
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}
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}
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