屏幕问题

This commit is contained in:
2026-01-28 16:20:19 +08:00
parent 7464cd8b6c
commit 7d7e2fcdf0
20 changed files with 771 additions and 479 deletions
@@ -79,9 +79,40 @@ namespace AibisDream.Kit
private readonly List<IActionQueueCallback> _actionQueueCallbacks = new();
/// <summary>
/// 确保存在可用的 <see cref="ActionKitMonoBehaviourEvents"/> 实例。
/// 由于 <see cref="Singleton{T}"/> 不会自动创建对象,当场景里没有该组件时,某些 Action 的 Deinit 回收入队会触发 NRE。
/// </summary>
private static ActionKitMonoBehaviourEvents EnsureInstance()
{
if (Instance != null) return Instance;
if (!Application.isPlaying) return null;
var go = new GameObject(nameof(ActionKitMonoBehaviourEvents));
DontDestroyOnLoad(go);
return go.AddComponent<ActionKitMonoBehaviourEvents>();
}
/// <summary>
/// 获取或创建全局事件载体(用于 StartGlobal、回收队列等)。
/// </summary>
public static ActionKitMonoBehaviourEvents GetOrCreate()
{
return EnsureInstance();
}
public static void AddCallback(IActionQueueCallback actionQueueCallback)
{
Instance._actionQueueCallbacks.Add(actionQueueCallback);
var inst = EnsureInstance();
// 在退出/非运行态等情况下无法创建实例时,直接执行回调避免 NRE(回收/清理类回调通常是幂等的)。
if (inst == null)
{
actionQueueCallback?.Call();
return;
}
inst._actionQueueCallbacks.Add(actionQueueCallback);
}
// Update is called once per frame
@@ -1,4 +1,4 @@
using System;
using System;
using UnityEngine;
namespace AibisDream.Kit
@@ -135,12 +135,12 @@ namespace AibisDream.Kit
public static IActionController StartGlobal(this IAction self, Action<IActionController> onFinish = null)
{
return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
return self.Start(ActionKitMonoBehaviourEvents.GetOrCreate(), onFinish);
}
public static IActionController StartGlobal(this IAction self, Action onFinish)
{
return self.Start(ActionKitMonoBehaviourEvents.Instance, onFinish);
return self.Start(ActionKitMonoBehaviourEvents.GetOrCreate(), onFinish);
}