可配置模块
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using AibisDream.FixSystem;
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using UnityEditor;
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using UnityEngine;
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namespace AibisDream.SystemEditor
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{
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[CustomEditor(typeof(BodyModuleSystem))]
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public class BodyModuleSystemEditor : SystemHasDataEditor
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{
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public override void OnInspectorGUI()
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{
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var example = (BodyModuleSystem)target;
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base.OnInspectorGUI();
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GUILayout.Label("修改");
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if (GUILayout.Button("添加一个新模块"))
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{
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example.AddBodyModule();
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}
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}
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}
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}
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