处理plug和线缆以及几个bug
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@@ -11,6 +11,7 @@ namespace AibisDream.FixSystem
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public PhysicCable PhysicCableRef { get; private set; }
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public Transform CableRootPos { get; private set; }
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public CableReel CableReelRef { get; private set; }
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public BodyModuleSystem BodyModuleSystem { get; private set; }
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@@ -52,7 +53,8 @@ namespace AibisDream.FixSystem
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{
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PlugRef = transform.Find("Plug").GetComponent<Plug>();
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CableRef = transform.Find("Cable").GetComponent<Cable>();
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CableRootPos = transform.Find("Cable Root Pos").transform;
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CableReelRef = transform.Find("CableReel").GetComponent<CableReel>();
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CableRootPos = CableReelRef.transform.Find("Cable Root Pos").transform;
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PhysicCableRef = transform.Find("PhysicCable").GetComponent<PhysicCable>();
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BodyModuleSystem = transform.parent.GetComponent<BodyModuleSystem>();
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@@ -64,6 +66,15 @@ namespace AibisDream.FixSystem
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PlugRef.InitPlug();
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}
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private void Update()
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{
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// 获取线缆方向并更新转盘旋转
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if (CableRef != null && CableReelRef != null)
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{
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CableReelRef.UpdateRotation();
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}
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}
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public void ResetPlug()
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{
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// 不在初始插孔里,就从当前插孔拔出来,插回初始插孔
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