feat(fix-system): 重构打孔带流程并接入新收藏与插槽系统
Made-with: Cursor
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@@ -1,4 +1,3 @@
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using System.Collections;
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using AibisDream.FixSystem;
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using Yarn.Unity;
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using UnityEngine;
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@@ -8,7 +7,6 @@ namespace AibisDream
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public static class BodyModuleYarnCommand
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{
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private static BodyModuleSystem BodyModuleSystem => FixSystemCenter.SystemDic.Get<BodyModuleSystem>();
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private static PunchTapeSystem PunchTapeSystem => FixSystemCenter.SystemDic.Get<PunchTapeSystem>();
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private static CablePanel CablePanel => FixPanelSystem.GetRepairPanel<CablePanel>();
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[YarnCommand("enable_cut")]
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@@ -133,12 +131,6 @@ namespace AibisDream
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targetModule.Alarm(enable);
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}
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[YarnCommand("PrintPunchTapes")]
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public static IEnumerator PrintPunchTapes(int count)
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{
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yield return PunchTapeSystem.StartCoroutine(PunchTapeSystem.PrintPunchTapes(count));
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}
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[YarnCommand("DropCable")]
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public static void DropCable()
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{
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