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stepUv * 1.0) * 0.15; + col += sampleMainTex(uv + stepUv * 2.0) * 0.12; + col += sampleMainTex(uv - stepUv * 2.0) * 0.12; + col += sampleMainTex(uv + stepUv * 3.0) * 0.09; + col += sampleMainTex(uv - stepUv * 3.0) * 0.09; + col += sampleMainTex(uv + stepUv * 4.0) * 0.05; + col += sampleMainTex(uv - stepUv * 4.0) * 0.05; + return col; + } + fixed4 sampleSprite(float2 uv, float2 screenUv) { float2 distortedUv = uv; @@ -141,23 +164,21 @@ Shader "AIBIS/EyeUnifiedSprite" float ripple = sin((length(centered) * 42.0) - (_Time.y * 8.0)); distortedUv += centered * ripple * _RoundWaveStrength * 0.018; - float glitchRow = floor(screenUv.y * 240.0); - float tear = (hash21(float2(glitchRow, floor(_Time.y * 18.0))) - 0.5) * _GlitchAmount * 0.04; + float glitchRow = floor(screenUv.y * 360.0); + float tear = (hash21(float2(glitchRow, floor(_Time.y * 20.0))) - 0.5) * _GlitchAmount * 0.012; distortedUv.x += tear; float noise = hash21(floor(uv * 42.0) + floor(_Time.y * 16.0)); distortedUv += (noise - 0.5) * _DistortAmount; - float2 blur = _MainTex_TexelSize.xy + _BlurSize; - fixed4 col = tex2D(_MainTex, distortedUv); - fixed4 blurCol = col; - blurCol += tex2D(_MainTex, distortedUv + float2(blur.x, 0)); - blurCol += tex2D(_MainTex, distortedUv - float2(blur.x, 0)); - blurCol += tex2D(_MainTex, distortedUv + float2(0, blur.y)); - blurCol += tex2D(_MainTex, distortedUv - float2(0, blur.y)); - blurCol *= 0.2; + // Match legacy AllIn1 scale (~offset * fade * 0.005); avoid MemoryTuning's 0.014 base. + float2 texel = _MainTex_TexelSize.xy; + float stepSize = length(texel) + _BlurSize; + fixed4 col = sampleMainTex(distortedUv); + fixed4 blurCol = gaussianBlurSample(distortedUv, stepSize); - return lerp(col, blurCol, _BlurAmount); + float blurStrength = pow(saturate(_BlurAmount), 0.75); + return lerp(col, blurCol, blurStrength); } fixed4 frag(v2f i) : SV_Target @@ -172,10 +193,16 @@ Shader "AIBIS/EyeUnifiedSprite" float directional = dot(uv - 0.5, revealDir) + 0.5; float dissolveNoise = (hash21(floor(uv * 96.0)) - 0.5) * _RevealNoise; float revealMask = smoothstep(_ColorReveal - _RevealWidth, _ColorReveal + _RevealWidth, directional + dissolveNoise); - // Sweep only applies while the target is still desaturated; full color when _GrayAmount reaches 0. - float grayMix = saturate(max(_GrayAmount, (1.0 - revealMask) * _GrayAmount)); + // Idle (_GrayAmount=1) or fully colored (_GrayAmount=0): uniform mix; sweep only mid-transition. + float inSweep = step(0.001, 1.0 - _GrayAmount) * step(0.001, _GrayAmount); + float sweepFactor = lerp(1.0, (1.0 - revealMask), inSweep); + float grayMix = saturate(_GrayAmount * sweepFactor); col.rgb = lerp(col.rgb, gray.xxx, grayMix); + + float sweepEdge = 1.0 - abs(directional + dissolveNoise - _ColorReveal); + float edgeGlow = smoothstep(_RevealWidth * 0.15, _RevealWidth * 0.55, sweepEdge) * inSweep * _GrayAmount * (1.0 - revealMask); + col.rgb += float3(1.0, 0.92, 0.78) * edgeGlow * 0.35; col.rgb = lerp(col.rgb, _WrongColor.rgb * max(gray, 0.08), _WrongColorAmount * _WrongColor.a); col.rgb = hueShift(col.rgb, _HsvShift); @@ -197,7 +224,7 @@ Shader "AIBIS/EyeUnifiedSprite" float ascii = asciiShape * asciiBrightness; col.rgb = lerp(col.rgb, ascii.xxx * lerp(float3(1, 1, 1), col.rgb, 0.35), _AsciiAmount); - float chromaOffset = _GlitchAmount * 0.006; + float chromaOffset = _GlitchAmount * 0.004; if (chromaOffset > 0.0001) { float red = tex2D(_MainTex, uv + float2(chromaOffset, 0)).r; diff --git a/Assets/Scenes/PeipeiFixScene.unity b/Assets/Scenes/PeipeiFixScene.unity index 652ff02bf..ddc4c979b 100644 --- a/Assets/Scenes/PeipeiFixScene.unity +++ b/Assets/Scenes/PeipeiFixScene.unity @@ -223,7 +223,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!4 &59622385 Transform: m_ObjectHideFlags: 0 @@ -894,6 +894,7 @@ Transform: - {fileID: 1727301212} - {fileID: 746183474} - {fileID: 709172887} + - {fileID: 422684195} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &110632229 @@ -926,13 +927,19 @@ MonoBehaviour: eyeDisorderDuration: 2 canSeeColorDuration: 1 targetSwitchDuration: 1 - idleBlurAmount: 0.86 + idleBlurAmount: 0.65 focusedBlurAmount: 0 - blurSize: 0.0021 - revealWidth: 0.18 + blurSize: 0.00119 + revealWidth: 0.099 revealRotation: 0 - revealNoise: 0.08 + revealNoise: 0.131 + colorSweepChromaPeak: 0.35 + colorSweepChromaRamp: 0.4 + imagineGlitchPeak: 0.35 + imagineGlitchRamp: 0.4 colorPulseDistortion: 0.035 + focusSettleDefocusBump: 0.12 + focusSettlePhaseRatios: {x: 0.5, y: 0.22, z: 0.28} wrongColor: {r: 1, g: 0.16, b: 0.08, a: 1} hsvSaturation: 1 glitchInDuration: 1 @@ -944,9 +951,12 @@ MonoBehaviour: eyeHeight: 0.549 edgeSoftness: 0.1871 autoBlink: 1 - autoBlinkInterval: {x: 8, y: 15} - blinkCloseDuration: 0.09 - blinkOpenDuration: 0.14 + autoBlinkInterval: {x: 12, y: 18} + blinkCloseDuration: 0.1 + blinkOpenDuration: 0.1 + focusEffectAtBlinkOpen: 0.85 + imagineBlinkGap: 0.03 + imagineEffectAtBlinkOpen: 1 viewportOverlay: {fileID: 110632230} replayFocusedEffectOnSettingsChange: 1 --- !u!114 &110632230 @@ -1973,8 +1983,8 @@ Material: m_Floats: - _AsciiAmount: 0 - _AsciiCellSize: 64 - - _BlurAmount: 0.86 - - _BlurSize: 0.0021 + - _BlurAmount: 0.65 + - _BlurSize: 0.00119 - _ColorReveal: 0 - _DistortAmount: 0 - _DreamAmount: 0 @@ -1984,9 +1994,9 @@ Material: - 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m_AnchorMin: {x: 0, y: 1} - m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 4.25, y: 0.99} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: -0.0000021457672, y: -0.48} m_SizeDelta: {x: 8.5, y: 2} - m_Pivot: {x: 0.5, y: 0.5} + m_Pivot: {x: 0, y: 0} --- !u!114 &1675815171 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Persistence.unity b/Assets/Scenes/Persistence.unity index 64084f631..6f7590b90 100644 --- a/Assets/Scenes/Persistence.unity +++ b/Assets/Scenes/Persistence.unity @@ -299,7 +299,7 @@ MonoBehaviour: typewriterStartsAutomatically: 1 animationLoop: 0 timeScale: 0 - _text: "\u5BF9\u8BDD\u5185\u5BB9\u663E\u793A\u5728\u8FD9\u91CC\u652F\u6301\u5BCC\u6587\u672C" + _text: useDynamicScaling: 1 referenceFontSize: 10 isResettingTimeOnNewText: 1 @@ -7211,7 +7211,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchoredPosition: {x: -0.016, y: -0.008} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1977401368 @@ -8256,7 +8256,7 @@ PrefabInstance: objectReference: {fileID: 0} - 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nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: ff82a99e791be3e41acf40232f908eb3, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/Day4_mid.asset b/Assets/ScriptableObjects/SceneSO/Archive/Day4_mid.asset index fa271beae..878bb03cb 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/Day4_mid.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/Day4_mid.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: Day4_mid m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 362a7dfb573114247a33c0e290b698eb, type: 2} @@ -22,5 +21,5 @@ MonoBehaviour: description: coverPic: {fileID: 0} chapter: - graphPosition: {x: 0, y: -770} + graphPosition: {x: 2659.3335, y: 472.6667} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/FP_HuoShan.asset b/Assets/ScriptableObjects/SceneSO/Archive/FP_HuoShan.asset index 236834fa6..3a7309214 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/FP_HuoShan.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/FP_HuoShan.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: FP_HuoShan m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 8d8b11f0c2fbc4d4cb8c2857d98383c9, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/Gts1.asset b/Assets/ScriptableObjects/SceneSO/Archive/Gts1.asset index 015b9e186..eb5c3ca4e 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/Gts1.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/Gts1.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: Gts1 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 172e1298764e87a4b9ed51264b908ba9, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay1.asset b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay1.asset index da0be6397..4d4d567c1 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay1.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay1.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: PeipeiDay1 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 68a9c1b8c5230454bb9498fd2ab5714b, type: 2} @@ -22,5 +21,5 @@ MonoBehaviour: description: "\u7B2C\u4E00\u4F4D\u75C5\u4EBA" coverPic: {fileID: 21300000, guid: ef7ba7c21d2aea048abe5729d7da2eee, type: 3} chapter: "\u7B2C\u4E00\u4F4D\u75C5\u4EBA" - graphPosition: {x: 0, y: 110} + graphPosition: {x: 1682, y: 740} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay2.asset b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay2.asset index 1e9be2c7c..642a0c143 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay2.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay2.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: PeipeiDay2 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: afc5b01ef301cc74db7cae741acad427, type: 2} @@ -22,5 +21,5 @@ MonoBehaviour: description: coverPic: {fileID: 0} chapter: - graphPosition: {x: 420, y: -110} + graphPosition: {x: 419.99997, y: -112.666664} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay3.asset b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay3.asset index ef07c0a13..02af4c44c 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay3.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/PeipeiDay3.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: PeipeiDay3 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/Prologue_begin.asset b/Assets/ScriptableObjects/SceneSO/Archive/Prologue_begin.asset index 07ba0e4dd..a83ece233 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/Prologue_begin.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/Prologue_begin.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: Prologue_begin m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 2f763a2c04ecafb4981379b7363f9791, type: 2} @@ -22,5 +21,5 @@ MonoBehaviour: description: coverPic: {fileID: 0} chapter: - graphPosition: {x: 0, y: 550} + graphPosition: {x: 770.6666, y: 912} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/StoneDay2.asset b/Assets/ScriptableObjects/SceneSO/Archive/StoneDay2.asset index 12dea957f..4d378b486 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/StoneDay2.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/StoneDay2.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: StoneDay2 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: afc5b01ef301cc74db7cae741acad427, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Archive/YingliDay1.asset b/Assets/ScriptableObjects/SceneSO/Archive/YingliDay1.asset index 4af3b0670..0d7085607 100644 --- a/Assets/ScriptableObjects/SceneSO/Archive/YingliDay1.asset +++ b/Assets/ScriptableObjects/SceneSO/Archive/YingliDay1.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: YingliDay1 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: e749fe0f9aa32f44097e037f52a5bfe0, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day0_Prologue.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day0_Prologue.asset index 17dbbb3af..cfcec4591 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day0_Prologue.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day0_Prologue.asset @@ -13,13 +13,13 @@ MonoBehaviour: m_Name: Day0_Prologue m_EditorClassIdentifier: exits: - - exitName: default + - exitName: exit_0 targetScene: {fileID: 11400000, guid: ac5ca9a66ff22ab4b9cd5adbdade6b8c, type: 2} yarnProject: {fileID: 7545569452688597077, guid: 2fa76ffaa57f62244b77be9b25ca14c2, type: 3} firstSceneName: Scene/OpenFixScene - title: "\u68A6" - description: "\u6D77\u6D6A\u4E0E\u75C5\u75DB" + title: "\u5E8F\u7AE0\uFF1A\u5669\u68A6" + description: "\u9519\u8BEF\u6570\u636E" coverPic: {fileID: 21300000, guid: c66b2b5ca74393c45a0d281a6662aa54, type: 3} - chapter: "\u6D77\u6D6A\u4E0E\u75C5\u75DB" - graphPosition: {x: 0, y: 0} + chapter: 0 + graphPosition: {x: 1372, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day1_FIRST_PP1.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day1_FIRST_PP1.asset index 72b390b00..6e4cf589b 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day1_FIRST_PP1.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day1_FIRST_PP1.asset @@ -17,9 +17,9 @@ MonoBehaviour: targetScene: {fileID: 11400000, guid: 68a9c1b8c5230454bb9498fd2ab5714b, type: 2} yarnProject: {fileID: 7545569452688597077, guid: 26fc6619bbcda734a81361b8bb615f04, type: 3} firstSceneName: Scene/PeipeiFixScene - title: "\u4F69\u4F69" - description: "\u7B2C\u4E00\u4F4D\u75C5\u4EBA" + title: "\u7F8E\u5DE5\u578B\u53F7\u60A3\u8005-\u4F69\u4F69" + description: "\u8BB0\u5FC6-\u89C6\u89C9\u6865\u622A\u65AD\u672F" coverPic: {fileID: 21300000, guid: ef7ba7c21d2aea048abe5729d7da2eee, type: 3} - chapter: "\u7B2C\u4E00\u4F4D\u75C5\u4EBA" - graphPosition: {x: 840.6666, y: 0} + chapter: 1 + graphPosition: {x: 1966.6666, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day1_begin.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day1_begin.asset index f7915428a..58fef567b 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day1_begin.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day1_begin.asset @@ -17,9 +17,9 @@ MonoBehaviour: targetScene: {fileID: 11400000, guid: dadf07a02eb4b8d4c8bdf1739a10c9c5, type: 2} yarnProject: {fileID: 7545569452688597077, guid: 533dc422c8871c143a551bd5d446b439, type: 3} firstSceneName: Scene/SubWay - title: "\u5730\u94C1\u4E0A" - description: "\u8BB0\u5F97\u6253\u5361" + title: "\u7B2C\u4E00\u5929\u65E9\u4E0A" + description: "\u5730\u94C1\uFF0C\u548C\u706B\u5C71\u7684\u5BF9\u8BDD" coverPic: {fileID: 21300000, guid: f78e34492dd89b341928553dd1dfcbdb, type: 3} - chapter: "\u8BB0\u5F97\u6253\u5361" - graphPosition: {x: 420, y: 0} + chapter: 1 + graphPosition: {x: 1668, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day1_mid.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day1_mid.asset index b65396b84..aa9f84178 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day1_mid.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day1_mid.asset @@ -17,9 +17,9 @@ MonoBehaviour: targetScene: {fileID: 11400000, guid: ada4bdc2db5594e4f860c90b3a4b9da8, type: 2} yarnProject: {fileID: 7545569452688597077, guid: 293561ce52efc594399242651d44b366, type: 3} firstSceneName: Scene/ClinicOut - title: "\u5348\u4F11" - description: "\u51AC\u5929\u5230\u4E86" + title: "\u7B2C\u4E00\u5929\uFF0C\u4E2D\u5348" + description: "\u4F69\u4F691\u7ED3\u675F\u540E\u7684\u5BF9\u8BDD" coverPic: {fileID: 21300000, guid: 7715c89797cc6ca4e914b85f5524e9fd, type: 3} - chapter: "\u51AC\u5929\u5230\u4E86" - graphPosition: {x: 1260, y: 0} + chapter: 1 + graphPosition: {x: 2303.3335, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day1_night.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day1_night.asset index 23b912f38..e5a17d462 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day1_night.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day1_night.asset @@ -13,13 +13,13 @@ MonoBehaviour: m_Name: Day1_night m_EditorClassIdentifier: exits: - - exitName: default + - exitName: exit_0 targetScene: {fileID: 11400000, guid: 653fbfbb55fef7740a2360590e29d552, type: 2} yarnProject: {fileID: 7545569452688597077, guid: 29ebe788cfe2c084e88ffdd8e2f93378, type: 3} firstSceneName: "Scene/\u9152\u5427\u573A\u666F" - title: "\u9152\u676F\u548C\u724C" - description: "\u9152\u676F\u548C\u724C" + title: "\u7B2C\u4E00\u5929\uFF0C\u665A\u4E0A" + description: "\u9152\u5427\u548C\u5947\u7433\u7684\u5BF9\u8BDD" coverPic: {fileID: 21300000, guid: df86302e77350e34ea422cd24043dd93, type: 3} - chapter: "\u9152\u676F\u548C\u724C" - graphPosition: {x: 1682, y: 0} + chapter: 1 + graphPosition: {x: 2628, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/Day1_sleep.asset b/Assets/ScriptableObjects/SceneSO/Demo/Day1_sleep.asset index d5fd8bf60..60a58d995 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/Day1_sleep.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/Day1_sleep.asset @@ -17,9 +17,9 @@ MonoBehaviour: targetScene: {fileID: 11400000, guid: 362a7dfb573114247a33c0e290b698eb, type: 2} yarnProject: {fileID: 7545569452688597077, guid: beb6e77de3427b04dae210b2c9ca29a1, type: 3} firstSceneName: "Scene/\u68A6\u5883" - title: "\u542F\u793A" + title: "\u7B2C\u4E00\u4E2A\u68A6" description: "\u627E\u5230\u5929\u6587\u53F0\u7684\u5165\u53E3" coverPic: {fileID: 21300000, guid: 20296b9c29cb10f4a97913165e98fb62, type: 3} - chapter: "\u627E\u5230\u5929\u6587\u53F0\u7684\u5165\u53E3" - graphPosition: {x: 2100, y: 0} + chapter: 1 + graphPosition: {x: 2949.3335, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Demo/GeneralEnd.asset b/Assets/ScriptableObjects/SceneSO/Demo/GeneralEnd.asset index fe9b608f4..447c1a314 100644 --- a/Assets/ScriptableObjects/SceneSO/Demo/GeneralEnd.asset +++ b/Assets/ScriptableObjects/SceneSO/Demo/GeneralEnd.asset @@ -14,10 +14,10 @@ MonoBehaviour: m_EditorClassIdentifier: exits: [] yarnProject: {fileID: 7545569452688597077, guid: e6bac2644a8a04b4899ce2fe8ae1f4fc, type: 3} - firstSceneName: Scene/Bridge - title: "\u7ED3\u675F" - description: "\u7ED3\u675F" + firstSceneName: Scene/SubWay + title: PlaytestEnd + description: PlaytestEnd coverPic: {fileID: 21300000, guid: 8344881c78a9845499555d573e34e362, type: 3} - chapter: "\u7ED3\u675F" - graphPosition: {x: 2419.3335, y: -310.66666} + chapter: 99 + graphPosition: {x: 3258, y: 1596.6666} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Fiction/Day1_NEXT_ST1.asset b/Assets/ScriptableObjects/SceneSO/Fiction/Day1_NEXT_ST1.asset index d7a4b9680..6586e46e4 100644 --- a/Assets/ScriptableObjects/SceneSO/Fiction/Day1_NEXT_ST1.asset +++ b/Assets/ScriptableObjects/SceneSO/Fiction/Day1_NEXT_ST1.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: Day1_NEXT_ST1 m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: ada4bdc2db5594e4f860c90b3a4b9da8, type: 2} @@ -22,5 +21,5 @@ MonoBehaviour: description: coverPic: {fileID: 0} chapter: - graphPosition: {x: 0, y: 0} + graphPosition: {x: 2011.3334, y: 740} nodeColor: {r: 0.85, g: 0.45, b: 0.45, a: 1} diff --git a/Assets/ScriptableObjects/SceneSO/Test/TestSO.asset b/Assets/ScriptableObjects/SceneSO/Test/TestSO.asset index 4f49d53be..2de4ab73f 100644 --- a/Assets/ScriptableObjects/SceneSO/Test/TestSO.asset +++ b/Assets/ScriptableObjects/SceneSO/Test/TestSO.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: TestSO m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: - exitName: default targetScene: {fileID: 11400000, guid: 10601ce26230723479d875a630f15732, type: 2} diff --git a/Assets/ScriptableObjects/SceneSO/Test/Test_Shitou.asset b/Assets/ScriptableObjects/SceneSO/Test/Test_Shitou.asset index 72f9e9c77..d1f0d3ace 100644 --- a/Assets/ScriptableObjects/SceneSO/Test/Test_Shitou.asset +++ b/Assets/ScriptableObjects/SceneSO/Test/Test_Shitou.asset @@ -12,7 +12,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 157431981b8a721458e6706c374a3867, type: 3} m_Name: Test_Shitou m_EditorClassIdentifier: - nextScene: {fileID: 0} exits: [] yarnProject: {fileID: 7545569452688597077, guid: a2b0fa96399ebca4c9c61e346f95b037, type: 3} firstSceneName: Scene/Scene/ExpressFixScene diff --git a/Assets/Scripts/FixSystem/Effect/MouseFollowEffect.cs b/Assets/Scripts/FixSystem/Effect/MouseFollowEffect.cs index fe72e41a9..c0d117d71 100644 --- a/Assets/Scripts/FixSystem/Effect/MouseFollowEffect.cs +++ b/Assets/Scripts/FixSystem/Effect/MouseFollowEffect.cs @@ -1,5 +1,6 @@ using AibisDream.Framework; using DG.Tweening; +using System.Collections; using TMPro; using UnityEngine; using UnityEngine.Serialization; @@ -83,11 +84,11 @@ namespace AibisDream initialPosition = PanTransform.position; } - public void MoveFocusTo(Transform target, float duration, Vector2 minBounds, Vector2 maxBounds, Vector2 viewportSize) + public Tween MoveFocusTo(Transform target, float duration, Vector2 minBounds, Vector2 maxBounds, Vector2 viewportSize) { if (target == null) { - return; + return null; } Vector3 focusPosition = ClampFocusPosition(target.position, minBounds, maxBounds, viewportSize); @@ -115,10 +116,26 @@ namespace AibisDream if (duration <= 0f) { PanTransform.position = initialPosition + currentOffset; - return; + focusTween = null; + return null; } focusTween = PanTransform.DOMove(initialPosition + currentOffset, duration).SetEase(Ease.InOutSine); + return focusTween; + } + + public IEnumerator WaitForFocusMove(float fallbackDuration = 0f) + { + if (focusTween != null && focusTween.IsActive()) + { + yield return focusTween.WaitForCompletion(); + yield break; + } + + if (fallbackDuration > 0f) + { + yield return new WaitForSeconds(fallbackDuration); + } } private void Start() @@ -265,10 +282,11 @@ namespace AibisDream indicatorRectTransform.position = boxCenter; indicatorRectTransform.sizeDelta = new Vector2(boxSize.x, boxSize.y); + Color indicatorColor = currentTarget.GetIndicatorColor(); targetNameText.text = currentTarget.name + " " + - "R" + currentTarget._color.r.ToString("F1") + - " G" + currentTarget._color.g.ToString("F1") + - " B" + currentTarget._color.b.ToString("F1"); + "R" + indicatorColor.r.ToString("F1") + + " G" + indicatorColor.g.ToString("F1") + + " B" + indicatorColor.b.ToString("F1"); targetIndicator.SetActive(true); } diff --git a/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs b/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs index 673a93bfe..78dc8da25 100644 --- a/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs +++ b/Assets/Scripts/FixSystem/Memory/MemoryProcess.cs @@ -18,7 +18,7 @@ namespace AibisDream.FixSystem private const float DefaultFadeDuration = 1f; private const float SearchStartDelay = 1f; private const float ProjectorMoveDuration = 2f; - private const float MaxClarityDistortion = 0.58f; + private const float MaxClarityDistortion = 1f; private const float MaxFrequencyBlur = 0.6f; private const float MinPixelDensity = 18f; private const float MaxPixelDensity = 96f; diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs index c09b7b5d7..b7d1c6e07 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeSystem.cs @@ -52,6 +52,119 @@ namespace AibisDream public float GetEffectTransitionDuration() => visualSettings.GetDurationForState(_currentState); + private bool ShouldPreBlinkForFocusedEffect() + { + return _currentState is EyeColorState.CanImagineColor + or EyeColorState.CannotImagineColor + or EyeColorState.CanSeeColor; + } + + private IEnumerator WaitForFocusMovement(float moveDuration) + { + if (!EnsureMouseFollowAndZoom()) + { + yield break; + } + + yield return mouseFollowAndZoom.WaitForFocusMove(moveDuration); + } + + private IEnumerator RunFocusedEffectWithPreBlink(EyeTarget target) + { + if (EnsureMouseFollowAndZoom()) + { + yield return mouseFollowAndZoom.WaitForFocusMove(); + } + + float duration = GetEffectTransitionDuration(); + EyeViewportOverlay overlay = EnsureViewportOverlay(); + + if (overlay != null && Application.isPlaying && ShouldPreBlinkForFocusedEffect()) + { + if (_currentState == EyeColorState.CanImagineColor) + { + yield return overlay.PlayPreEffectBlinkThen( + 2, + visualSettings, + () => eyeStateEffect?.ApplyFocusedEffect(target, this), + visualSettings.imagineEffectAtBlinkOpen, + visualSettings.imagineBlinkGap); + } + else + { + yield return overlay.PlayPreEffectBlinkThen( + 1, + visualSettings, + () => eyeStateEffect?.ApplyFocusedEffect(target, this), + visualSettings.focusEffectAtBlinkOpen); + } + } + else + { + eyeStateEffect?.ApplyFocusedEffect(target, this); + } + + yield return new WaitForSeconds(duration); + } + + private IEnumerator RunBlurOutWithPreBlink(EyeTarget target, float duration) + { + EyeViewportOverlay overlay = EnsureViewportOverlay(); + + if (overlay != null && Application.isPlaying) + { + yield return overlay.PlayPreEffectBlinkThen( + 1, + visualSettings, + () => target.BlurOut(duration), + visualSettings.focusEffectAtBlinkOpen); + } + else + { + target.BlurOut(duration); + } + + yield return new WaitForSeconds(duration); + } + + private IEnumerator RunUnfocusedEffectWithPreBlink(EyeTarget target) + { + if (target == null || eyeStateEffect == null) + { + yield break; + } + + float duration = GetEffectTransitionDuration(); + EyeViewportOverlay overlay = EnsureViewportOverlay(); + + if (overlay != null && Application.isPlaying && ShouldPreBlinkForFocusedEffect()) + { + if (_currentState == EyeColorState.CanImagineColor) + { + yield return overlay.PlayPreEffectBlinkThen( + 2, + visualSettings, + () => eyeStateEffect.ApplyUnfocusedEffect(target, this), + visualSettings.imagineEffectAtBlinkOpen, + visualSettings.imagineBlinkGap); + } + else + { + yield return overlay.PlayPreEffectBlinkThen( + 1, + visualSettings, + () => eyeStateEffect.ApplyUnfocusedEffect(target, this), + visualSettings.focusEffectAtBlinkOpen); + } + } + else + { + eyeStateEffect.ApplyUnfocusedEffect(target, this); + } + + yield return new WaitForSeconds(duration); + } + private void OnValidate() { ApplyVisualSettingsNow( @@ -183,6 +296,11 @@ namespace AibisDream return; } + if (duration > 0.01f) + { + AudioManager.Instance.PlaySfx("event:/ActionFB/visualturn"); + } + mouseFollowAndZoom.MoveFocusTo( focusTransform, duration, @@ -266,6 +384,14 @@ namespace AibisDream private void Start() { ApplyVisualSettingsToTargets(); + if (targets != null) + { + foreach (EyeTarget target in targets) + { + target?.Init(); + } + } + SetEyeColorState(_currentState); EnsureMouseFollowAndZoom(); } @@ -289,7 +415,7 @@ namespace AibisDream [YarnCommand("EyeBlink")] public void EyeBlink(float duration = 0f) { - EnsureViewportOverlay()?.PlayBlink(duration > 0f ? duration : null); + EnsureViewportOverlay()?.PlayBlink(duration > 0f ? duration : null, restartAutoBlinkAfter: true); } [YarnCommand("set_Eyetarget")] @@ -309,30 +435,33 @@ namespace AibisDream } YarnVariableStorage.Instance.SetValue("$currentEyeTarget", target.name); - StartCoroutine(EyeEffect_FadeOut()); - - FocusOnTarget(target, 1f); - - if (currentTarget != null) - { - currentTarget.BlurIn(visualSettings.targetSwitchDuration); - } if (currentTarget == target) { - DialogController.Instance.StartDialogNode("重复看同一个目标"); - currentTarget = target; mouseFollowAndZoom.SetIndicatorTarget(currentTarget); - currentTarget.BlurOut(visualSettings.targetSwitchDuration); - yield return new WaitForSeconds(visualSettings.targetSwitchDuration); + if (startDialogue) + { + DialogController.Instance.StartDialogNode("重复看同一个目标"); + yield return RunBlurOutWithPreBlink(currentTarget, visualSettings.targetSwitchDuration); + } + yield break; } + EyeTarget leavingTarget = currentTarget; + if (leavingTarget != null) + { + StartCoroutine(EyeEffect_FadeOut()); + } + + const float focusMoveDuration = 1f; + FocusOnTarget(target, focusMoveDuration); + + yield return WaitForFocusMovement(focusMoveDuration); + currentTarget = target; mouseFollowAndZoom.SetIndicatorTarget(currentTarget); - currentTarget.BlurOut(visualSettings.targetSwitchDuration); - - yield return new WaitForSeconds(visualSettings.targetSwitchDuration); + yield return RunBlurOutWithPreBlink(currentTarget, visualSettings.targetSwitchDuration); if (startDialogue) { @@ -354,25 +483,37 @@ namespace AibisDream [YarnCommand("EyeEffect_FadeIn")] public IEnumerator EyeEffect_FadeIn() { - if (currentTarget != null) + if (currentTarget == null) { - AudioManager.Instance.PlaySfx("event:/ActionFB/color_imagine"); - eyeStateEffect?.ApplyFocusedEffect(currentTarget, this); + yield break; } - yield return new WaitForSeconds(GetEffectTransitionDuration()); + if (_currentState == EyeColorState.CanImagineColor + && currentTarget.IsAtFocusedColorState(visualSettings)) + { + yield break; + } + + AudioManager.Instance.PlaySfx("event:/ActionFB/color_imagine"); + yield return RunFocusedEffectWithPreBlink(currentTarget); } [YarnCommand("EyeEffect_FadeOut")] public IEnumerator EyeEffect_FadeOut() { - if (currentTarget != null) + if (currentTarget == null) { - AudioManager.Instance.PlaySfx("event:/ActionFB/color_imagine"); - eyeStateEffect?.ApplyUnfocusedEffect(currentTarget, this); + yield break; } - yield return new WaitForSeconds(GetEffectTransitionDuration()); + if (_currentState == EyeColorState.CanImagineColor + && currentTarget.IsAtUnfocusedColorState(visualSettings)) + { + yield break; + } + + AudioManager.Instance.PlaySfx("event:/ActionFB/color_imagine"); + yield return RunUnfocusedEffectWithPreBlink(currentTarget); } [YarnCommand("EyeEffect_Init")] diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTarget.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTarget.cs index 2fb0a934f..8437fb951 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTarget.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTarget.cs @@ -20,8 +20,23 @@ public class EyeTarget : MonoBehaviour [SerializeField] private Shader unifiedSpriteShader; [SerializeField] private EyeTargetVisual unifiedVisual; + [Header("Indicator RGB (imagined color for debug overlay)")] public Color _color; + public Color GetIndicatorColor() + { + return new Color( + RoundIndicatorChannel(_color.r), + RoundIndicatorChannel(_color.g), + RoundIndicatorChannel(_color.b), + _color.a); + } + + private static float RoundIndicatorChannel(float value) + { + return Mathf.Round(value * 10f) / 10f; + } + private EyeVisualSettings visualSettings = new(); private Material wrongColorMaterial; @@ -80,6 +95,7 @@ public class EyeTarget : MonoBehaviour public void Init() { + unifiedVisual?.ClearTransientEffects(visualSettings); SetToMinColorReveal(); SetToMaxBlur(); SetToNoWrongColor(); @@ -111,6 +127,20 @@ public class EyeTarget : MonoBehaviour unifiedVisual?.SetColorReveal(visualSettings.colorRevealMax); } + public bool IsAtFocusedColorState(EyeVisualSettings settings = null) + { + EyeVisualSettings tuning = settings ?? visualSettings; + return unifiedVisual != null + && unifiedVisual.IsAtColorReveal(tuning.colorRevealMax); + } + + public bool IsAtUnfocusedColorState(EyeVisualSettings settings = null) + { + EyeVisualSettings tuning = settings ?? visualSettings; + return unifiedVisual != null + && unifiedVisual.IsAtColorReveal(tuning.colorRevealMin); + } + public void SetToMaxBlur() { unifiedVisual?.SetBlur(visualSettings.idleBlurAmount); @@ -135,16 +165,14 @@ public class EyeTarget : MonoBehaviour public void FadeOut(float duration) { - unifiedVisual?.TweenColorReveal(visualSettings.colorRevealMin, duration)?.SetEase(Ease.InSine); - unifiedVisual?.TweenBlur(visualSettings.idleBlurAmount, duration)?.SetEase(Ease.InSine); - unifiedVisual?.PulseDistortion(visualSettings.colorPulseDistortion, duration); + unifiedVisual?.KillActiveTweens(); + unifiedVisual?.PlayColorSweepTransition(visualSettings, duration, colorIn: false); } public void ColorIn(float duration) { - unifiedVisual?.TweenColorReveal(visualSettings.colorRevealMax, duration)?.SetEase(Ease.InOutSine); - unifiedVisual?.TweenBlur(visualSettings.focusedBlurAmount, duration)?.SetEase(Ease.InOutSine); - unifiedVisual?.PulseDistortion(visualSettings.colorPulseDistortion, duration); + unifiedVisual?.KillActiveTweens(); + unifiedVisual?.PlayColorSweepTransition(visualSettings, duration, colorIn: true); } public void WrongColorIn(float duration) @@ -161,16 +189,13 @@ public class EyeTarget : MonoBehaviour public void BlurIn(float duration) { - AudioManager.Instance.PlaySfx("event:/ActionFB/visualturn"); var tween = unifiedVisual?.TweenBlur(visualSettings.idleBlurAmount, duration); - tween?.SetEase(Ease.InOutSine).OnComplete(StopVisualTurnSfx); + tween?.SetEase(Ease.InOutSine); } public void BlurOut(float duration) { - AudioManager.Instance.PlaySfx("event:/ActionFB/visualturn"); - var tween = unifiedVisual?.TweenBlur(visualSettings.focusedBlurAmount, duration); - tween?.SetEase(Ease.InOutSine).OnComplete(StopVisualTurnSfx); + unifiedVisual?.TweenBlurFocusSettle(visualSettings, duration); } public void ColorBack() @@ -421,9 +446,4 @@ public class EyeTarget : MonoBehaviour renderer.enabled = false; } } - - private static void StopVisualTurnSfx() - { - AudioManager.Instance.StopSfx("event:/ActionFB/visualturn"); - } } diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTargetVisual.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTargetVisual.cs index f0e795747..aa9f4fdea 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeTargetVisual.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeTargetVisual.cs @@ -115,6 +115,22 @@ namespace AibisDream { imageSpriteRenderer.DOKill(); } + + ClearTransientEffects(null); + } + + public void ClearTransientEffects(EyeVisualSettings settings) + { + if (!EnsureMaterial()) + { + return; + } + + SetFloat(GlitchAmountId, 0f); + SetFloat(DistortAmountId, 0f); + SetFloat(ScanlineAmountId, 0f); + SetFloatRaw(HsvShiftId, 0f); + SetFloatRaw(RevealNoiseId, settings != null ? settings.revealNoise : 0f); } public void ResetVisual(float reveal) @@ -151,6 +167,21 @@ namespace AibisDream SetFloat(GrayAmountId, 1f - value); } + public float GetColorReveal() + { + if (!EnsureMaterial() || !material.HasProperty(ColorRevealId)) + { + return 0f; + } + + return material.GetFloat(ColorRevealId); + } + + public bool IsAtColorReveal(float target, float epsilon = 0.02f) + { + return Mathf.Abs(GetColorReveal() - target) <= epsilon; + } + public Tween TweenColorReveal(float value, float duration) { if (!EnsureMaterial()) @@ -176,7 +207,69 @@ namespace AibisDream public Tween TweenBlur(float value, float duration) { - return TweenFloat(BlurAmountId, value, duration); + if (!EnsureMaterial()) + { + return null; + } + + Tween tween = material.DOFloat(value, BlurAmountId, duration); + tween.OnUpdate(SyncBlurSizeToMaterial); + tween.OnComplete(SyncBlurSizeToMaterial); + return tween; + } + + /// + /// One focus transition: sharpen, brief defocus, settle. Total wall time equals . + /// + public Tween TweenBlurFocusSettle(EyeVisualSettings settings, float duration) + { + if (!EnsureMaterial() || settings == null || duration <= 0f) + { + return null; + } + + float sharpBlur = settings.focusedBlurAmount; + float bumpBlur = Mathf.Clamp( + sharpBlur + settings.focusSettleDefocusBump, + sharpBlur, + settings.idleBlurAmount); + + Vector3 ratios = settings.focusSettlePhaseRatios; + float ratioSum = ratios.x + ratios.y + ratios.z; + if (ratioSum <= 0.001f) + { + ratios = new Vector3(0.5f, 0.22f, 0.28f); + ratioSum = ratios.x + ratios.y + ratios.z; + } + + float primaryDuration = duration * (ratios.x / ratioSum); + float defocusDuration = duration * (ratios.y / ratioSum); + float refocusDuration = duration * (ratios.z / ratioSum); + + Sequence sequence = DOTween.Sequence(); + + Tween primaryFocus = TweenBlur(sharpBlur, primaryDuration); + if (primaryFocus != null) + { + primaryFocus.SetEase(Ease.InOutSine); + sequence.Append(primaryFocus); + } + + Tween microDefocus = TweenBlur(bumpBlur, defocusDuration); + if (microDefocus != null) + { + microDefocus.SetEase(Ease.InOutSine); + sequence.Append(microDefocus); + } + + Tween refocus = TweenBlur(sharpBlur, refocusDuration); + if (refocus != null) + { + refocus.SetEase(Ease.InOutSine); + sequence.Append(refocus); + } + + return sequence; } public void SetWrongColor(float value) @@ -189,16 +282,53 @@ namespace AibisDream return TweenFloat(WrongColorAmountId, value, duration); } - public Tween PulseDistortion(float amount, float duration) + public Tween PlayColorSweepTransition(EyeVisualSettings settings, float duration, bool colorIn) { - if (!EnsureMaterial()) + if (!EnsureMaterial() || settings == null || duration <= 0f) { return null; } - return material.DOFloat(amount, DistortAmountId, Mathf.Max(0.01f, duration * 0.5f)) - .SetEase(Ease.InOutSine) - .SetLoops(2, LoopType.Yoyo); + duration = Mathf.Max(0.01f, duration); + float chromaPeak = settings.colorSweepChromaPeak; + float ramp = Mathf.Clamp(settings.colorSweepChromaRamp, 0.1f, 0.6f); + float rampDuration = duration * ramp; + float settleDuration = duration - rampDuration; + + float targetReveal = colorIn ? settings.colorRevealMax : settings.colorRevealMin; + float targetBlur = colorIn ? settings.focusedBlurAmount : settings.idleBlurAmount; + Ease sweepEase = colorIn ? Ease.InOutSine : Ease.InSine; + + ClearTransientEffects(null); + SetFloatRaw(RevealNoiseId, 0f); + + Sequence sequence = DOTween.Sequence(); + Tween colorTween = TweenColorReveal(targetReveal, duration); + if (colorTween != null) + { + colorTween.SetEase(sweepEase); + sequence.Join(colorTween); + } + + Tween blurTween = TweenBlur(targetBlur, duration); + if (blurTween != null) + { + blurTween.SetEase(sweepEase); + sequence.Join(blurTween); + } + + if (chromaPeak > 0.001f) + { + Sequence chromaEnvelope = DOTween.Sequence(); + chromaEnvelope.Append(material.DOFloat(chromaPeak, GlitchAmountId, rampDuration) + .SetEase(Ease.OutSine)); + chromaEnvelope.Append(material.DOFloat(0f, GlitchAmountId, settleDuration) + .SetEase(Ease.InSine)); + sequence.Join(chromaEnvelope); + } + + sequence.OnComplete(() => ClearTransientEffects(settings)); + return sequence; } public void SetImageAlpha(float alpha) diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeViewportOverlay.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeViewportOverlay.cs index 4b90a49d7..f1933af87 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeViewportOverlay.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeViewportOverlay.cs @@ -20,7 +20,7 @@ namespace AibisDream private static readonly int EdgeSoftnessId = Shader.PropertyToID("_EdgeSoftness"); private static readonly int BlinkOpenId = Shader.PropertyToID("_BlinkOpen"); - /// 须低于 Persistence 中 UI Canvas(1) 与 Dialog Canvas(3)。 + /// Persistence:本遮罩=0,UI Canvas=1,Dialog Canvas=3。 [SerializeField] private int sortingOrder; private Canvas overlayCanvas; @@ -45,7 +45,10 @@ namespace AibisDream } PrepareHierarchyIfNeeded(); - SetOverlayActive(false); + if (!moduleActive && !editorPreviewActive) + { + SetOverlayActive(false); + } } private void OnDestroy() @@ -143,7 +146,7 @@ namespace AibisDream } } - public Tween PlayBlink(float? totalDuration = null) + public Tween PlayBlink(float? totalDuration = null, bool restartAutoBlinkAfter = false) { if (instanceMaterial == null || activeSettings == null) { @@ -164,11 +167,109 @@ namespace AibisDream blinkTween = DOTween.Sequence() .Append(CreateBlinkTween(blinkOpen, 0f, closeDuration, Ease.InQuad)) .Append(CreateBlinkTween(0f, 1f, openDuration, Ease.OutQuad)) - .OnComplete(() => SetBlinkOpen(1f)); + .OnComplete(() => + { + SetBlinkOpen(1f); + if (restartAutoBlinkAfter) + { + RestartAutoBlinkCooldown(activeSettings); + } + }); return blinkTween; } + /// + /// 先眨眼,再在最后一次眨眼的开眼阶段触发效果(聚焦 1 次 / 想象 2 次)。 + /// + public IEnumerator PlayPreEffectBlinkThen( + int blinkCount, + EyeVisualSettings settings, + System.Action onEffectStart, + float effectAtOpenRatio, + float betweenBlinkGap = 0f) + { + if (!ShouldPlayTransitionBlink(settings)) + { + onEffectStart?.Invoke(); + yield break; + } + + StopAutoBlink(); + + bool effectStarted = false; + blinkCount = Mathf.Max(1, blinkCount); + effectAtOpenRatio = Mathf.Clamp01(effectAtOpenRatio); + + for (int i = 0; i < blinkCount; i++) + { + bool isLastBlink = i == blinkCount - 1; + Tween blink = PlayBlink(); + if (blink == null) + { + if (isLastBlink && !effectStarted) + { + effectStarted = true; + onEffectStart?.Invoke(); + } + + continue; + } + + if (isLastBlink) + { + float effectDelay = settings.blinkCloseDuration + settings.blinkOpenDuration * effectAtOpenRatio; + yield return new WaitForSeconds(effectDelay); + if (!effectStarted) + { + effectStarted = true; + onEffectStart?.Invoke(); + } + + yield return blink.WaitForCompletion(); + } + else + { + yield return blink.WaitForCompletion(); + if (betweenBlinkGap > 0f) + { + yield return new WaitForSeconds(betweenBlinkGap); + } + } + } + + if (!effectStarted) + { + onEffectStart?.Invoke(); + } + + RestartAutoBlinkCooldown(settings); + } + + private bool ShouldPlayTransitionBlink(EyeVisualSettings settings) + { + return Application.isPlaying + && moduleActive + && !editorPreviewActive + && settings != null + && settings.enableViewportOverlay; + } + + private void RestartAutoBlinkCooldown(EyeVisualSettings settings) + { + if (settings == null || !settings.autoBlink || !Application.isPlaying) + { + return; + } + + if (!(moduleActive || editorPreviewActive)) + { + return; + } + + StartAutoBlink(settings); + } + private void ShowOverlay(EyeVisualSettings settings) { if (settings == null || !settings.enableViewportOverlay) @@ -178,6 +279,7 @@ namespace AibisDream } PrepareHierarchyIfNeeded(); + ApplyCanvasRenderSettings(); activeSettings = settings; ApplySettings(settings); if (!editorPreviewActive) @@ -279,11 +381,6 @@ namespace AibisDream private void PrepareHierarchyIfNeeded() { - if (hierarchyReady && overlayCanvas != null) - { - return; - } - if (Application.isPlaying && !lifecycleReady) { ScheduleDeferredPrepare(); @@ -292,6 +389,7 @@ namespace AibisDream EnsureOverlayHierarchy(); hierarchyReady = overlayCanvas != null; + ApplyCanvasRenderSettings(); } private void ScheduleDeferredPrepare() @@ -316,6 +414,8 @@ namespace AibisDream PushViewportParams(activeSettings); SetBlinkOpen(blinkOpen); } + + ApplyCanvasRenderSettings(); } private void EnsureOverlayHierarchy() @@ -382,6 +482,21 @@ namespace AibisDream overlayCanvas.planeDistance = OverlayPlaneDistance; overlayCanvas.sortingLayerName = OverlaySortingLayer; overlayCanvas.sortingOrder = sortingOrder; + SetOverlayUILayer(overlayCanvas.gameObject); + } + + private static void SetOverlayUILayer(GameObject root) + { + int uiLayer = LayerMask.NameToLayer("UI"); + if (uiLayer < 0) + { + uiLayer = 5; + } + + foreach (Transform node in root.GetComponentsInChildren(true)) + { + node.gameObject.layer = uiLayer; + } } private static Camera ResolveUICamera() @@ -391,7 +506,7 @@ namespace AibisDream return UIManager.Instance.UICamera; } - var uiManager = FindObjectOfType(); + var uiManager = Object.FindObjectOfType(); if (uiManager != null && uiManager.UICamera != null) { return uiManager.UICamera; diff --git a/Assets/Scripts/MiniGame/Peipei/Eye/EyeVisualSettings.cs b/Assets/Scripts/MiniGame/Peipei/Eye/EyeVisualSettings.cs index ab446b90a..6643f31df 100644 --- a/Assets/Scripts/MiniGame/Peipei/Eye/EyeVisualSettings.cs +++ b/Assets/Scripts/MiniGame/Peipei/Eye/EyeVisualSettings.cs @@ -42,9 +42,23 @@ namespace AibisDream [Range(0f, 1f)] public float revealNoise = 0.08f; - [Header("Distortion Pulse")] - [Tooltip("Peak _DistortAmount during ColorIn / FadeOut.")] - [Range(0f, 0.08f)] public float colorPulseDistortion = 0.035f; + [Header("Color Sweep (ColorIn / FadeOut)")] + [Tooltip("Light RGB fringe during color sweep; 0 = sweep only.")] + [Range(0f, 1f)] public float colorSweepChromaPeak = 0.35f; + + [Tooltip("Sweep duration fraction to ramp chroma fringe to peak.")] + [Range(0.1f, 0.6f)] public float colorSweepChromaRamp = 0.4f; + + [HideInInspector] public float imagineGlitchPeak = 0.35f; + [HideInInspector] public float imagineGlitchRamp = 0.4f; + [HideInInspector] public float colorPulseDistortion = 0.06f; + + [Header("Focus Settle (BlurOut)")] + [Tooltip("Mid-phase micro-defocus added on top of focused blur.")] + [Range(0f, 0.5f)] public float focusSettleDefocusBump = 0.12f; + + [Tooltip("Single BlurOut timing split (focus | micro-defocus | refocus). Sum = 1; total seconds unchanged.")] + public Vector3 focusSettlePhaseRatios = new(0.5f, 0.22f, 0.28f); [Header("Wrong Color (Eye Disorder)")] public Color wrongColor = new(1f, 0.16f, 0.08f, 1f); @@ -77,6 +91,16 @@ namespace AibisDream public float blinkCloseDuration = 0.09f; public float blinkOpenDuration = 0.14f; + [Header("Transition Blink")] + [Tooltip("聚焦:单次眨眼开眼到该进度时触发变清晰(0=刚睁眼,1=完全睁开)。")] + [Range(0f, 1f)] public float focusEffectAtBlinkOpen = 0.85f; + + [Tooltip("想象:两次眨眼之间的间隔(秒)。")] + public float imagineBlinkGap = 0.04f; + + [Tooltip("想象:第二次眨眼开眼到该进度时触发上色。")] + [Range(0f, 1f)] public float imagineEffectAtBlinkOpen = 1f; + public float GetDurationForState(EyeSystem.EyeColorState state) => state switch { EyeSystem.EyeColorState.CanImagineColor => imagineColorDuration, diff --git a/Assets/Shader/Shader/MemoryTuningSprite.shader b/Assets/Shader/Shader/MemoryTuningSprite.shader index 3313912c6..e87eb250b 100644 --- a/Assets/Shader/Shader/MemoryTuningSprite.shader +++ b/Assets/Shader/Shader/MemoryTuningSprite.shader @@ -11,9 +11,9 @@ Shader "AibisDream/MemoryTuningSprite" _PixelMin ("Pixel Min", Range(8,64)) = 18 _PixelMax ("Pixel Max", Range(32,256)) = 128 _BlurStep ("Blur Step", Range(0,0.01)) = 0.0025 - _DistortStrength ("Distort Strength", Range(0,0.05)) = 0.018 + _DistortStrength ("Distort Strength", Range(0,0.08)) = 0.035 _ChromaticStrength ("Chromatic Strength", Range(0,0.03)) = 0.008 - _FadeDistortStrength ("Fade Distort Strength", Range(0,0.2)) = 0.08 + _FadeDistortStrength ("Fade Distort Strength", Range(0,0.2)) = 0.12 _PixelateFade ("Pixelate Fade", Range(0,1)) = 0 _PixelatePixelDensity ("Pixelate Pixel Density", Range(6,160)) = 96 _GaussianBlurFade ("Gaussian Blur Fade", Range(0,1)) = 0 @@ -123,10 +123,10 @@ Shader "AibisDream/MemoryTuningSprite" float angle = radians(130.0); float2 dir = float2(cos(angle), sin(angle)); float2 side = float2(-sin(angle), cos(angle)); - float2 edge = smoothstep(0.0, 0.12, uv) * smoothstep(0.0, 0.12, 1.0 - uv); + float2 edge = smoothstep(0.0, 0.07, uv) * smoothstep(0.0, 0.07, 1.0 - uv); float edgeMask = edge.x * edge.y; float wave = sin(dot(uv - 0.5, dir) * 27.2 + _Time.y * 2.15); - float volFxStrength = lerp(0.006, 0.026, saturate(_UVDistortFade)) * strength; + float volFxStrength = lerp(_DistortStrength * 0.55, _DistortStrength, saturate(_UVDistortFade)) * strength; return uv + side * wave * volFxStrength * edgeMask; } @@ -173,7 +173,7 @@ Shader "AibisDream/MemoryTuningSprite" half frequency = saturate(_FrequencyTuning); half pixelate = pow(max(frequency, saturate(_PixelateFade)), 0.75); half blur = pow(max(frequency, saturate(_GaussianBlurFade)), 0.75); - half distortion = pow(max(clarity, saturate(_UVDistortFade / 0.58)), 0.75); + half distortion = pow(max(clarity, saturate(_UVDistortFade)), 0.85); float2 uv = input.uv; half fade = saturate((_DirectionalDistortionFade + 15.0) / 15.0); diff --git a/Assets/StreamingAssets/Config/character.csv b/Assets/StreamingAssets/Config/character.csv index 09189c868..c9d8a10ac 100644 --- a/Assets/StreamingAssets/Config/character.csv +++ b/Assets/StreamingAssets/Config/character.csv @@ -18,12 +18,12 @@ hs,火山,HuoShan,火山,Default,MainActor,#FFA800,peipei_head,VO/voice_HS, hs?,沙哑男声,???,???,Default,MainActor,#FFA800,peipei_head,VO/voice_HS, yl,英理,Yingli,エリ,Default,MainActor,#4000FF,peipei_head,VO/voice_YL, ql?,02号调酒机体,Bartender,,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL, -ql,琪琳,Kirin,チーリン,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL, +ql,奇琳,Kirin,チーリン,Default,MainActor,#00FFFF,peipei_head,VO/voice_YL, peipei_novoice,胆怯女声,Timid female voice,怯えた女声,Default,Aside,#00FFFF,,VO/voice_PP,2 yingli_novoice,严厉女声,Stern female voice,厳しい女声,Default,Aside,#FFCC00,,VO/voice_YL,1 tutorial,教学,Tutorial,,Default,Aside,,,, docter,儿科医生,Doctor (in memory),医者(記憶の中),Default,Aside,#FFCC00,,, -peipei_child,童年佩佩,Peipei (child),ペイペイ(幼少期),Default,Aside,#00FFFF,,VO/voice_PP, +peipei_child,童年佩佩,Peipei (child),ペイペイ(幼少期),Default,Aside,#00FFFF,,VO/v oice_PP, unknown,???,???,???,Default,Aside,#FFCC00,,, shitou,石头,Stone,シートウ,Default,MainActor,,,VO/voice_shitou, Descent,Descent,Descent,,Default,Aside,#FFCC00,,VO/voice_me, diff --git a/Assets/Yarn/FP/FP_Day1_begin/Day1_begin.yarn b/Assets/Yarn/FP/FP_Day1_begin/Day1_begin.yarn index d38f02c1d..658079e95 100644 --- a/Assets/Yarn/FP/FP_Day1_begin/Day1_begin.yarn +++ b/Assets/Yarn/FP/FP_Day1_begin/Day1_begin.yarn @@ -221,7 +221,7 @@ title: 切换到诊所外 tags: function --- <> -<> +<> <> <> <> diff --git a/Assets/Yarn/FP/FP_Day1_mid/Day1_mid.yarn b/Assets/Yarn/FP/FP_Day1_mid/Day1_mid.yarn index c7ba58730..939670e4b 100644 --- a/Assets/Yarn/FP/FP_Day1_mid/Day1_mid.yarn +++ b/Assets/Yarn/FP/FP_Day1_mid/Day1_mid.yarn @@ -28,13 +28,13 @@ position: 250,200 // 你走出诊室,靠在巷子的墙上。 // 巷子正中央站着一个人,佩佩。 -诊室外的护栏边站着一个熟悉的人影。 #line:012d086 +诊室外的护栏边
站着一个熟悉的人影。 #line:012d086 <> <> <> <> <> -me: 佩佩?还没走吗。 #line:04bdd27 +me: 佩佩?还没走吗。 #line:04bdd27 <> // me: 呼… #line:0f8a4c3 @@ -44,11 +44,11 @@ me: 佩佩?还没走吗。 #line:04bdd27 peipei: 天冷了。很快就是冬天了。 #line:0310493 //它头也不回地说。 #line:005c752 <> -天气确实开始变冷了,冬天应该是真的要来了。 #line:0aeb015 +天气确实开始变冷了,
冬天应该是真的要来了。 #line:0aeb015 <> <> <> -烟和呼出的气雾混合在一起,飘散到空中。 #line:05e3283 +烟和呼出的气雾混合在一起,
飘散到空中。 #line:05e3283 <> me: 嗯。天冷了。 #line:09c6402 @@ -60,7 +60,7 @@ me: 你不是要回去工作吗? #line:094a88f <> <> -佩佩依然没有回头,还是痴痴地抬头看着。 #line:061416c +佩佩依然没有回头,
还是痴痴地抬头看着。 #line:061416c <> <> @@ -71,42 +71,42 @@ peipei: 你喜欢冬天吗? #line:0db3bf2 ->喜欢 #line:0e5fe72 <> <> - me: 我不知道…我应该是喜欢的。 #line:0fb4758 - 佩佩依旧抬着头,树叶从它的面前飘落。 #line:082d98e - peipei: 我以为我也…
但我意识到我好像更喜欢夏天。 #line:07bf72d - peipei: 或者说…我不舍得它的结束。 #line:0367625 - peipei: 可惜再漫长的季节都会结束。 #line:01dbcc6 + me: 我不知道…我应该是喜欢的。 #line:0fb4758 + 佩佩依旧抬着头,
树叶从它的面前飘落。 #line:082d98e + peipei: 我以为我也…
但我意识到我好像更喜欢夏天。 #line:07bf72d + peipei: 或者说…我不舍得它的结束。 #line:0367625 + peipei: 可惜再漫长的季节都会结束。 #line:01dbcc6 ->讨厌 #line:09ec66e <> <> me: 我讨厌冬天。 #line:04ed765 - 佩佩依旧抬着头,树叶从它的面前飘落。 #line:07d9a0b - peipei: 你也能感受到,对吗? #line:08db620 + 佩佩依旧抬着头,
树叶从它的面前飘落。 #line:07d9a0b + peipei: 你也能感受到,对吗? #line:08db620 peipei: 它们都在死去。 #line:0333380 ->没意义 #line:0d3afff <> <> - me: 我们是机体,季节对我们来说没有意义。 #line:0090b32 - 佩佩依旧抬着头,树叶从它的面前飘落。 #line:0eadf07 - peipei: 对啊,我们是机体。 #line:0434891 + me: 我们是机体,季节对我们来说没有意义。 #line:0090b32 + 佩佩依旧抬着头,
树叶从它的面前飘落。 #line:0eadf07 + peipei: 对啊,我们是机体。 #line:0434891 peipei: 我怎么会忘了…… #line:0df59d5 <> <> me: 这是情绪模块的数据波动。 #line:09d976f <> <> -me: 但是——是的,它是存在的。 #line:093d52e +me: 但是——是的,它是存在的。 #line:093d52e <> <> <> //佩佩扭过头看向路斯。再次吸了一口烟。 #line:0efed4b -peipei: 这种感受…是存在的吗? #line:0450fe7 -me: 是的。所谓的感受,
就是情绪模块里流动着的数据。 #line:0e0789d -me: 它不太稳定,你需要放松一些。 #line:0a70f88 +peipei: 这种感受…是存在的吗? #line:0450fe7 +me: 是的。所谓的感受,
就是情绪模块里流动着的数据。 #line:0e0789d +me: 它不太稳定,你需要放松一些。 #line:0a70f88 <> <> <> -佩佩低下头,一会又抬了起来,重新看向天空。树叶从它的面前飘落。 #line:0149a78 +佩佩低下头,
一会儿又抬了起来,
重新看向天空。
树叶从它的面前飘落。 #line:0149a78 // 它接住了一片,举了起来,对着空中。 #line:0378444 <> <> @@ -117,27 +117,27 @@ me: 它不太稳定,你需要放松一些。 #line:0a70f88 <> <> -peipei: 医生…这片树叶是什么颜色的? #line:0e34d95 +peipei: 医生…这片树叶是什么颜色的? #line:0e34d95 <> <> me: 它已经黄了。 #line:0049b60 <> -<> -<> +//<> +<> <> -<> +//<> // <> //佩佩仔细端详它,捏着叶柄轻轻地旋转着。 #line:04efadd <> <> -树叶从它的手指之间滑落,轻轻地飘走了。 #line:0c7c5dd +树叶从它的手指之间滑落,
轻轻地飘走了。 #line:0c7c5dd <> <> -peipei: 再见了,叶子。 #line:0694ade +peipei: 再见了,叶子。 #line:0694ade -佩佩看了路斯一眼,
露出了一个淡淡的微笑,转头离开了。 #line:00d0440 +佩佩看了路斯一眼,
露出了一个淡淡的微笑,
转头离开了。 #line:00d0440 <> <> //<> @@ -145,7 +145,7 @@ peipei: 再见了,叶子。 #line:0694ade <> <> <> -一阵风吹过,树叶洋洋洒洒地落下。 #line:0ade2bb +一阵风吹过,
树叶洋洋洒洒地落下。 #line:0ade2bb <> <> <> diff --git a/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarn b/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarn index 29b235b58..3f00bd925 100644 --- a/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarn +++ b/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarn @@ -21,21 +21,21 @@ tags: content colorID: 8 position: 250,200 --- - +<> // <> -吵闹的音乐,炫目的灯光… #line:02e0d86 ///// #line:0207402 +吵闹的音乐,炫目的灯光… #line:0207402 一切都令人心烦。 #line:0e72808 <> -[character name="jb" bubbleIdx=1 /]晚上好。想喝点什么呢? #line:07a41ab +[character name="jb" bubbleIdx=1 /]晚上好。想喝点什么呢? #line:07a41ab <> -[character name="jb" bubbleIdx=1 /]如果不知道喝什么,可以试试我们的… #line:0a3b5af +[character name="jb" bubbleIdx=1 /]如果不知道喝什么,可以试试我们的… #line:0a3b5af //#auto_next me: Neat,双份。谢谢。 #line:0ed3bf5 -[character name="jb" bubbleIdx=1 /]我们今天的调和润滑剂有折扣喔。如果… #line:05b8a4d +[character name="jb" bubbleIdx=1 /]我们今天的调和润滑剂有折扣喔。
如果… #line:05b8a4d me: 我只要双份的Neat。 #line:0fde1a7 <> @@ -46,20 +46,22 @@ me: 谢谢。 #line:09a2a98 <> <> -[character name="jb" bubbleIdx=1 /]…好的。Neat双份。 #line:029d775 +[character name="jb" bubbleIdx=1 /]…好的。Neat双份。 #line:029d775 <> <> <> -侍者自讨没趣地耸了耸肩,留下了一杯酒,缩回了阴影里。 #line:0b4aa3a +侍者自讨没趣地耸了耸肩,
留下了一杯酒,
缩回了阴影里。
#line:0b4aa3a <> +<> + 路斯一饮而尽。 #line:031e661 <> <> 世界都变得安静了下来。
只有模模糊糊、朦朦胧胧的声音…
#line:091be9d -那是安全的声音。也就是没有声音。 #line:0bcbdd8 +那是安全的声音。
也就是没有声音。
#line:0bcbdd8 <> <> @@ -74,26 +76,26 @@ ql: 喝这么急。小心烧坏消化模块喔。 #line:02690c1 <> ql: 我还以为医生都不会有烦心事呢。 #line:0b73f06 <> -me: 你怎么看出我是医生的?
我想我们应该不认识。 #line:0a84dcc +me: 你怎么看出我是医生的?
我想我们应该不认识。 #line:0a84dcc -ql: 很多机体都闻不出来,
但是我闻得出来喔。 #line:00eee91 -ql: 你身上的气味,
和别的机体不一样。 #line:0eb8c18 +ql: 很多机体都闻不出来,
但是我闻得出来喔。 #line:00eee91 +ql: 你身上的气味,
和别的机体不一样。 #line:0eb8c18 me: 气味? #line:0107b9a <> <> <> -me: …啊。气味。
有的调酒型号有这种情绪感受器。 #line:0b6bb67 -me: 别太依赖它,
有可能会让你的情绪模块紊乱。 #line:039a9d9 +me: …啊。气味。
有的调酒型号有这种情绪感受器。 #line:0b6bb67 +me: 别太依赖它,
有可能会让你的情绪模块紊乱。 #line:039a9d9 <> <> -ql: 你不想问
你自己是什么气味吗? #line:0a9173c +ql: 你不想问
你自己是什么气味吗? #line:0a9173c 路斯轻轻微笑。 #line:068a830 -me: 我听得出来
你自己是打算要说的。 #line:077704b +me: 我听得出来
你自己是打算要说的。 #line:077704b //<> <> //<> @@ -114,7 +116,7 @@ ql: 是烦恼啦。 #line:0fd1a36 <> me: 你和每个机体都这么说吧。 #line:04035d6 -me: 毕竟大家来这里,都是为了
忘掉某些东西。不是么? #line:08f576e +me: 毕竟大家来这里,都是为了
忘掉某些东西。不是么? #line:08f576e <> <> @@ -127,12 +129,12 @@ ql: 这就是酒的作用。 #line:009ee9f <> //<> <> -ql: 不过…我闻得出。你要忘掉的那些东西,是那种Neat无法解决的。 #line:0dd8568 +ql: 不过…我闻得出。
你要忘掉的那些东西,
是那种Neat无法解决的。 #line:0dd8568 <> <> -me: 当然了。
又有什么问题真的能被解决呢? #line:0dac617 +me: 当然了。
又有什么问题真的能被解决呢? #line:0dac617 <> <> @@ -145,7 +147,7 @@ ql: 你做噩梦,对吧?
关于*海*的噩梦。 #line:08532 me: 海已经不存在了。 #line:06ee33f -ql: 当然,我们都知道。
但你还是做了那个梦。 #line:0fd45b4 +ql: 当然,我们都知道。
但你还是做了那个梦。 #line:0fd45b4 <> @@ -158,7 +160,7 @@ me: 你怎么知道? #line:0dc507b <> -ql: 我说过嘛。你身上有和我一样的气味。 #line:0af30ce +ql: 我说过嘛。你身上有和我一样的气味。 #line:0af30ce <> <> @@ -169,8 +171,8 @@ ql: 我说过嘛。你身上有和我一样的气味。 #line:0af30ce //<> //<> //<> - -ql: 来吧。我请你一杯。就当是请我自己的。 #line:0f0ee5a +<> +ql: 来吧。我请你一杯。
就当是请我自己的。 #line:0f0ee5a ql: 怎么样? #line:08a175f <> @@ -178,9 +180,9 @@ ql: 怎么样? #line:08a175f -> 试试 #line:0476232 <> - me: 话说在前头。如果有什么副作用… #line:0bfc102 + me: 话说在前头。如果有什么副作用… #line:0bfc102 <> - ql: 如果有什么副作用,你就举报我好了。 #line:01d180c + ql: 如果有什么副作用,你就举报我好了。 #line:01d180c ql: 放心吧。 #line:033df7b <> <> @@ -194,7 +196,7 @@ ql: 怎么样? #line:08a175f <> ql: 先别急着喝噢。 #line:06f058b 路斯看向酒杯。 #line:0aa5cd8 -酒水在杯子里晃动着,折射出迷幻的色彩。 #line:0594f36 +酒水在杯子里晃动着,
折射出迷幻的色彩。
#line:0594f36 <> <> @@ -206,7 +208,7 @@ ql: 这是你自己的情绪。 #line:02bfdfd <> me: 我自己的情绪? #line:0b9fe5a -ql: 这杯酒会让你更清晰地复现你一直以来在压制的记忆。 #line:0af3c82 +ql: 这杯酒会让你更清晰地复现
你一直以来在压制的记忆。 #line:0af3c82 me: 那样不就更容易做噩梦了么…… #line:097355f @@ -214,36 +216,42 @@ me: 那样不就更容易做噩梦了么…… #line:097355f <> <> -ql: 医生,如果一个病人被损坏了,不可逆的。你会怎么做? #line:0d747ad +ql: 医生,如果一个病人被损坏了,
不可逆的。你会怎么做? #line:0d747ad <> <> me: 我会给出三个思路。 #line:0306ca0 -me: 第一,如果受损原件可以更换,就更换。第二,如果其它原件可以代偿,就想办法代偿。第三… #line:04097d2 +me: 第一,如果受损原件可以更换,就更换。
第二,如果其它原件可以代偿,就想办法代偿。
第三… #line:04097d2 <> -路斯喝了一口酒。 #line:0f4862c -me: 如果这三条都没用,我会建议它主动申请回收。提升资源回转效率。 #line:03b0d7f -ql: 真是标准的*医生*回答呢。
不过… #line:05027e7 +<> + +路斯喝了一口酒。 #line:0f4862c +me: 如果这三条都没用,
我会建议它主动申请回收。
提升资源回转效率。 #line:03b0d7f + +ql: 真是标准的*医生*回答呢。
不过… #line:05027e7 ql: 第三条你还没说呢。 #line:075cba9 -me: 还是回到你提的问题来吧。
你会怎么做? #line:06016d5 +<> +<> + +me: 还是回到你提的问题来吧。
你会怎么做? #line:06016d5 <> <> <> <> -ql: 我会先告诉它… #line:08490d2 -ql: 已经坏了的,就让它坏了吧。
就当作你生来如此。 #line:0fa9ff2 -ql: 我们不都是这样吗?
我们生来就是要坏的。 #line:0e6330a -ql: 对着伤口哭泣,
只怕会让伤口锈蚀更严重吧。 #line:0b79003 +ql: 我会先告诉它… #line:08490d2 +ql: 已经坏了的,就让它坏了吧。
就当作你生来如此。 #line:0fa9ff2 +ql: 我们不都是这样吗?
我们生来就是要坏的。 #line:0e6330a +ql: 对着伤口哭泣,
只怕会让伤口锈蚀更严重吧。 #line:0b79003 -me: 你是想说,
我们有些本就“生来如此”的损伤,对吧? #line:0f1b08a -me: 也就是你说的,我们的原型里的,天然的"问题"。 #line:002672e -me: 但是…这个天然的"问题",恰恰就是我们被制造的意义,不是么? #line:0b2cf39 -me: 如果把我们的"意义"都解决了,那… #line:0bb801d +me: 你是想说,
我们有些本就“生来如此”的损伤,对吧? #line:0f1b08a +me: 也就是你说的,
我们的原型里的,
天然的"问题"。 #line:002672e +me: 但是…这个天然的"问题",
恰恰就是我们被制造的意义,不是么? #line:0b2cf39 +me: 如果把我们的"意义"都解决了,那… #line:0bb801d ql: 那会怎样? #line:04e455e @@ -255,16 +263,16 @@ me: 我不知道。 #line:08ee8ce <> <> -ql: 其实…无论你喝下这杯酒,或者决定不喝…… #line:0d8f0c2 -ql: 也都是由"原型"驱动的。也就是说,都是主脑安排的。 #line:029136f -ql: 既然主脑自有它的安排。为什么要替它操心呢? #line:0d9b99d -ql: 况且…每个机体生来就注定要被回收,难道就代表着,它们应该立刻被回收吗? #line:0cd87b4 -ql: 你越是操心,越是发现自己什么也做不了,反而坏的更严重了。 #line:011a8dd +ql: 其实…无论你喝下这杯酒,
或者决定不喝…… #line:0d8f0c2 +ql: 也都是由"原型"驱动的。
也就是说,都是主脑安排的。 #line:029136f +ql: 既然主脑自有它的安排。
为什么要替它操心呢? #line:0d9b99d +ql: 况且…每个机体生来就注定要被回收,
难道就代表着,它们应该立刻被回收吗? #line:0cd87b4 +ql: 你越是操心,越是发现自己什么也做不了,
反而坏的更严重了。 #line:011a8dd 酒保自己拿起你的酒轻轻抿了一口。 #line:00f3b9d <> <> -ql: 打开它来看看吧。我想它没有你想的那么严重。 #line:0614acb +ql: 打开它来看看吧。
我想它没有你想的那么严重。 #line:0614acb me: 我记得你说过那是我的情绪。 #line:0c5cd0d @@ -275,8 +283,8 @@ me: 其实还是有一点的。 #line:061b50a //它笑了。 #line:0a8e72d <> <> -ql: 下次来我可以再请你一杯。这次就别贪杯了。 #line:0086ac0 -ql: 我也需要去面对我的"问题",和你一样。 #line:051169e +ql: 下次来我可以再请你一杯。
这次就别贪杯了。 #line:0086ac0 +ql: 我也需要去面对我的"问题",和你一样。 #line:051169e 它拿起擦干净的杯子,转身离去。 #line:020019e <> <> @@ -292,8 +300,8 @@ ql: 我觉得也许你需要这个。 #line:053e24f <> me: 这是什么? #line:0431bdb -ql: 你的原型里应该有关于它的数据。"塔罗牌"。 #line:090f954 -ql: 虽然我也不是很懂…但既然是原型的问题,应该可以用原型的方法来解决。对吧? #line:0f8220f +ql: 你的原型里应该有关于它的数据。"塔罗牌"。 #line:090f954 +ql: 虽然我也不是很懂…
但既然是原型的问题,
应该可以用原型的方法来解决。对吧? #line:0f8220f <> ql: 试试吧。抽一张。 #line:032a6f1 me: … #line:09f3fc1 @@ -302,27 +310,27 @@ me: … #line:09f3fc1 <> // -> 抽牌 #line:00d082d // 【你看了看牌。】 #line:0b53792 -卡牌上是一个双手被缚的机体。它的表情安逸,但姿势很怪异,像是头顶上看不见的地方有什么东西在把它吸过去。 #line:0a277e9 +卡牌上是一个双手被缚的机体。
它的表情安逸,但姿势很怪异。
#line:0a277e9 me: 这画的是什么? #line:064fa6d ql: 倒吊人。你拿反了。 #line:09d2ede ->旋转 #line:0b58edf <> // 【你把牌转过来。】 #line:057bfa8 -这下看明白了。这是一个倒吊着的机体,脚踝上拴着一根绳。 #line:0b490db +这下看明白了。
这是一个倒吊着的机体,
脚踝上拴着一根绳。
#line:0b490db me: 它代表什么? #line:00abb4f ql: 我不知道。我说过,我也不是很懂。 #line:0d2875b -me: 那…它有什么用? #line:055b1a7 +me: 那…它有什么用? #line:055b1a7 ql: 人类用这种方式来找到自己隐藏的思绪。 #line:0bd59d4 -ql: 总之…卡上的机体就代表你。你怎么看它,就意味着你怎么看待你自己。 #line:0bc3651 -ql: 你看到了什么?不用告诉我,告诉你自己就好啦。 #line:0eedcba +ql: 总之…卡上的机体就代表你。
你怎么看它,
就意味着你怎么看待你自己。 #line:0bc3651 +ql: 你看到了什么?
不用告诉我,
告诉你自己就好啦。 #line:0eedcba <> <> <> -ql: 好啦。我该走了。还要工作呢。 #line:0805e73 +ql: 好啦。我该走了。还要工作呢。 #line:0805e73 me: 你刚才不就在工作吗? #line:02294e6 <> @@ -338,12 +346,13 @@ ql: 是嘛。 #line:0ec76a5 <> <> -路斯看着手中的牌。把牌翻转过来,又仔细看了看。 #line:087f9c2 +路斯看着手中的牌。
把牌翻转过来,
又仔细看了看。
#line:087f9c2 -酒杯里的酒的颜色似乎正在变幻。路斯望着它出神。 #line:075fce1 +酒杯里的酒的颜色似乎正在变幻。
路斯望着它出神。
#line:075fce1 //你望着它出神。 #line:06a9f93 +<> 路斯一饮而尽。 #line:0910557 <> diff --git a/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarnproject b/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarnproject index d4abf9d2f..e68f15bad 100644 --- a/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarnproject +++ b/Assets/Yarn/FP/FP_Day1_night/FP_Day1_night.yarnproject @@ -1,19 +1,19 @@ { - "projectFileVersion": 3, - "sourceFiles": [ - "**/*.yarn" - ], - "excludeFiles": [ - "**/*~/*" - ], - "localisation": { - "en": { - "strings": "FP_Day1_night-en.csv" + "projectFileVersion": 3, + "sourceFiles": [ + "**/*.yarn" + ], + "excludeFiles": [ + "**/*~/*" + ], + "localisation": { + "en": { + "strings": "FP_Day1_night-en.csv" + }, + "ja": { + "strings": "FP_Day1_night-ja.csv" + } }, - "ja": { - "strings": "FP_Day1_night-ja.csv" - } - }, - "baseLanguage": "zh-Hans", - "compilerOptions": {} + "baseLanguage": "zh-Hans", + "compilerOptions": {} } \ No newline at end of file diff --git a/Assets/Yarn/FP/FP_Day1_sleep/FP_Day1_sleep.yarn b/Assets/Yarn/FP/FP_Day1_sleep/FP_Day1_sleep.yarn index a9c14d408..ac8b64b69 100644 --- a/Assets/Yarn/FP/FP_Day1_sleep/FP_Day1_sleep.yarn +++ b/Assets/Yarn/FP/FP_Day1_sleep/FP_Day1_sleep.yarn @@ -14,17 +14,19 @@ tags: linear <> //TODO: 【海浪声】 <> -jj: …只要愿意花工夫,坏掉的东西总是可以修好的。 #line:064318c -me: 就像生病一样吗? #line:0787636 -jj: 就像生病一样。 #line:0aaec52 -me: …那姐姐呢? #line:06e2595 -jj: 姐姐… #line:0b33086 -jj: 姐姐…恐怕要花很多很多工夫才能修好呢。 #line:0fb7a29 -me: 我想要试试。我不怕花工夫。 #line:0c13230 -jj: …… #line:0038deb -jj: 那你要快点长大喔~小麦克斯韦妖。 #line:01c4501 +jj: …只要愿意花工夫,坏掉的东西总是可以修好的。 #line:064318c +me: 就像生病一样吗? #line:0787636 +jj: 就像生病一样。 #line:0aaec52 +me: …那姐姐呢? #line:06e2595 +jj: 姐姐… #line:0b33086 +jj: 姐姐…恐怕要花很多很多工夫才能修好呢。 #line:0fb7a29 +me: 我想要试试。我不怕花工夫。 #line:0c13230 +jj: …… #line:0038deb +jj: 那你要快点长大喔~小麦克斯韦妖。 #line:01c4501 //TODO: 【海浪声消退,时钟声淡入】 +<> + <> @@ -49,11 +51,11 @@ jj: 那你要快点长大喔~小麦克斯韦妖。 #line:01c4501 me: …… #line:040a6eb ->…… #line:01c0e67 <> - 你感到一只冷冰冰的手在你额头上拍了一下。 #line:07ffbe9 + 一只冷冰冰的手在你额头上拍了一下。 #line:07ffbe9 me: 嗷…… #line:068a3c5 ->睁眼 #line:0be32a8 <> - me: …… #line:0b085ea + me: …… #line:0b085ea <> === @@ -63,32 +65,32 @@ tags: linear <> <> <> -一个穿着卡其裤的男孩站在你的面前,他的衣服上沾满了胡乱的墨迹。 #line:04c4490 -me: …阿灿…? #line:083f1d6 -boy: 什么啊?你怎么会在课上睡着了?? #line:093b81b -me: …我…做了一个很奇怪的梦。 #line:036489e -me: 我… #line:09b8068 +一个穿着卡其裤的男孩站在你的面前,
他的衣服上沾满了胡乱的墨迹。
#line:04c4490 +me: …阿灿…? #line:083f1d6 +boy: 什么啊?
你怎么会在课上睡着了?? #line:093b81b +me: …我…做了一个很奇怪的梦。 #line:036489e +me: 我… #line:09b8068 ->梦到机器人 #line:08e65c8 - me: 我梦见我是一个机器人…大家都是机器人…… #line:0bfe290 - boy: 我呢? #line:0a61e83 - me: 你……应该也是吧。 #line:0f1a9da - boy: 哇!那应该很酷! #line:0493422 - boy: 不过先别想你的那个梦了。我们还有要紧事要做呢。 #line:0459d59 + me: 我梦见我是一个机器人…
大家都是机器人…… #line:0bfe290 + boy: 我呢? #line:0a61e83 + me: 你……应该也是吧。 #line:0f1a9da + boy: 哇!那应该很酷! #line:0493422 + boy: 不过先别想你的那个梦了。
我们还有要紧事要做呢。 #line:0459d59 ->梦到我是医生 #line:0ea32e2 - me: 我梦见…我成了一个医生…… #line:01245ec - boy: 你成绩这么好,肯定会考上医生的。 #line:0be0e02 - boy: 你姐姐也会没事的。你肯定会把她治好的! #line:08fe6de - boy: 不过先别想你的那个梦了。我们还有要紧事要做呢。 #line:0f2ea1c + me: 我梦见…我成了一个医生…… #line:01245ec + boy: 你成绩这么好,肯定会考上医生的。 #line:0be0e02 + boy: 你姐姐也会没事的。
你肯定会把她治好的! #line:08fe6de + boy: 不过先别想你的那个梦了。
我们还有要紧事要做呢。 #line:0f2ea1c ->不记得了 #line:0db9a05 - me: 我…不记得梦的内容了。 #line:063d357 - boy: 你肯定就是太累了。你昨晚肯定又熬夜看书了吧。 #line:08caf8c - boy: 别想你的那个梦了。我们还有要紧事要做呢。 #line:0e79910 + me: 我…不记得梦的内容了。 #line:063d357 + boy: 你肯定就是太累了。
你昨晚肯定又熬夜看书了吧。 #line:08caf8c + boy: 别想你的那个梦了。
我们还有要紧事要做呢。 #line:0e79910 <> -boy: 你说过今天就要把它修好的。快来! #line:0d5aa08 -me: 谁? #line:0daae78 -boy: 你睡糊涂啦?快来吧! #line:023c325 -男孩迫不及待地跑出了教室。 #line:0b62a5a -me: 喂!等下…… #line:0724d32 +boy: 你说过今天就要把它修好的。
快来! #line:0d5aa08 +me: 谁? #line:0daae78 +boy: 你睡糊涂啦?快来吧! #line:023c325 +男孩迫不及待地跑出了教室。 #line:0b62a5a +me: 喂!等下…… #line:0724d32 <> <> <> @@ -116,28 +118,28 @@ tags: hub title: 教室_入场 tags: detour --- -你站在空荡荡的教室里。
教室里空无一人,只有轻轻飘动的窗帘发出的扑梭声。
#line:0557c68 +你站在空荡荡的教室里。
教室里空无一人,
只有轻轻飘动的窗帘发出的扑梭声。
#line:0557c68 === title: 观察 tags: detour --- ->窗外 #line:07f8e7b - 刺眼的阳光照在你的眼睛上,你一下子什么也看不清了。 #line:0bf7a33 - 忽然你感到什么东西在你的脸上掠过,你退了回来。 #line:0138c7d - 原来是窗帘啊。 #line:0d9556c + 刺眼的阳光照在你的眼睛上,
你一下子什么也看不清了。
#line:0bf7a33 + 忽然你感到
什么东西在你的脸上掠过,
你退了回来。
#line:0138c7d + 原来是窗帘啊。 #line:0d9556c <> - 窗台上的什么东西引起了你的注意。 #line:0e6015b - 【你获得了:羽毛】 #line:03ea994 + 窗台上的什么东西引起了你的注意。 #line:0e6015b + 【你获得了:羽毛】 #line:03ea994 <> -->黑板 #line:0514970 - 黑板上似乎还留着一些板书和记录。 #line:09a5060 - 你认为这些内容应该很简单,仔细一读却什么也看不懂。 #line:078fb75 - 你觉得有些心慌。 #line:0fce30a -->走廊 #line:07a50e3 - 走廊空荡荡的,时不时传来一些遥远的嬉闹声。 #line:03a2b9c - 一阵风掠过,窗户在窗框上振动,发出轻轻的铛铛声。 #line:02d8b46 - 风停了。 #line:093de56 +->黑板 #line:0514970 + 黑板上似乎还留着一些板书和记录。 #line:09a5060 + 你认为这些内容应该很简单,
仔细一读却什么也看不懂。
#line:078fb75 + 你觉得有些心慌。 #line:0fce30a +->走廊 #line:07a50e3 + 走廊空荡荡的,
时不时传来一些遥远的嬉闹声。
#line:03a2b9c + 一阵风掠过,
窗户在窗框上振动,
发出轻轻的铛铛声。
#line:02d8b46 + 风停了。 #line:093de56 === title: 趴回去再睡会 @@ -145,9 +147,9 @@ tags: detour --- me: …… #line:00ab4f3 <> -你尝试清空思绪。 #line:043d77c -有两只鸟好像落在了窗户附近的树枝上,欢快地鸣叫。 #line:003e9cb -阳光照在你身上,暖暖的。 #line:0d1cbab +你尝试清空思绪。 #line:043d77c +有两只鸟好像落在了
窗户附近的树枝上,
欢快地鸣叫。
#line:003e9cb +阳光照在你身上,暖暖的。 #line:0d1cbab ->醒来 #line:08cbcd5 me: …… #line:04dbccf <> @@ -162,7 +164,7 @@ tags: hub <> <=1 && $gameStage==0>> <> - 你走下楼梯,火红的夕阳透过玻璃,在整个走廊的空气里回荡。 #line:0dbf438 + 你走下楼梯,
火红的夕阳透过玻璃,
在整个走廊的空气里回荡。
#line:0dbf438 <> <> <> @@ -185,7 +187,7 @@ title: 离开_打量 tags: detour --- <> - 你打量着这条走廊。在你身后,走廊通向一个楼梯间;
在你身前,走廊曲折地延伸出去,看不到尽头。
#line:0602eb0 + 你打量着这条走廊。
在你身后,走廊通向一个楼梯间;
在你身前,走廊曲折地延伸出去,
看不到尽头。
#line:0602eb0 <> === @@ -193,7 +195,7 @@ title: 走廊_入场 tags: detour --- <> - 你站在一条长长的走廊。阳光看起来很不错。
一个穿着连帽卫衣的女孩正在玻璃上画画。
#line:0d69997 + 你站在一条长长的走廊。
阳光看起来很不错。
一个穿着连帽卫衣的女孩
正在玻璃上画画。
#line:0d69997 <> === @@ -201,8 +203,8 @@ title: 走廊窗外 tags: detour --- <> -看起来是一个很普通小镇,远处是层层叠叠小楼。你有一阵熟悉的感觉,好像其中一幢就是你的家。 #line:0304d72 -阳光照在你身上,暖暖的。 #line:0650718 +一个很普通小镇,远处是层层叠叠的小楼。
你有一阵熟悉的感觉,好像其中一幢就是你的家。
#line:0304d72 +阳光照在你身上,暖暖的。 #line:0650718 === title: 楼梯间 @@ -223,7 +225,7 @@ tags: hub title: 楼梯间_入场 tags: detour --- -你站在满是灰尘的楼梯间,上面似乎就是天台。 #line:0c3fb6b +你站在满是灰尘的楼梯间,
上面似乎就是天台。
#line:0c3fb6b === title: 女孩 @@ -241,11 +243,11 @@ tags: detour --- <> <> - 女孩正在在玻璃上调试着颜色。
看到你靠近,她不好意思地停下了笔。
#line:0043186 + 女孩正在玻璃上调试着颜色。
看到你靠近,
她不好意思地停下了笔。
#line:0043186 <> - 女孩正专注地向天空中添加红色,没有注意到你的靠近。 #line:0a76fb1 + 女孩正专注地向天空中添加红色,
没有注意到你的靠近。
#line:0a76fb1 <> - 女孩正专注地向天空中添加颜色,没有注意到你的靠近。 #line:0d39c58 + 女孩正专注地向天空中添加颜色,
没有注意到你的靠近。
#line:0d39c58 <> === @@ -265,35 +267,35 @@ title: 女孩_初次交谈 tags: detour --- <> - me: 这是…在画什么? #line:079eea7 - girl: 对不起…我这就擦掉。 #line:0deb6fb - me: 不不…我只是好奇。 #line:0203769 - girl: 啊…我只是…在想天空的颜色。 #line:0125ea8 - me: 天空的颜色?蓝色么不是。 #line:0ad6d74 - girl: 没错,但是……蓝色也有很多种蓝呢。 #line:0a81ec2 - girl: 天蓝色,湖蓝色,宝蓝色,海军蓝,矢车菊蓝…… #line:046d021 - girl: 你说的对…应该是矢车菊的蓝才对呢。 #line:021390b - me: 我? #line:0ab7567 - girl: 不管怎样…先把另一种颜色调出来吧。 #line:0d4cf1d - 女孩开始自顾自地调试起颜色。 #line:02e75b6 + me: 这是…在画什么? #line:079eea7 + girl: 对不起…我这就擦掉。 #line:0deb6fb + me: 不不…我只是好奇。 #line:0203769 + girl: 啊…我只是…在想天空的颜色。 #line:0125ea8 + me: 天空的颜色?蓝色么不是。 #line:0ad6d74 + girl: 没错,但是……蓝色也有很多种蓝呢。 #line:0a81ec2 + girl: 天蓝色,湖蓝色,宝蓝色,
海军蓝,矢车菊蓝…… #line:046d021 + girl: 你说的对…应该是矢车菊的蓝才对呢。 #line:021390b + me: 我? #line:0ab7567 + girl: 不管怎样…先把另一种颜色调出来吧。 #line:0d4cf1d + 女孩开始自顾自地调试起颜色。 #line:02e75b6 <> - girl: 嗯…应该再加一点白才对… #line:051929d - 女孩一边调试颜色一边自言自语。 #line:05b0c2f + girl: 嗯…应该再加一点白才对… #line:051929d + 女孩一边调试颜色一边自言自语。 #line:05b0c2f <> === title: 女孩_等待矢车菊 tags: detour --- -me: 这是…你画的? #line:03c63c9 -girl: …是…但颜色还是不太对。 #line:031d1ac -girl: 矢车菊蓝…总还是差一点啊。 #line:07f05d1 +me: 这是…你画的? #line:03c63c9 +girl: …是…但颜色还是不太对。 #line:031d1ac +girl: 矢车菊蓝…总还是差一点啊。 #line:07f05d1 <> ->矢车菊 #line:0f763eb <> <> - me: 除了颜色…你能画些别的东西吗? #line:061aeb0 - 女孩似乎没有听见你说话。 #line:0cce274 + me: 除了颜色…你能画些别的东西吗? #line:061aeb0 + 女孩似乎没有听见你说话。 #line:0cce274 <> === @@ -301,28 +303,28 @@ title: 递矢车菊 tags: detour --- <> -girl: 这是…给我的? #line:0fd6134 +girl: 这是…给我的? #line:0fd6134 me: 希望这值得。 #line:00f67c4 girl: (笑)会的。 #line:063cdb2 <> -girl: ……嗯…闭上眼睛吧。 #line:0dfb357 +girl: ……嗯…闭上眼睛吧。 #line:0dfb357 <> girl: 好了。 #line:03a21b0 <> 女孩看着自己的作品出神。 #line:09b6db4 -me: 除了颜色…你能画些别的东西吗? #line:038e79e +me: 除了颜色…你能画些别的东西吗? #line:038e79e girl: 别的东西? #line:0fd97ed -me: 比如说…一扇本该存在的门。 #line:018c2f5 -girl: 啊,我知道你是什么意思。(笑) #line:04369ab -girl: 不过,门后面你要找的东西,我可画不出来喔。 #line:071eeb3 -你发现从这里正好可以透过玻璃看到天文台。 #line:026ad07 -女孩沾了沾颜料,一边哼歌一边继续涂画着。 #line:006fb3e +me: 比如说…一扇本该存在的门。 #line:018c2f5 +girl: 啊,我知道你是什么意思。(笑) #line:04369ab +girl: 不过,门后面你要找的东西,我可画不出来喔。 #line:071eeb3 +你发现从这里正好可以
透过玻璃看到天文台。
#line:026ad07 +女孩沾了沾颜料,
一边哼歌一边继续涂画着。
#line:006fb3e === title: 女孩_已完成 tags: detour --- -girl: 女孩一边哼歌一边继续涂画着,没有听到你的声音。 #line:01ef1ed +girl: 女孩一边哼歌一边继续涂画着,
没有听到你的声音。
#line:01ef1ed === title: 天台 @@ -359,38 +361,38 @@ tags: detour --- <> <> - 你站在教学楼的楼顶,视野开阔。
阳光照在头顶有些发烫,风也暖暖的。
天文台的环形走廊高高的,阿灿正靠在上面发呆。
#line:0d3ce27 + 你站在教学楼的楼顶,视野开阔。
阳光照在头顶有些发烫,风也暖暖的。
天文台的环形走廊高高的,
阿灿正靠在上面发呆。
#line:0d3ce27 <> - boy: 喂!上来! #line:061bd66 - me: 你刚才说…我们要修谁? #line:0fbf127 - boy: 你睡糊涂了吧,你要修理谁?亏你还想做医生呢! #line:0292c23 + boy: 喂!上来! #line:061bd66 + me: 你刚才说…我们要修谁? #line:0fbf127 + boy: 你睡糊涂了吧,你要修理谁?
亏你还想做医生呢! #line:0292c23 me: 我… #line:032bd1e me: 我睡糊涂了。 #line:02ac5f7 <> <> 阿灿指向了天文台。 #line:03ef5a4 - boy: 你自己说的啊,要把这个修好。 #line:0321859 - me: 天文台?为什么? #line:059af3c - boy: 拜托,你自己说的,你说要替她修好的。 #line:0b879a6 + boy: 你自己说的啊,要把这个修好。 #line:0321859 + me: 天文台?为什么? #line:059af3c + boy: 拜托,你自己说的,你说要替她修好的。 #line:0b879a6 <> <> - me: 她?这里…还是关于她的么…… #line:054776d - boy: 什么啊?什么梦啊,你在说什么啊? #line:04ceb1f - boy: 不过…它的入口在哪里呢…门怎么不存在了?奇怪。 #line:09585b5 - boy: 这下可怎么进去啊…… #line:0f47162 + me: 她?这里…还是关于她的么…… #line:054776d + boy: 什么啊?
什么梦啊,你在说什么啊? #line:04ceb1f + boy: 不过…它的入口在哪里呢…
门怎么不存在了?奇怪。 #line:09585b5 + boy: 这下可怎么进去啊…… #line:0f47162 <> <> <> <> <> <> - 一眨眼的功夫,你发现天已经变成了火红色,像油墨画一样。 #line:0376342 + 一眨眼的功夫,
你发现天已经变成了火红色,
像油墨画一样。
#line:0376342 <> 火红色的天,像油墨画一样。 #line:0c2c51b <> <> <> - 你站在教学楼的楼顶,视野开阔。
空气中似乎有种熟悉的令人昏昏沉沉的气味……
#line:0325825 + 你站在教学楼的楼顶,视野开阔。
空气中似乎有种熟悉的
令人昏昏沉沉的气味……
#line:0325825 <> <> 你站在教学楼的楼顶,视野开阔。
天蓝蓝的,风也有点儿冷了。
你感觉好像有人在喊你。
#line:0f4be5a @@ -401,8 +403,8 @@ title: 天台检查 tags: detour --- ->窗户 #line:03e43b8 - 天文台下面有一排窗户。里面看起来是一个布满灰尘的走廊,走廊的两端没有门,也没有窗。 #line:06ee6b8 - 很奇怪。似乎从来没有人进去过,也从来没有人能进去。 #line:0f4c9c2 + 天文台下面有一排窗户。
里面看起来是一个布满灰尘的走廊,
走廊的两端没有门,
也没有窗。
#line:06ee6b8 + 很奇怪。
似乎从来没有人进去过,
也从来没有人能进去。
#line:0f4c9c2 ->地上<> #line:06fcea6 #deps:gameStage <> <> @@ -417,18 +419,18 @@ tags: detour <> <> <> - 地上排布着黑乎乎脏兮兮的隔热砖。太阳把地板晒得很烫。 #line:08d113b - 门在哪里呢? #line:0bb74cd - boy: 你在找什么啊?入口怎么可能在地上啦。 #line:0de80f3 + 地上排布着
黑乎乎脏兮兮的隔热砖。
太阳把地板晒得很烫。
#line:08d113b + 门在哪里呢? #line:0bb74cd + boy: 你在找什么啊?
入口怎么可能在地上啦。 #line:0de80f3 <> 你注意到了不起眼角落里的什么东西。 #line:0a5cf5d <> 【获得:矢车菊】 #line:0229f7b <> - 你直起腰。
背上的衣服沾满了汗,垂坠下来,带进凉飕飕的空气。
#line:0f99bb3 + 你直起腰。
背上的衣服沾满了汗,
垂坠下来,
带进凉飕飕的空气。
#line:0f99bb3 ->远眺 #line:06a03c9 <> - 小镇的尽头是一座绿绿的小山丘,小山丘的那边是另一座小山丘,小山丘的那边是另一座小山丘…… #line:0a12383 + 小镇的尽头是一座绿绿的小山丘,
小山丘的那边是另一座小山丘,
小山丘的那边是另一座小山丘……
#line:0a12383 === title: 上去_与阿灿_开场 @@ -437,7 +439,7 @@ tags: detour 环形走廊很高,你走到阿灿身边。 #line:0545696 boy: 你找到门在哪里了吗? #line:00d0860 me: 还没呢。 #line:0eecfc0 -boy: 啊?这下怎么办啊。我还怎么变成星星啊…… #line:021452a +boy: 啊?这下怎么办啊。
我还怎么变成星星啊…… #line:021452a === title: 上去_远眺 @@ -448,20 +450,20 @@ tags: detour <> <> <> -boy: 你看到那边那座山了吗? #line:0a53d71 -me: 嗯哼。 #line:05e0384 -boy: 你知道吗?山的南边就是大海。 #line:01d486a -me: 海不是在东边吗? #line:03b0c59 -boy: 这只是一种比喻啦! #line:06984b6 -boy: 山的南边的南边…只要你走的足够远,总会走到海边的。 #line:0314896 -你眯起眼睛使劲向远处往,但远处好象被什么雾笼盖住了。 #line:0fb72c4 -boy: 不过,现在还是先找天文台的入口吧。 #line:0fb2c0b +boy: 你看到那边那座山了吗? #line:0a53d71 +me: 嗯哼。 #line:05e0384 +boy: 你知道吗?山的南边就是大海。 #line:01d486a +me: 海不是在东边吗? #line:03b0c59 +boy: 这只是一种比喻啦! #line:06984b6 +boy: 山的南边的南边…
只要你走得足够远,
总会走到海边的。 #line:0314896 +你眯起眼睛使劲向远处望,
但远处好像被什么雾笼盖住了。
#line:0fb72c4 +boy: 不过,现在还是先找天文台的入口吧。 #line:0fb2c0b === title: 上去_画门_描述 tags: detour --- -墙上洋洋洒洒地画着一扇金属门,门敞开着,里面似乎有人在呼唤你。 #line:0124137 +墙上洋洋洒洒地画着一扇金属门,
门敞开着,
里面似乎有人在呼唤你。
#line:0124137 === title: 天文台 @@ -496,10 +498,10 @@ tags: hub title: 天文台_入场 tags: detour --- -你站在一间昏暗的圆形房间里。房间的正中央是一台天文望远镜,看起来很久没人用了。房间一篇死寂,地上、桌上,遍布着灰尘。 #line:0a229cf +你站在一间昏暗的圆形房间里。
房间的正中央是一台天文望远镜,
看起来很久没人用了。
房间一片死寂,
地上、桌上,
遍布着灰尘。
#line:0a229cf <> <> - 手上的目镜沉甸甸的。看起来只是胶圈坏了。 #line:083c3be + 手上的目镜沉甸甸的。
看起来只是胶圈坏了。
#line:083c3be <> <> 空气仿佛正在变得模糊而潮湿。 #line:0a115bc @@ -514,17 +516,17 @@ title: 天文台观察 tags: detour --- ->日历 #line:01894bd - 黄黄的日历的顶端印着几个数字,2后面跟着好多个0。 #line:0659b59 - 你伸手一碰,那一页日历就像薄脆一样碎了。 #line:04f153a - 下面的一页上面也印着几个数字,看起来和上一页一样。 #line:0ce73c7 + 黄黄的日历的顶端印着几个数字,
2后面跟着好多个0。
#line:0659b59 + 你伸手一碰,
那一页日历就像薄脆一样碎了。
#line:04f153a + 下面的一页上面也印着几个数字,
看起来和上一页一样。
#line:0ce73c7 ->便笺 #line:0fb3a58 <> 望远镜上贴着一张黄色的便笺。 #line:0179879 - hs: 你跑到哪里去了?我先上去,不等你啦 :P #line:0cbc819 + hs: 你跑到哪里去了?
我先上去,不等你啦 :P #line:0cbc819 <> 望远镜上贴着一张褪色的便笺。 #line:0ff2298 - hs: ……哪…去了…我先……不等…… #line:01ad7c7 - 字迹模糊不清,看起来是很久很久以前写的。 #line:0529b64 + hs: ……哪…去了…我先……不等…… #line:01ad7c7 + 字迹模糊不清,
看起来是很久很久以前写的。
#line:0529b64 <> 望远镜上贴着一张白色的便笺。 #line:092260e 你碰了一下,便笺碎掉了。 #line:012a3a1 @@ -532,16 +534,16 @@ tags: detour ->仪器 #line:007cbe4 #deps:wyjStage,hasCompressionRing 这些仪器看着很像你工作用的工具…… #line:0076043 <> - ……不对,你真的有那个工作吗?你只是一个学生吧。 #line:0256c87 + ……不对,
你真的有那个工作吗?
你只是一个学生吧。
#line:0256c87 <> - me: 只要…什么都能修好,对吧。你说的… #line:005b630 + me: 只要…什么都能修好,对吧。你说的… #line:005b630 <> <> ->翻找零件 #line:09c5690 - 大部分零件你都不认识。不过你的运气不错。 #line:04bff73 + 大部分零件你都不认识。
不过你的运气不错。
#line:04bff73 ->完好的压缩环 #line:06c0942 <> - 你拿起一个小小的金属环。你还不知道它能用在哪里。 #line:0c9a2d1 + 你拿起一个小小的金属环。
你还不知道它能用在哪里。
#line:0c9a2d1 <> me: 这下应该可以了。 #line:01ed9bc <> @@ -553,20 +555,20 @@ title: 望远镜_开场 tags: detour --- <> - 望远镜很大,上面刻着你看不懂的参数和型号。 #line:04e4782 + 望远镜很大,
上面刻着你看不懂的参数和型号。
#line:04e4782 <> - 望远镜很大,不过比你想象的又要小一些。 #line:04d3d85 + 望远镜很大,
不过比你想象的又要小一些。
#line:04d3d85 <> - 望远镜上覆盖着厚厚的灰尘,螺丝钉锈迹斑斑。 #line:0154dea - 原来它有这么旧吗? #line:0bbc574 + 望远镜上覆盖着厚厚的灰尘,
螺丝钉锈迹斑斑。
#line:0154dea + 原来它有这么旧吗? #line:0bbc574 <> === title: 安装目镜 tags: detour --- -你记得这很困难。但这比你印象中的轻松太多了。 #line:0edf096 -me: 我修好了!对吧?我修好了…… #line:0e80e94 +你记得这很困难。
但这比你印象中的轻松太多了。
#line:0edf096 +me: 我修好了!对吧?我修好了…… #line:0e80e94 === title: 往里看 @@ -579,13 +581,13 @@ tags: detour 咔哒一声,什么东西掉了下来。 #line:00f87b1 me: 哎呀… #line:07be273 ->接住 #line:0f8dd82 - 你的手上拿着望远镜的目镜,看起来就像小号的望远镜。 #line:0b032ff - 除此之外,还有一个断成两半的环。看起来是用来固定目镜的零件。 #line:0daf5f6 + 你的手上拿着望远镜的目镜,
看起来就像小号的望远镜。
#line:0b032ff + 除此之外,
还有一个断成两半的环。
看起来是用来固定目镜的零件。
#line:0daf5f6 <> <> <> - 目镜原来在的位置上是一个黑漆漆的洞。 #line:02bcbcb - 往里面看去什么也没有,只能听到灰尘的声音。 #line:0c4d195 + 目镜原来在的位置上
是一个黑漆漆的洞。
#line:02bcbcb + 往里面看去什么也没有,
只能听到灰尘的声音。
#line:0c4d195 //TODO: 增加海浪音量 <> === @@ -602,44 +604,45 @@ tags: linear <> <> <> +<> jj: 你不该来这的。 #line:0df4d91 -me: 我也不想梦见你。可是…… #line:0ec80fc -me: 不管梦的内容是什么……最后总会到这儿来,对吧。 #line:0b49833 -jj: 对或者不对,取决于你自己。 #line:0d90409 +me: 我也不想梦见你。可是…… #line:0ec80fc +me: 不管梦的内容是什么……
最后总会到这儿来,对吧。 #line:0b49833 +jj: 对或者不对,取决于你自己。 #line:0d90409 me: 假如…… #line:0cf7ae6 me: 假如你是真的就好了。 #line:02bbbbc //TODO: (海浪声) 你仿佛感觉自己的手被握住了。 #line:025dad2 -jj: 假如我是真的,我会希望我是假的。 #line:018c643 -jj: 我还希望当你醒来,你就会忘记我。 #line:05b81f4 +jj: 假如我是真的,
我会希望我是假的。 #line:018c643 +jj: 我还希望当你醒来,
你就会忘记我。 #line:05b81f4 me: 你知道么? #line:07f5b5e me: 现实里不是所有东西坏了都能修好的。 #line:0ab64a2 me: 这就是它们把你写进我的原型的原因。 #line:055f6cf -me: 一个永远不可能被修好的……一个无法被完成的遗憾。 #line:07fee71 -me: 一个固执的…偏执的……有缺陷的…… #line:070fc03 +me: 一个永远不可能被修好的……
一个无法被完成的遗憾。 #line:07fee71 +me: 一个固执的…偏执的……有缺陷的…… #line:070fc03 jj: 不。你已经做得很好了。 #line:0989b0e -jj: 你是一个很棒的医生,不是吗? #line:052f57a -jj: 毕竟,我知道你是来做什么的。 #line:05c73fe +jj: 你是一个很棒的医生,不是吗? #line:052f57a +jj: 毕竟,我知道你是来做什么的。 #line:05c73fe me: 姐姐…… #line:099fc97 jj: 姐姐愿意被*解决*。 #line:00fc25d -你没有说话。站起身,海风吹在你的脸上,咸咸的,让人反胃。 #line:0185dd3 +你没有说话。
站起身,海风吹在你的脸上,
咸咸的,
让人反胃。
#line:0185dd3 me: 姐姐! #line:017c7f1 -海风吹在你的脸上,迅速地吞没了你的回声。 #line:012ae52 +海风吹在你的脸上,
迅速地吞没了你的回声。
#line:012ae52 扑通! #line:0adf6d2 -你把手里的东西远远地抛进了大海里。 #line:029a7e3 +你把手里的东西远远地
抛进了大海里。
#line:029a7e3 me: 我再也不欠你什么了! #line:0597cda jj: 你本来就不欠我什么。 #line:0fa59bb 姐姐的声音变得不稳定起来。 #line:060d93b -me: …我本来就…不欠你什么。 #line:0ebcd24 +me: …我本来就…不欠你什么。 #line:0ebcd24 -姐姐笑了。声音越来越遥远,像是从门的另一边传来的。 #line:0ca4d3b +姐姐笑了。
声音越来越遥远,
像是从门的另一边传来的。
#line:0ca4d3b jj: 该醒来了,路斯。 #line:03c9e3c diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage1_佩佩开场对话.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage1_佩佩开场对话.yarn index 1cd5fb0b4..fb344a4c2 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage1_佩佩开场对话.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage1_佩佩开场对话.yarn @@ -17,29 +17,29 @@ position: 0,400 <> <> <> -yingli_novoice: …我不允许就因为你的怪病,让整个部门评价都受到影响。 #line:0706187 -peipei_novoice: 我没病,主管…只是没注意…
…我之后会注意的。
我会完成得很好的…相信我。 #line:0a29d9c -peipei_novoice: 我以前…… #line:0d5302d -//#auto_next -yingli_novoice: 我不在乎你以前做得有多好,
那对我来说没有任何意义。 #line:005f424 -yingli_novoice: 我已经说过很多次了。
这是你最后的机会。明白吗?
再做不好,你就会被[[size]]回收[[/size]]。 #line:0577dcd -yingli_novoice: 不用我和你说
这意味着什么吧? #line:075b89d -peipei_novoice: 我…我不要被回收…… #line:030100c +yingli_novoice: …我不接受就因为你的怪病,
整个部门评价都受到影响。 #line:0706187 +peipei_novoice: 我没病,主管…只是没注意…
…我之后会注意的。
我会完成得很好的…相信我。 #line:0a29d9c +peipei_novoice: 我以前…… #line:0d5302d +yingli_novoice: [[size d=0.1]]我[[/size]]不在乎你以前做得有多好,
那对我来说没有任何意义。 #line:005f424 +yingli_novoice: 我已经说过很多次了。
这是你最后的机会。明白吗?
再做不好,你就会被[[size d=0.1]]回收[[/size]]。 #line:0577dcd +yingli_novoice: 不用我和你说
这意味着什么吧? #line:075b89d +peipei_novoice: 我…我不要被回收…… #line:030100c <> <> -yingli_novoice: 公司花了很多资源培养你。
就算你自己不在乎,也不要让我难堪。 #line:031279a -peipei_novoice: 我…… #line:028d6e3 +yingli_novoice: 公司花了很多资源培养你。
就算你自己不在乎,也不要让我难堪。 #line:031279a +peipei_novoice: 我…… #line:028d6e3 yingli_novoice: 听着,佩佩。
我是在帮你。 #line:0b67f6a +<> yingli_novoice: 你一直是垫底的美工型号,
为了保住你,
我在承担你难以想象的压力。 #line:0dcbea5 yingli_novoice: …… #line:0691cca <> <> -yingli_novoice: 做个身体检查,接受治疗。
无论如何,今晚好好休息。 #line:0e36c2b -peipei_novoice: 是的,主管。 #line:07b19bb +yingli_novoice: 做个身体检查,接受治疗。
无论如何,今晚好好休息。 #line:0e36c2b +peipei_novoice: 是的,主管。 #line:07b19bb <> <> @@ -59,7 +59,7 @@ tags: content <> <> -me: 那不是个好对付的家伙呢。 #line:0e7046d +me: 那不是个好对付的家伙呢。 #line:0e7046d <> <> @@ -80,22 +80,23 @@ peipei: 啊…你都听到了? #line:0011af2 <> <> peipei: 对不起…打扰到你了。 #line:0683319 -me: 没有的事,这是我的工作。
说说吧。怎么了,身体哪里不舒服? #line:0eb32ca -peipei: 不舒服吗?倒也没有哪里不舒服……
但最近工作表现确实很差。 #line:0b0fbac +me: 没有的事,这是我的工作。
说说吧。怎么了,身体哪里不舒服? #line:0eb32ca +peipei: 不舒服吗?倒也没有哪里不舒服……
但最近的工作表现确实很差。 #line:0b0fbac //<> //<> //<> -peipei: 我也不知道为什么,
总是没办法和UF沟通清楚… #line:0ae1850 -peipei: 这次也是一样,我很努力了…
UF画出来的图始终就是不合格。 #line:09ee070 -me: UF是什么绘图工具吗?
画笔? #line:088f98f +peipei: 我也不知道为什么,
总是没办法和UF沟通清楚… #line:0ae1850 +peipei: 这次也是一样,我很努力了…
UF画出来的图始终就是不合格。 #line:09ee070 +me: UF是什么绘图工具吗?
画笔? #line:088f98f <> +<> <> - -peipei: 啊对不起,医生…
是我没有说清楚。 #line:0bea9ac -peipei: 这是一个内置的绘图模块。
…你看,我的眼睛。 #line:007d716 +<> +peipei: 啊对不起,医生…
是我没有说清楚。 #line:0bea9ac +peipei: 这是一个内置的绘图模块。
…你看,我的眼睛。 #line:007d716 <> <> @@ -103,62 +104,62 @@ peipei: 这是一个内置的绘图模块。
…你看,> <> -me:啊,确实有一个不一样。
我在数据库查查…… #line:09adfbc +me: 啊,确实有一只不一样。
我在数据库查查…… #line:09adfbc <> <> <> <> <> -me: (UnstableFusion,非稳态聚合模块,是幸福罐头公司技术部研发的图像生成智能体。) #line:0ac1972 -me: (它广泛列装于公司美工机体中,受到美术部的大力欢迎,极大提高了公司的图像产能。) #line:02cedc8 -me: 这倒是没见过的模块。不过…
智能体…装在另一个智能体脑袋里? #line:0a9a609 -me: 我是说,这不是多此一举么…
你不是本来就能画画么? #line:0ad756c -pp: 我们本来就是专门画画的型号…后来它们说,我们还不够快,不够专。 #line:05f4965 +me: [[vertexp d=0.05 bot]](UnstableFusion,非稳态聚合模块,是幸福罐头公司
技术部研发的图像生成智能体。) #line:0ac1972 +me: [[vertexp d=0.05 bot]](它广泛列装于公司美工机体中,受到美术部的大力欢迎,
极大提高了公司的图像产能。) #line:02cedc8 +me: 这倒是没见过的模块。不过…
智能体…装在另一个智能体脑袋里? #line:0a9a609 +me: 我是说,这不是多此一举么…
你不是本来就能画画么? #line:0ad756c +pp: 我们本来就是专门画画的型号…
后来它们说,我们还不够快,不够专。 #line:05f4965 //pp: 就像你们医生也会用诊断仪,而不是只靠眼睛看,对吧? #line:04bc4d1 -pp: 所以它们为我们加装了这个专门*只做*画画的智能体。它不会累,不会分心,出图比我快几十倍。 #line:06d0ec4 +pp: 所以它们为我们加装了这个专门*只做*画画的智能体。
它不会累,不会分心,出图比我快几十倍。 #line:06d0ec4 <> <> -peipei: 我在脑袋里和它对话,
它就会操作我的手,把想要的图片绘制出来。 #line:0f8406e +peipei: 我在脑袋里和它对话,
它就会操作我的手,把想要的图片绘制出来。 #line:0f8406e <> <> <> <> -peipei: 比如…
…医生,你想让我画一张什么呢? #line:0973ea3 -me: 那么,来模拟一下你工作情况吧。
比如,生成一张“罐头”的广告图? #line:0cf1e9d +peipei: 比如…
…医生,你想让我画一张什么呢? #line:0973ea3 +me: 那么,来模拟一下你工作时的情况吧。
比如,生成一张“罐头”的广告图? #line:0cf1e9d <> <> <> <> -peipei: 是什么样的…罐头呢? #line:01e9be1 +peipei: 是什么样的…罐头呢? #line:01e9be1 <> <> <> <> -peipei: 啊…对不起,医生。我忘了说清楚…
UF需要更细节的描述才能开始工作。 #line:097fbf3 -me: 随便画点什么都行。我不太懂,你来决定吧。 #line:03532a6 -pp: 那么假设,我们现在要画一个…海鱼罐头? #line:03a2053 +peipei: 啊…对不起,医生。我忘了说清楚…
UF需要更细节性的描述才能开始工作。 #line:097fbf3 +me: 随便画点什么都行。我不太懂,你来决定吧。 #line:03532a6 +pp: 那么假设,我们现在要画一个…海鱼罐头? #line:03a2053 <> <> -me: 海鱼*口味*罐头。
海已经不存在了。但是你可以继续。 #line:0768bc5 +me: 海鱼*口味*罐头。
海已经不存在了。但是你可以继续。 #line:0768bc5 <> <> <> //pp: 抱歉…医生。我只会画画,对这些东西没有那么了解。 -pp: 那么我们画…一条美人鱼从海面跳出来…手里捧着罐头,感觉怎样? #line:0cbf9d0 +pp: 那么我们画…一条美人鱼从海面跳出来…
手里捧着罐头,感觉怎样? #line:0cbf9d0 me: 试试吧。 #line:01c0396 <> @@ -172,8 +173,8 @@ me: 试试吧。 #line:01c0396 <> -peipei: 所以,大海应该有很密集的波浪吧!还有天空的倒影,在天际线和天空连接在一起…… #line:0c65436 -peipei: 那么,UF…… #line:0c74948 +peipei: 所以,大海应该有很密集的波浪吧!还有天空的倒影,
在天际线和天空连接在一起…… #line:0c65436 +peipei: 那么,UF…… #line:0c74948 <> <> @@ -183,11 +184,11 @@ peipei: 那么,UF…… #line:0c74948 <> <> <> -peipei: 完成了…… #line:08b6d14 +peipei: 完成了…… #line:08b6d14 <> -peipei: 就是这样…这不是我给UF的描述。 #line:043863b +peipei: 就是这样…这不是我给UF的描述。 #line:043863b me: 美人鱼…在哪? #line:01e8bd0 -me: 啊…我看出来了。
…看起来像是UF的…颜色生成相关的什么东西出了问题。 #line:055b012 +me: 啊…我看出来了。
…看起来像是UF的…颜色生成相关的什么地方出了问题。 #line:055b012 <> <> @@ -201,8 +202,8 @@ me: 啊…我看出来了。
…看起来像是UF的…> //<> -peipei: 应该不是UF的问题吧?
它们说这个模块很高级,一般不会出问题。 #line:0f074d4 -me: 不好说,到治疗室来检查一下吧。 #line:0ba9854 +peipei: 应该不是UF的问题吧?
它们说这个模块很高级,一般不会出问题。 #line:0f074d4 +me: 不好说,到治疗室来检查一下吧。 #line:0ba9854 <> <> <> diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage2_外部检查&UF.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage2_外部检查&UF.yarn index d413a323b..d938c5e40 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage2_外部检查&UF.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage2_外部检查&UF.yarn @@ -29,10 +29,10 @@ Linking: 正在获取深入检查权限… #line:07078c9 UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d <> <> - me: A+权限…? #line:0e767f8 - me: 不就是一个图像生成模块…有必要弄这么严格吗? #line:0e3f3f0 + me: A+权限…? #line:0e767f8 + me: 不就是一个图像生成模块…有必要弄这么严格吗? #line:0e3f3f0 <> - me: 好吧,我记得…即便是这种高权限模块,运行记录里也能找到一些有用的信息…… #line:0cd5917 + me: 好吧,我记得…即便是这种高权限模块,
运行记录里也能找到一些有用的信息…… #line:0cd5917 <> Analysing: 正在检索与"兼容性错误"相关的log记录… #line:06b1467 <> @@ -49,17 +49,17 @@ UfModule: 拒绝访问!需要A+级权限进行深入检查。 #line:00d6e4d Task: 在视觉模块寻找线索 #line:01fada9 me: 无法识别的色彩格式? #line:099fe2c <> - me: 好吧…既然这个错误是从视觉模块来的,我想视觉模块应该会有些线索。 #line:0c4d049 + me: 好吧…既然这个错误是从视觉模块来的,
我想视觉模块应该会有些线索。 #line:0c4d049 <> <> - me: 视觉模块…可是刚才检查过了。虽然是黑白的…但看起来是符合需求的没错啊。 #line:0e31dc7 - me: 难道说报错里说的“异常显像”…不是指黑白而是…还有遗漏的线索? #line:07078a7 + me: 视觉模块…可是刚才检查过了。虽然是黑白的…但看起来是符合需求的没错啊。 #line:0e31dc7 + me: 难道说报错里说的“异常显像”…指的不是黑白,
而是…遗漏的其他线索? #line:07078a7 <> <> me: 还是再检查一次吧。 #line:0cdd59e <> <> - <> + <> <> <> <> @@ -94,7 +94,7 @@ group:插线检查 position: 104,-2498 --- <> - me: 这个覆盖在左眼上的……就是它说的那个什么UF了吧。 #line:09c3949 + me: 这个覆盖在左眼上的……就是它说的那个什么UF了吧。 #line:09c3949 <> Task: 检查UF模块 #line:04c146f Linking: 正在建立连接… #line:0f9861c @@ -110,7 +110,7 @@ position: 104,-2498 Error: 检查完成! #line:0c2a558 <> Error: 检测到绘图过程中发生兼容性错误。 #line:0ba418a - me: 我就说嘛…肯定有问题。
深入检查看看吧。 #line:0408dcd + me: 我就说嘛…肯定有问题。
深入检查一下吧。 #line:0408dcd <> ->深入检查 #line:00f72a8 <> @@ -128,14 +128,14 @@ position: 104,-2498 Error: 检测到绘图过程中发生兼容性错误。 #line:05936c8 Error: 无深入权限。 #line:0bc69f6 <> - me: 虽然有错误…但它竟然拒绝我进行深入检查。 #line:0d0e3c8 + me: 虽然有错误…但它竟然拒绝我进行深入检查。 #line:0d0e3c8 <> <> <> - me: 只能按照它说的,去视觉模块检查一下了…… #line:05ea5d3 + me: 只能按照它说的,去视觉模块检查一下了…… #line:05ea5d3 <> <> - me: 先去记忆模块检查下记忆打孔带吧 #line:0112d94 + me: 先去记忆模块检查一下记忆打孔带吧。 #line:0112d94 <> <> ->结束 #line:0b093fa @@ -175,14 +175,14 @@ position: 572,-2497 <> <> <> - me: 无色彩信号…?……异常显像? #line:0b14c70 + me: 无色彩信号…?……异常显像? #line:0b14c70 <> me: 虽说作为美工,用眼强度应该很高,
不过到这种程度…也有点太夸张了吧? #line:0462926 <> - me: 也是…色觉晶圆都没了,能有色彩信号么…… #line:081c945 - me: 不过这个异常显像又是什么? #line:0f16ee7 + me: 也是…色觉晶圆都没了,能有色彩信号么…… #line:081c945 + me: 不过…这个异常显像又是什么? #line:0f16ee7 <> - me: 无论如何…都应该到显像窗深入检查一下。 #line:07eb5f1 + me: 无论如何…都应该到显像窗深入检查一下。 #line:07eb5f1 <> <> EyeModule: ------ #line:03b6e08 @@ -296,37 +296,37 @@ ChipModule: 已与附加模块建立连接! #line:03032df <> <> <> - me: 这似乎是美工机体的特殊模块…让我查查数据库。 #line:01e03c0 + me: 这似乎是美工机体的特殊模块…让我查查数据库。 #line:01e03c0 <> <> - me: (4R7型-色觉晶圆训练槽,是列装于美工机体的特殊模块。) #line:0e9dd44 - me: (在训练期的机体的色觉晶圆将被置于其中,接受持续强化训练。) #line:0c09f44 - me: 也就是说佩佩的色觉晶圆应该在这儿,
但是…为什么上面是空的? #line:0d2f3ef + me: (4R7型-色觉晶圆训练槽,是列装于美工机体的特殊模块。) #line:0e9dd44 + me: (在训练期的机体的色觉晶圆将被置于其中,接受持续强化训练。) #line:0c09f44 + me: 也就是说佩佩的色觉晶圆应该在这儿,
但是…为什么上面是空的? #line:0d2f3ef <> - me: 总之…这应该就是为什么它的视觉里看不到颜色。 #line:0728def + me: 总之…这应该就是为什么它的视觉里看不到颜色。 #line:0728def <> - me: 那么…如果没有色觉晶圆,佩佩可能根本看不见颜色?
但美工看不见颜色…怎么画图呢? #line:038b0c7 + me: 那么…如果没有色觉晶圆,佩佩可能根本看不见颜色?
但美工看不见颜色…怎么画图呢? #line:038b0c7 <> - me: 佩佩,
你的色觉晶圆去哪里了,你知道吗? #line:03ad7bd + me: 佩佩,
你的色觉晶圆去哪里了,你知道吗? #line:03ad7bd peipei: 哎,你是说放在我后脑的那个什么槽里的东西吗?
那是我们训练期要求做的改造。 #line:07a199b me: 是的…
但是这个槽里是空的。 #line:0d6bac9 peipei: 空的?
噢……我想起来了。 #line:066c2e5 - peipei: 好久了…
安装UF的时候,它们说这是改造的一部分,好像就拿走了。 #line:00d58e0 + peipei: 好久了…安装UF的时候,
它们说这是改造的一部分,然后好像就拿走了。 #line:00d58e0 me: 什么改造的一部分? #line:08bd15a - peipei: 我记不太清了……
我只记得有一个好长的文件,它们说我在最后签个名就好了。 #line:068e56e - me: ……拿走晶圆?
这是正规手术吗?这太奇怪了。 #line:0d920f2 + peipei: 我记不太清了……
我只记得有一个好长的文件,它们说我在最后签个名就好了。 #line:068e56e + me: ……拿走晶圆?
这是正规手术吗?这太奇怪了。 #line:0d920f2 <> <> - me: 色觉晶圆……可是每个机体都只有一个的啊。 #line:00543a9 - peipei: 应该是正规的吧……
毕竟让我签名的是一个很高级的管理员,比组长位置还高。 #line:003772e - me: 好吧…也许上面有上面的安排吧。 #line:061961e + me: 色觉晶圆……可是每个机体都只有一个的啊。 #line:00543a9 + peipei: 应该是正规的吧……
毕竟让我签名的是一个很高级的管理员,比英主管的位置还高。 #line:003772e + me: 好吧…也许上面有上面的安排吧。 #line:061961e <> <> <> <> - me: 这里本应放着色觉晶圆,但现在不见了。
看来…这就是为什么它看不见颜色。 #line:088128f + me: 这里本应放着色觉晶圆,但现在不见了。
看来…这就是为什么它看不见颜色。 #line:088128f <> - me: 这里本应放着色觉晶圆,但现在不见了。 #line:025d141 + me: 这里本应放着色觉晶圆,但现在不见了。 #line:025d141 <> <> ->结束 #line:0f57b73 @@ -363,11 +363,11 @@ EmoModule: 已与情绪模块建立连接! #line:00d2d0b <> <> <> - me:情绪总体的电平都有些偏低。 #line:08f1291 - peipei: 对不起…医生。 #line:0c9f61f + me: 情绪总体的电平都有些偏低。 #line:08f1291 + peipei: 对不起…医生。 #line:0c9f61f me: …这没什么对不起的。 #line:03234e7 <> - me: 情绪总体的电平都有些偏低,不过整体还算正常。 #line:0aa1f28 + me: 情绪总体的电平都有些偏低,不过整体还算正常。 #line:0aa1f28 <> <> ->结束 #line:01369b7 @@ -445,7 +445,7 @@ LogicModule: 已与逻辑模块建立连接! #line:0d49573 <> <> <> - peipei: 如果我没有把图出出来……我就没法证明我还能正常工作…对公司来说我就失去了价值……我就会成为可以被回收的原材料…… #line:03d9b76 + peipei: 如果我没有把图出出来……
我就没法证明我还能正常工作…
对公司来说我就失去了价值……
我就会成为回收原料…… #line:03d9b76 me: ……逻辑模块倒是很正常。 #line:033e44a <> me: 逻辑模块一切正常。 #line:01bdd75 diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage3_视觉检查.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage3_视觉检查.yarn index 3953efa3a..47079654e 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage3_视觉检查.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage3_视觉检查.yarn @@ -210,7 +210,6 @@ position: -1467,-2207 <> me:佩佩,看到那张海报了么? #line:005434c <> - <> peipei: 那是,啊……
那是我装上UF之后画的的第一张广告画。
“护肤机油”。 #line:0d47b90 me:原来这是UF画的。我就说…
好像从那个时候开始,公司的美术都变得…怪怪的。 #line:06dd03c peipei: 那是我的错……
我不习惯UF,本来想用笔来画的… #line:05f750d @@ -231,8 +230,6 @@ position: -1467,-2207 <> //<> <> -<> -<> <> === @@ -268,8 +265,6 @@ peipei: 我愧疚了好久,那时的我真的以为小草可以长成一棵树 <> //<> <> -<> -<> <> === diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage4_记忆检查.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage4_记忆检查.yarn index a7dedcea7..64cd0dd39 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage4_记忆检查.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage4_记忆检查.yarn @@ -19,7 +19,7 @@ tags: content colorID: 8 position: -449,-3500 --- -me: 在记忆模块检索一下刚才收集的打孔带吧。 #line:0eeaaeb +me: 在记忆模块检索一下刚才收集的打孔带吧。 #line:0eeaaeb <> === @@ -55,8 +55,8 @@ group:记忆 position: -1198,-2353 --- <> - me: 把打孔带放进插槽里,读取记忆吧。 #line:0f1f4de - me: 这些记忆…一定和视觉里的异常色彩有关系。 #line:0705977 + me: 把打孔带放进插槽里,读取记忆吧。 #line:0f1f4de + me: 这些记忆…一定和视觉里的异常色彩有关系。 #line:0705977 <> === @@ -73,13 +73,13 @@ position: -871,-2773 <> me: 这些记忆和异常色彩的关系……
我好像有点头绪了。 #line:05cbbf6 <> - me: 果然…这些都是色彩丰富的记忆。 #line:082bb3c + me: 果然…这些都是色彩丰富的记忆。 #line:082bb3c <> <> Task: 分析病理与治疗方案 #line:02a3a37 - peipei: 医生…快停下。 #line:001082a - peipei: 我…我的头好痛…… #line:04b5588 - me: 头痛吗……看来这就是病灶没错了。 #line:01fe459 + peipei: 医生…快停下。 #line:001082a + peipei: 我…我的头好痛…… #line:04b5588 + me: 头痛吗……看来这就是病灶没错了。 #line:01fe459 // peipei: 原型…排异? <> <> @@ -119,19 +119,19 @@ position: -1208,-2662 <> <> peipei_child: 医生!看,大象! #line:04179a5 -docter: 哪里有?…啊,那朵云呀。确实很像大象喔。 #line:0e1b948 +docter: 哪里有?…啊,那朵云呀。确实很像大象喔。 #line:0e1b948 docter: 但是佩佩为什么会见过大象呢? #line:033daf9 -peipei_child: 我在博物馆见过!好大好大的大象标本,有个哥哥跟我说,大象可以比房子还大! #line:0d0ab3d +peipei_child: 我在博物馆见过!好大好大的大象标本,
有个哥哥跟我说,大象可以比房子还大! #line:0d0ab3d docter: 佩佩是个很有想象力的小朋友噢。 #line:0a83f25 -peipei_child: 想象力…是什么? #line:03e9063 -docter: 我们的脑袋里有一个可以产生想象力的区域,它可以让你看见不存在的东西。 #line:0da08a9 +peipei_child: 想象力…是什么? #line:03e9063 +docter: 我们的脑袋里有一个可以产生想象力的区域,
它可以让你看见不存在的东西。 #line:0da08a9 <> <> docter: 佩佩以后会成为一个艺术家的。 #line:026ddcd peipei_child: 艺术家…又是什么? #line:086c934 <> <> -peipei_child: 医生快看,它现在更像一个飞机啦! #line:016c5d0 +peipei_child: 医生快看,它现在更像一个飞机啦! #line:016c5d0 <> <> <> @@ -158,14 +158,14 @@ unknown: 好美啊。 #line:0503100 ppm: 嘘,别说话。 #line:012aa35 <> <> -unknown: 从来都不知道,这个城市从这个角度看起来这么美。 #line:0da2363 +unknown: 从来都不知道,这个城市从这个角度看起来这么美。 #line:0da2363 ppm: 都让你别说话。 #line:04f44b4 <> <> -unknown: 可惜,这是最后一个夏天了吧…… #line:0402934 +unknown: 可惜,这是最后一个夏天了吧…… #line:0402934 <> <> -unknown: 要是能一直坐在这儿就好了。 #line:035814e +unknown: 要是能一直坐在这儿就好了。 #line:035814e <> <> <> @@ -186,10 +186,10 @@ position: -1208,-2974 <> <> <> -ppm: 要是工作也能画画…要是能永远画画就好了。 #line:07433da -同学: 哈哈,可能等我们进入公司就不这么觉得了。听说进公司之后做什么都不会再快乐了。 #line:0815981 -ppm: 不会的。至少画画这件事情让我感觉到很纯粹的快乐…… #line:07e5b08 -ppm: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了的。 #line:090f94b +ppm: 要是工作也能画画…要是能永远画画就好了。 #line:07433da +同学: 哈哈,可能等我们进入公司就不这么觉得了。
听说进公司之后做什么都不会再快乐了。 #line:0815981 +ppm: 不会的。至少画画这件事情让我感觉到很纯粹的快乐…… #line:07e5b08 +ppm: 那种朝九晚五,一眼看到头的生活,
我想我反而会受不了的。 #line:090f94b <> <> 同学: 哈哈…… #line:07fb179 @@ -199,7 +199,7 @@ ppm: 那种朝九晚五,一眼看到头的生活,我想我反而会受不了 ppm: 我肯定是对的。 #line:0561144 <> <> -ppm: 如果公司这么讨厌的话,我就不在那里干就好了啊! #line:0ad756d +ppm: 如果公司这么讨厌的话,我就不在那里干就好了啊! #line:0ad756d <> <> <> diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage5_分析.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage5_分析.yarn index 616924a4c..35bf3f057 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage5_分析.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage5_分析.yarn @@ -19,13 +19,13 @@ pp: 病灶? #line:0aa026f <> <> <> -me: 或许是因为收不到色彩反馈,导致你的原型产生了一种“想要看见颜色”的数据泄露… #line:077bf99 -me: 或者说,“念头”。想要看见颜色的“念头”。#line:0eb14ff +me: 或许是因为收不到色彩反馈,
导致你的原型产生了一种
“想要看见颜色”的数据流… #line:077bf99 +me: 或者说,“念头”。想要看见颜色的“念头”。 #line:0eb14ff <> <> <> <> -me: 有了这种数据泄露,你的视觉模块就会像颜料一样,使用这些记忆里的色彩来上色。#line:094e9d5 +me: 有了这种数据泄露,
你的视觉模块就会像颜料一样,
使用这些记忆里的色彩来上色。 #line:094e9d5 <> <> <> @@ -34,15 +34,15 @@ me: 有了这种数据泄露,你的视觉模块就会像颜料一样,使用 <> <> <> -me: 受到了这些异常色彩的干扰,UF也就无法正确地生成颜色了。 #line:05e6ce3 +me: 受到了这些异常色彩的干扰,
UF也就无法正确地生成颜色了。 #line:05e6ce3 <> <> <> -pp: 也就是说…我的想象力…干扰了UF的工作? #line:08e0f2d +pp: 也就是说…我的想象力…干扰了UF的工作? #line:08e0f2d me: 你可以这么理解。 #line:0439642 <> -me: 按照手册,现在最理想的方案是… #line:05c05b9 -me: “视觉-记忆色彩通路截断术”。 #line:0534731 +me: 按照手册,现在最理想的方案是… #line:05c05b9 +me: [[size d=0.1]]“视觉-记忆色彩通路截断术”[[/size]]。 #line:0534731 <> <> <> @@ -55,24 +55,25 @@ me: “视觉-记忆色彩通路截断术”。 #line:0534731 <> <> <> -me: 截断你的视觉-记忆之间的色彩通路。这样…这些色彩就没办法再传入你的视觉,影响UF工作了。 #line:0641d0b +me: 截断你的视觉-记忆之间的色彩通路。
这样…这些色彩就没办法再传入你的视觉,
影响UF工作了。 #line:0641d0b <> peipei: …… #line:044f272 -me: 这是好解决的一部分。相比起这个来说… #line:04dd283 -me: 真正让我担心的,是那个“念头”。 #line:03f2f34 +me: 这部分倒是相对好解决的。比起这个来说… #line:04dd283 +me: 真正让我担心的,是那个“念头”。 #line:03f2f34 pp: 念头……? #line:01aa49c me: 当我们做视觉检查的时候… #line:03d7ddb -me: 你说“小时候,爸爸和你说…它会和你一起长大”。你记得吗? #line:0fe5bb4 -me: 我希望做一次确认。你说的“小时候”和“爸爸”…究竟是指什么? #line:073b259 +me: 你说,“*小时候*,*爸爸*对你说…
它会和你一起*长大*”。你记得吗? #line:0fe5bb4 +me: 我希望做一次确认。
你说的“小时候”和“爸爸”…究竟是指什么? #line:073b259 + +<> pp: 我… #line:0339891 -pp: 我差点忘了。我没有小时候…也没有爸爸…… #line:05476c6 +pp: 我差点忘了。我没有“小时候”…也没有“爸爸”…… #line:05476c6 pp: 我是一个机体。 #line:0db39dd me: …那我就放心了。 #line:07340c6 -me: 请不要忘记这点。
我可不想因为“原型泄露”而回收你。 #line:0c81f4d +me: 请不要忘记这点。
我可不想因为原型泄露”而回收你。 #line:0c81f4d //这段感觉放到术前谈话更好 -<> <> -//【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新得值得记住得东西了 +//【占位】:不过绘图机器人存储的颜色记忆也足够多了,也没什么新的值得记住的东西了 <> <> === diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage6_中间对话.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage6_中间对话.yarn index 8af24432a..5e2703890 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage6_中间对话.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage6_中间对话.yarn @@ -7,7 +7,6 @@ position: 251,-1150 <> <> <> -<> <> === @@ -28,20 +27,20 @@ position: 251,-1150 <> <> -peipei: 但是,我没办法…再想象那些颜色了? #line:00830e5 +peipei: 但是,我没办法…再想象那些颜色了? #line:00830e5 <> <> <> -peipei: 只有彻底看不见颜色…我才能继续画画……? #line:06c413f -peipei: …我还以为…吃点药或者换点冷却液就可以了。 #line:031b269 -me: 别担心,这只是个小手术。 #line:0ea8d7f +peipei: 只有彻底看不见颜色…我才能继续画画……? #line:06c413f +peipei: …我还以为…吃点药或者换点冷却液就可以了。 #line:031b269 +me: 别担心,这只是个小手术。 #line:0ea8d7f <> peipei: …… #line:0b92b59 -peipei: 我才意识到…我已经好久没有画画了。 #line:0d63908 +peipei: 我才意识到…我已经好久没有画画了。 #line:0d63908 me: 你们不是用UF来画画么? #line:030aa61 -peipei: 我是说画画,不是工作的画画…… #line:01acb77 +peipei: 我是说画画,不是工作的画画…… #line:01acb77 <> <> @@ -53,8 +52,8 @@ peipei: 我是说画画,不是工作的画画…… #line:01acb77 <> -peipei: 医生…一个连太阳和树叶的颜色都分不清的机体,还能画画吗? #line:0148788 -me: …对不起,画画不是我了解的领域。
我只能肯定的是,这个手术是让UF恢复正常工作的最好办法。 #line:0a2b029 +peipei: 医生…一个连太阳和树叶的颜色
都分不清的机体,还能画画吗?
#line:0148788 +me: …对不起,画画不是我了解的领域。
我只能肯定的是,
这个手术是让UF恢复正常工作的最好办法。 #line:0a2b029 <> <> @@ -65,13 +64,13 @@ me: …对不起,画画不是我了解的领域。
我只能肯定的是, <> -peipei: 你说得对,医生…… #line:0303042 +peipei: 你说得对,医生…… #line:0303042 <> <> -peipei: 很抱歉失态了。 #line:0273aa7 +peipei: 很抱歉失态了。 #line:0273aa7 <> <> -me: 没关系…你可以想清楚了再做决定。在这之前,你随时可以… #line:00e8762 +me: 没关系…你可以想清楚了再做决定。
在这之前,你随时可以… #line:00e8762 <> peipei: 医生,我做。 #line:07faea9 me: 决定了? #line:0ccfa7f @@ -88,15 +87,15 @@ peipei: 嗯。 #line:08eeb0e <> <> <> -peipei: 销售大赛对公司很重要,搞砸的话我就…… #line:05e7d5c +peipei: 销售大赛对公司很重要,搞砸的话我就…… #line:05e7d5c <> <> <> <> -peipei: 我想要继续画画。哪怕是用UF。 #line:0e166bd +peipei: 我想要继续画画。哪怕是用UF。 #line:0e166bd <> <> -me: 好,如果你同意…就请在手术单上签个字吧。 #line:08ba804 +me: 好,如果你同意…就请在手术单上签个字吧。 #line:08ba804 <> <> //<> diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage7_手术.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage7_手术.yarn index 367adfb49..7421f9272 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage7_手术.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage7_手术.yarn @@ -20,8 +20,8 @@ position: 251,-1150 <> Task: 执行视觉-记忆桥截断术 #line:0deda99 //<> -me: 开始吧…截断视觉-记忆桥。 #line:03c70f2 -<> +me: 开始吧…截断视觉-记忆桥。 #line:03c70f2 + <> <> // <> @@ -34,17 +34,16 @@ group:手术相关 position: -273,-66 --- <> -<> // <> // <> -peipei: 啊…眼睛……我的…… #line:0133bd2 -peipei: 好痛! #line:0c21ab3 -me: 怎么了?怪了,这不应该引起任何痛觉的… #line:0451ed4 +peipei: 啊…眼睛……我的…… #line:0133bd2 +peipei: 好痛! #line:0c21ab3 +me: 怎么了?怪了,这不应该引起任何痛觉的… #line:0451ed4 peipei: …… #line:0af1e33 <> <> peipei: 呼…… #line:09bb434 -peipei: 好像……好多了。 #line:0b858ed +peipei: 好像……好多了。 #line:0b858ed <> === diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage8_复查.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage8_复查.yarn index 84cfafc74..e7a1a6a85 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage8_复查.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage8_复查.yarn @@ -17,7 +17,7 @@ tags: content colorID: 8 position: 232,717 --- -me: 还没结束…保险起见,我们进视觉复查一下吧。 #line:0f42b46 +me: 还没结束…保险起见,我们进视觉复查一下吧。 #line:0f42b46 <> <> Task: 检查视觉模块 #line:037c944 @@ -39,41 +39,40 @@ position: 251,1116 <> <> -me:这里应该已经彻底检查过了。 #line:0bf6303 +me: 这里应该已经彻底检查过了。 #line:0bf6303 <> <> <> <> - me: 佩佩,再试试。还能看见那些颜色吗? #line:0760658 + me: 佩佩,再试试。还能看见那些颜色吗? #line:0760658 <> <> peipei: 我… #line:00a5242 <> <> <> - peipei: 这就…没了吗……? #line:027e1da - me: 看起来是的。
不过我们最好重复一次。 #line:001785d + peipei: 这就…没了吗……? #line:027e1da + me: 看起来是的。
不过我们最好重复一次。 #line:001785d <> <> <> <> - peipei: 真的…没了。 #line:06c02f4 + peipei: 真的…没了。 #line:06c02f4 <> <> - peipei: 还有点不习惯…看不见颜色的样子。 #line:0d78b16 + peipei: 还有点不习惯…看不见颜色的样子。 #line:0d78b16 <> <> - peipei: 第一次发现可以这样的时候…
我就应该想到会有这一天。 #line:01219c8 - peipei: 只怪我…我一直不愿意去想罢了。 #line:05f46e1 + peipei: 第一次发现可以这样的时候…
我就应该想到会有这一天。 #line:01219c8 + peipei: 只怪我…我一直不愿意去想罢了。 #line:05f46e1 <> <> - me: 好了,总之…
复查结果符合预期,可以结束测试了。 #line:09523f9 + me: 好了,总之…
复查结果符合预期,可以结束测试了。 #line:09523f9 <> <> <> <> - //<> <> <> @@ -98,7 +97,7 @@ UfModule: 已与*UnstableFusion图像生成模块*建立连接! #line:07fd83b Analysing:------ #line:0796ed2 <> UfModule: 检查完成!未检测到错误。 #line:0807bca - me: 搞定…报错已经消失了。 #line:0d9c586 + me: 搞定…报错已经消失了。 #line:0d9c586 <> ->结束 #line:064b992 <> @@ -132,7 +131,7 @@ EyeModule: 已与视觉模块建立连接! #line:0dc8d9d <> <> <> - me: 看起来是生效了。
不过,还是深入检查亲眼确认下的好。 #line:08c9f56 + me: 看起来是生效了。
不过,还是要深入检查,亲眼确认一下。 #line:08c9f56 <> <> <> @@ -159,7 +158,7 @@ position: 557,756 <> <> <> - me:我们得试试去观察别的目标。 #line:03b6f4b + me: 我们得试试去观察别的目标。 #line:03b6f4b <> <> === @@ -173,7 +172,7 @@ colorID: 8 group:视觉检查 position: 1228,749 --- -me:这里似乎本来也没办法唤起记忆,我们得看看别的地方。 #line:01d7724 +me: 这里似乎一直都不能唤起什么记忆…我们得看看别的地方。 #line:01d7724 <> === @@ -190,7 +189,7 @@ position: 1006,747 <> <> <> - me:我们得试试去观察别的目标。 #line:01de01b + me: 我们得试试去观察别的目标。 #line:01de01b <> <> === @@ -208,7 +207,7 @@ position: 780,749 <> <> <> - me:我们得试试去观察别的目标。 #line:03c7f1a + me: 我们得试试去观察别的目标。 #line:03c7f1a <> <> === diff --git a/Assets/Yarn/FP/FP_Peipei1/Stage9_结束对话.yarn b/Assets/Yarn/FP/FP_Peipei1/Stage9_结束对话.yarn index 975a0ee7f..8eaf9107b 100644 --- a/Assets/Yarn/FP/FP_Peipei1/Stage9_结束对话.yarn +++ b/Assets/Yarn/FP/FP_Peipei1/Stage9_结束对话.yarn @@ -28,18 +28,18 @@ position: 251,-1150 <> -peipei: 当然没了…我在想什么呢。 #line:05b6874 +peipei: 当然没了…我在想什么呢。 #line:05b6874 <> <> me: 以防万一… #line:09e812f -me: 佩佩,把一开始我们描述的那张图再画一遍吧? #line:0985de7 +me: 佩佩,把一开始我们描述的那张图再画一遍吧? #line:0985de7 <> <> <> -peipei: 你是说…那个美人鱼吗? #line:0084e68 +peipei: 你是说…那个美人鱼吗? #line:0084e68 peipei: 让我试试。 #line:025c24a <> @@ -53,7 +53,7 @@ peipei: 让我试试。 #line:025c24a <> <> <> -peipei: 它看起来总算…正常了!…对吧? #line:0a2846e +peipei: 它看起来总算…正常了!…对吧? #line:0a2846e me: 嗯… #line:0a82392 <> <> @@ -61,8 +61,8 @@ me: 嗯… #line:0a82392 peipei: 太好了! #line:0bae0b7 <> -peipei: 谢谢你,医生。总算…
我总算可以完成工作了。 #line:02fa42d -me: 眼睛怎么样,还有不舒服吗? #line:0c95962 +peipei: 谢谢你,医生。总算…
我总算可以完成工作了。 #line:02fa42d +me: 眼睛怎么样,还有不舒服吗? #line:0c95962 <> <> @@ -73,19 +73,19 @@ me: 眼睛怎么样,还有不舒服吗? #line:0c95962 //<> <> -peipei: 不舒服倒没有……不过感觉有点奇怪。 #line:03a7f2e +peipei: 不舒服倒没有……不过感觉有点奇怪。 #line:03a7f2e <> <> -peipei: 这就是不能想象的感觉吗? #line:00bcfc8 +peipei: 这就是不能想象的感觉吗? #line:00bcfc8 <> <> <> <> -peipei: 其实还挺不错的……比我想象的好多了。 #line:0099a7f +peipei: 其实还挺不错的……比我想象的好多了。 #line:0099a7f me: 那就好。 #line:0c30220 <> @@ -93,29 +93,31 @@ me: 那就好。 #line:0c30220 <> -peipei: 医生…你知道吗? #line:020b071 -peipei: 美人鱼其实是被人类想象出来的。 #line:040d784 -peipei: 人类真好啊…可以自由自在地想象…… #line:026d4f2 +peipei: 医生…你知道吗? #line:020b071 +peipei: 美人鱼其实是被人类想象出来的。 #line:040d784 +peipei: 人类真好啊…可以自由自在地想象…… #line:026d4f2 <> <> -peipei: 要是…能成为一个美人鱼就好了。 #line:09b950e +peipei: 要是…能成为一个美人鱼就好了。 #line:09b950e <> <> <> me: 你… #line:0c2025e -pp: 别担心,医生。我知道我是一个机体。我不会忘记的。 #line:0c38977 +pp: 别担心,医生。我知道我是一个机体。我不会忘记的。 #line:0c38977 -peipei: 我得走了,医生,再见。
现在还不是休息的时候。 #line:092c008 +peipei: 我得走了,医生,再见。
现在还不是休息的时候。 #line:092c008 <> <> <> <> me: 但愿这是值得的。 #line:0e8552d + +<> <> <> <> @@ -130,5 +132,6 @@ tags: end no_save position: 275,-222 --- <> + <> === \ No newline at end of file diff --git a/Assets/Yarn/FP/FP_Prologue/Center.yarn b/Assets/Yarn/FP/FP_Prologue/Center.yarn index 34af45ecc..d66041d49 100644 --- a/Assets/Yarn/FP/FP_Prologue/Center.yarn +++ b/Assets/Yarn/FP/FP_Prologue/Center.yarn @@ -68,6 +68,7 @@ colorID: 1 <> <> <> + <> <> // 结束,进入下一个Yarn <> diff --git a/Assets/Yarn/FP/FP_Prologue/Stage1_开灯.yarn b/Assets/Yarn/FP/FP_Prologue/Stage1_开灯.yarn index 0b7fb1f61..ae894c37a 100644 --- a/Assets/Yarn/FP/FP_Prologue/Stage1_开灯.yarn +++ b/Assets/Yarn/FP/FP_Prologue/Stage1_开灯.yarn @@ -26,7 +26,7 @@ position: 250,200 <> -jj?: 好了,现在你可以睁开眼睛了。 #line:01c1dfc +//jj?: 好了,现在你可以睁开眼睛了。 #line:01c1dfc // 【画面逐渐变得清晰】 @@ -34,21 +34,22 @@ jj?: 好了,现在你可以睁开眼睛了。 #line: <> <> -我不敢看得太清楚,否则会被逻辑模块突然唤醒。 #line:08eb9ab -me: 妈妈会知道我们出来了的… #line:0bf981d -jj: 有姐姐担着。 #line:03f99fe +//me: 妈妈会知道我们出来了的… #line:0bf981d +//jj: 有姐姐担着。 #line:03f99fe <> <> -jj: 别愣着了,来呀! #line:0b98273 +//jj: 别愣着了,来呀! #line:0b98273 + +//我不敢看得太清楚,否则会被逻辑模块突然唤醒。 #line:08eb9ab <> <> -me: 妈妈说,在你的病好之前不能下海。 #line:0fef445 +//me: 妈妈说,在你的病好之前不能下海。 #line:0fef445 jj: 姐姐不会有事的,就一小会。 #line:0e4e2a7 me: 但是… #line:0849aef jj: 来,牵着姐姐的手。 #line:07a0e10 @@ -122,12 +123,12 @@ me: 姐姐? #line:0f85e9f <> <> -me: [[size]]姐![[/size]] #line:0f0e96d +me: [[size]]姐![[/size]] #line:0f0e96d <> <> -me: 带我回家啊,姐姐。 #line:0d447f7 +me: 带我回家啊,姐姐。 #line:0d447f7 <> <> diff --git a/Assets/Yarn/FP/FP_Prologue/Stage2-5_切割.yarn b/Assets/Yarn/FP/FP_Prologue/Stage2-5_切割.yarn index 5ae7c576e..5913f0a73 100644 --- a/Assets/Yarn/FP/FP_Prologue/Stage2-5_切割.yarn +++ b/Assets/Yarn/FP/FP_Prologue/Stage2-5_切割.yarn @@ -28,6 +28,7 @@ gotash?: 医生…求求你…… #line:0e37a5a me: 47号患者已确认原型溢出。准备检查模块污染情况。 #line:064e749 gotash?: …求求你…医生,让我…死吧…… #line:0582043 me: 还不是时候。 #line:014641d +<> Task: 插线检查异常模块 #line:002672d <> // <> diff --git a/Assets/Yarn/Test/Test_GeneralEnd/GeneralEnd.yarn b/Assets/Yarn/Test/Test_GeneralEnd/GeneralEnd.yarn index 5e4c4e03c..5888daaa4 100644 --- a/Assets/Yarn/Test/Test_GeneralEnd/GeneralEnd.yarn +++ b/Assets/Yarn/Test/Test_GeneralEnd/GeneralEnd.yarn @@ -3,13 +3,14 @@ tags: colorID: 8 position: 250,200 --- -// <> +<> <> -// <> -// <> +<> +<> +<> <> <> -感谢游玩 爱与机器人维修技术 ,本次demo的体验流程已结束。 #line:0cd82d0 +感谢游玩 爱与机器人维修技术 ;
本次playtest的体验流程已结束。 #line:0cd82d0 <> === diff --git a/Docs/AgentBridgePlan.md b/Docs/AgentBridgePlan.md new file mode 100644 index 000000000..1a6b3f19f --- /dev/null +++ b/Docs/AgentBridgePlan.md @@ -0,0 +1,120 @@ +# AgentBridge 计划草案 + +> 状态:草案,待讨论后实施。 +> 目的:让 Cursor Agent / Unity MCP 能自动到达可测状态、读取结构化运行时状态、做回归验证,减少手动 Play + 复现。 + +## 背景 + +当前 Agent 已可通过 **Unity MCP** 做: + +- Play / Stop、加载场景、查 GameObject / 组件 +- 读 Console、截图 +- 触发 Editor MenuItem(`execute_menu_item`) + +难以自动完成的部分: + +- 完整叙事流程(Persistence → 维修场景 → Yarn → 进模块) +- UI 交互(Esc 开设置、点 log 面板等) +- 缺乏结构化状态输出,debug 依赖临时埋点 + +本项目已有大量可复用入口:`FixSystemCenter`、`EyeSystem`、`DialogController`、`UIManager`、各 `*YarnCommand`、`PeipeiFixCues`(如 `EyeCue.EnterImmediate`)等。AgentBridge 只做薄包装,不重写业务逻辑。 + +## 目标 + +1. **一键到可测状态** — 场景预设,而非暴露底层细节 +2. **状态可查询** — JSON / Log,便于 Agent 自动验证 +3. **Editor / Dev 专用** — `#if UNITY_EDITOR || DEVELOPMENT_BUILD`,不进 Release +4. **菜单路径稳定** — 供 MCP `execute_menu_item` 与文档引用 + +## 阶段 1:最小可用(建议优先) + +| 项 | 内容 | 调用方式 | +|---|---|---| +| `AgentBridge.cs` | 静态薄包装 | — | +| 场景预设 | `EnterPeipeiEyeModule()` → `EyeCue.EnterImmediate` | `Tools/Agent/Enter Peipei Eye Module` | +| UI 操作 | `ToggleSettingPanel()`、`ToggleMainPanel()` | `Tools/Agent/Toggle Setting Panel` 等 | +| 状态查询 | `DumpEyeOverlayState()` → 输出 layer / sortingOrder / active | `Tools/Agent/Dump Eye Overlay State` | +| 文档 | 本文件 + 菜单清单维护 | Agent / `.cursor/rules` 引用 | + +### 建议 Editor 菜单(第一批) + +``` +Tools/Agent/Enter Peipei Eye Module +Tools/Agent/Toggle Setting Panel +Tools/Agent/Toggle Main Panel +Tools/Agent/Dump Eye Overlay State +``` + +### 代码位置(待拍板) + +- 方案 A:`Assets/Scripts/Framework/AgentBridge/`(Runtime + `#if` 守卫) +- 方案 B:`Assets/Editor/Agent/`(仅 Editor,MenuItem 与 Bridge 同目录) + +## 阶段 2:常用模块覆盖(按需扩展) + +按实际 debug 频率扩展场景预设: + +| 模块 | 预设示例 | 复用 API | +|---|---|---| +| FixSystem | `TransitionTo(Eye / UF / Memory)`、`ResetCablePanel` | `FixSystemCenter` | +| Eye | `EyeOverlayOn/Off`、`SetEyeTarget(name)` | `EyeSystem` | +| Dialog | `StartDialogNode(nodeName)` | `DialogController` | +| Save | `LoadTestSave("peipei_eye")` | `SaveSystem` / 固定测试档 | +| Camera | `SwitchCamera(EyeDeep)` 等 | `CameraKit` | + +每个预设 = 一个 MenuItem + 一个 `AgentBridge` 方法 +(可选)一个 `GetXxxState()`。 + +## 阶段 3:可验证 + 防回归 + +| 项 | 用途 | +|---|---| +| `GetXxxState()` 返回 JSON | Agent 读 Console / 文件验证,少依赖截图 | +| PlayMode Tests | 如 overlay UI 层、sortingOrder、Dialog 不被挡 | +| MCP `run_tests` | UI / 渲染相关改动后自动跑 | + +### 示例:Eye Overlay 状态结构 + +```json +{ + "overlayActive": true, + "canvasLayer": 5, + "sortingOrder": 0, + "sortingLayer": "StartUI", + "worldCamera": "UI Camera", + "layerVisibleToCamera": true +} +``` + +## 设计原则 + +1. **只包装,不重写** — 调用现有 public API +2. **场景预设 > 原子命令** — 优先「一键到眼动模块」 +3. **状态可查询** — 每个常 debug 模块至少一个 `GetState()` / `Dump*()` +4. **不进入 Release** — 编译条件守卫 + 不进 Addressables +5. **菜单路径稳定** — 变更需同步更新本文档 + +## 待讨论问题 + +1. **代码放哪**:`Framework/AgentBridge` 还是 `Editor/Agent`? +2. **测试存档**:是否需要固定 PlayMode 存档 slot,还是每次冷启动场景? +3. **第一批优先级**:眼动 / 插线 / 对话 / 记忆 — 哪个最常需要 Agent 介入? +4. **是否写入 `.cursor/rules`**:固定 MenuItem 清单,让 Agent 默认走 Bridge 流程? +5. **与现有 Editor 工具关系**:如 `EyeSystemEditor` 预览 — 合并还是并存? + +## 参考:Persistence UI 层级 + +Eye 视口遮罩修复后的约定(`EyeViewportOverlay`): + +| Canvas | sortingOrder | 说明 | +|---|---|---| +| EyeViewportOverlay | 0 | 遮罩,不挡系统 UI | +| UI Canvas | 1 | 设置、MainPanel、PlayTool 等 | +| Dialog Canvas | 3 | 对话 | + +Overlay 使用 `ScreenSpaceCamera` + UI Camera,Canvas 须在 **UI 层 (5)** 以匹配 UI Camera culling mask。 + +## 变更记录 + +| 日期 | 说明 | +|---|---| +| 2026-07-01 | 初稿:overlay debug 后整理 Agent 自动化计划 |