diff --git a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs index e86a9a428..c53c79420 100644 --- a/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs +++ b/Assets/Scripts/FixSystemNew/BodyModule/Plug.cs @@ -113,9 +113,6 @@ namespace AibisDream.FixSystem public void OnPointerUp(PointerEventData eventData) { - // 系统被锁定就返回 - if (!_cableSystem.IsPlugAvailable()) return; - // 停止拖拽 _isDragging = false; diff --git a/Assets/Scripts/FixSystemNew/Clinic/CharacterViewer.cs b/Assets/Scripts/FixSystemNew/Clinic/CharacterViewer.cs index ca084ed43..81c6604cb 100644 --- a/Assets/Scripts/FixSystemNew/Clinic/CharacterViewer.cs +++ b/Assets/Scripts/FixSystemNew/Clinic/CharacterViewer.cs @@ -78,6 +78,7 @@ namespace AibisDream.FixSystem private void SetCharacterAlpha(float alpha) { + _characterAlpha = alpha; SpriteRenderer[] renderers = _curCharacter.GetComponentsInChildren(); foreach (var childRenderer in renderers) {