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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace AibisDream
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{
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/// <summary>
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/// BlockPuzzle游戏系统
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/// 整合所有子系统的核心控制器
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/// </summary>
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public class BlockPuzzleSystem : MonoBehaviour
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{
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// 接口引用将在实现类中注入
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// 这里先定义基础框架接口结构
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}
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}
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