气泡组件和配置项

This commit is contained in:
2024-09-13 19:39:22 +00:00
parent 4d9de0712e
commit 7adffa4372
73 changed files with 5671 additions and 2047 deletions
@@ -0,0 +1,118 @@
using System;
using UnityEngine;
using UnityEngine.UI;
namespace AibisDream
{
public class DialogCanvasManager : Singleton<DialogCanvasManager>
{
private const string BubbleView = "Dialog Bubble View";
private const string OldBoxView = "Dialog Box";
private const string QuickTalk = "Quick Talk";
private IDialogView _bubbleView;
private IDialogView _oldBoxView;
private IDialogView _curView;
private GameObject _quickTalkButton;
protected override void Awake()
{
base.Awake();
InitDialogViews();
InitQuickTalkButton();
// 默认为旧Box
_curView = _bubbleView;
}
#region
private void OnEnable()
{
DialogController.OnDialogueComplete += HideDialog;
}
private void OnDisable()
{
DialogController.OnDialogueComplete -= HideDialog;
}
private void HideDialog()
{
_curView.HideDialog();
}
#endregion
private void Update()
{
if (Input.GetKeyDown(KeyCode.Q) && Input.GetKey(KeyCode.P) )
{
_quickTalkButton.SetActive(!_quickTalkButton.activeSelf);
}
}
private void InitDialogViews()
{
_bubbleView = transform.Find(BubbleView).GetComponent<IDialogView>();
_oldBoxView = transform.Find(OldBoxView).GetComponent<IDialogView>();
_bubbleView.HideDialog();
_oldBoxView.HideDialog();
}
private void InitQuickTalkButton()
{
_quickTalkButton = transform.Find(QuickTalk).gameObject;
_quickTalkButton.GetComponent<Button>().onClick.AddListener(SwitchQuickTalkMode);
}
private void SwitchQuickTalkMode()
{
DialogController.Instance.quickRunMode = !DialogController.Instance.quickRunMode;
_quickTalkButton.GetComponent<Image>().color =
DialogController.Instance.quickRunMode ? Color.gray : Color.white;
}
/// <summary>
/// 切换对话UI
/// </summary>
/// <param name="viewType">UI类型</param>
/// <returns></returns>
public IDialogView SwitchDialogView(DialogViewType viewType)
{
var newDlg = viewType switch
{
DialogViewType.Bubble => _bubbleView,
DialogViewType.OldBox => _oldBoxView,
_ => _oldBoxView
};
if (_curView != newDlg)
{
_curView.HideDialog();
_curView = newDlg;
}
return _curView;
}
/// <summary>
/// 获取当前正在使用的Dialog View
/// </summary>
/// <returns>当前正在使用的Dialog View</returns>
/// <exception cref="Exception">未找到Canvas</exception>
public static IDialogView GetCurView()
{
return Instance._curView;
}
}
public enum DialogViewType
{
Bubble, OldBox
}
}