Merge branch 'feature/Steam愿望单' into 'develop'
Feature/steam愿望单 See merge request aibis-dream/aibis-dream!829
This commit is contained in:
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+1368
-115
File diff suppressed because it is too large
Load Diff
@@ -17,6 +17,8 @@ namespace AibisDream.Utility
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public const string SurveyURL_EN = "https://jsj.top/f/y501LX";
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public const string SurveyURL_JP = "https://jsj.top/f/icnVug";
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public const string SupportEmail = "support@tinbird.games";
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public const string WishlistURL = "https://store.steampowered.com/app/3473430/_All_Our_Broken_Parts?utm_source=playtest";
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public const string SteamWishlistURL = "steam://store/3473430";
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@@ -18,6 +18,12 @@ namespace AibisDream
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#region 命令名
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[YarnCommand("OpenEndMenu")]
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public static void OpenEndMenu()
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{
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UIManager.Instance.ShowPanel<EndPanel>();
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}
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[YarnCommand("NextYarn")]
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public static void NextYarn(string exitName = null)
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{
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@@ -30,12 +36,6 @@ namespace AibisDream
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YarnVariableStorage.Instance.ClearLocal();
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}
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[YarnCommand("OpenEndMenu")]
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public static void OpenEndMenu()
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{
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UIManager.Instance.ShowPanel<EndPanel>();
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}
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[YarnCommand("load_scene")]
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public static IEnumerator LoadScene(string sceneName, float _unusedFadeDuration = 0f)
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{
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@@ -1,55 +1,61 @@
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using UnityEngine;
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using AibisDream.Utility;
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using UnityEngine;
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using UnityEngine.UI;
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namespace AibisDream.UI
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{
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public class EndPanel : MonoBehaviour, IUIPanel
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{
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[SerializeField] private Button surveyButton;
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[SerializeField] private Button wishlistButton;
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[SerializeField] private Button communityButton;
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[SerializeField] private Button contactButton;
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public bool IsOpen => gameObject.activeSelf;
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public bool IsCloseable => false;
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#region 打开和关闭
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private void Awake()
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{
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RegisterButtons();
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}
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private void OnDestroy()
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{
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}
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public void Show()
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{
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gameObject.SetActive(true);
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RegisterButton();
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}
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public void Hide()
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{
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gameObject.SetActive(false);
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UnRegisterButton();
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}
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#endregion
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private void RegisterButton()
|
||||
private void RegisterButtons()
|
||||
{
|
||||
var returnBtn = transform.Find("返回").GetComponent<Button>();
|
||||
returnBtn.onClick.AddListener(BackToMain);
|
||||
if (surveyButton != null)
|
||||
surveyButton.onClick.AddListener(PlaytestLinkUtility.OpenSurvey);
|
||||
if (wishlistButton != null)
|
||||
wishlistButton.onClick.AddListener(PlaytestLinkUtility.OpenWishlist);
|
||||
if (communityButton != null)
|
||||
communityButton.onClick.AddListener(PlaytestLinkUtility.OpenCommunity);
|
||||
if (contactButton != null)
|
||||
contactButton.onClick.AddListener(PlaytestLinkUtility.OpenContact);
|
||||
}
|
||||
|
||||
private void UnRegisterButton()
|
||||
private void UnregisterButtons()
|
||||
{
|
||||
var returnBtn = transform.Find("返回").GetComponent<Button>();
|
||||
returnBtn.onClick.RemoveAllListeners();
|
||||
if (surveyButton != null)
|
||||
surveyButton.onClick.RemoveListener(PlaytestLinkUtility.OpenSurvey);
|
||||
if (wishlistButton != null)
|
||||
wishlistButton.onClick.RemoveListener(PlaytestLinkUtility.OpenWishlist);
|
||||
if (communityButton != null)
|
||||
communityButton.onClick.RemoveListener(PlaytestLinkUtility.OpenCommunity);
|
||||
if (contactButton != null)
|
||||
contactButton.onClick.RemoveListener(PlaytestLinkUtility.OpenContact);
|
||||
}
|
||||
|
||||
private void BackToMain()
|
||||
{
|
||||
UIManager.Instance.HidePanel<EndPanel>();
|
||||
GameManager.Instance.TryReturnToMainMenu();
|
||||
}
|
||||
|
||||
// private void OpenFeedbackLink()
|
||||
// {
|
||||
// Application.OpenURL(ConstRef.SurveyURL);
|
||||
// }
|
||||
|
||||
// private void OpenBugLink()
|
||||
// {
|
||||
// Application.OpenURL(ConstRef.BugSurveyURL);
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AibisDream.Utility;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Playables;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace AibisDream.UI
|
||||
{
|
||||
@@ -35,6 +37,9 @@ namespace AibisDream.UI
|
||||
[SerializeField] private PlayableDirector introDirector;
|
||||
[SerializeField] private float postIntroPause = 0.5f;
|
||||
[SerializeField] private GameObject menuFrame;
|
||||
[SerializeField] private Button surveyButton;
|
||||
[SerializeField] private Button wishlistButton;
|
||||
[SerializeField] private Button communityButton;
|
||||
|
||||
private readonly Stack<TerminalPage> _backStack = new();
|
||||
private TerminalPage _currentPage = TerminalPage.None;
|
||||
@@ -48,6 +53,16 @@ namespace AibisDream.UI
|
||||
public TerminalPage CurrentPage => _currentPage;
|
||||
public bool IsInGameContext => false;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RegisterLinkButtons();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
UnregisterLinkButtons();
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
startPage?.SetOwner(this);
|
||||
@@ -62,6 +77,26 @@ namespace AibisDream.UI
|
||||
Close();
|
||||
}
|
||||
|
||||
private void RegisterLinkButtons()
|
||||
{
|
||||
if (surveyButton != null)
|
||||
surveyButton.onClick.AddListener(PlaytestLinkUtility.OpenSurvey);
|
||||
if (wishlistButton != null)
|
||||
wishlistButton.onClick.AddListener(PlaytestLinkUtility.OpenWishlist);
|
||||
if (communityButton != null)
|
||||
communityButton.onClick.AddListener(PlaytestLinkUtility.OpenCommunity);
|
||||
}
|
||||
|
||||
private void UnregisterLinkButtons()
|
||||
{
|
||||
if (surveyButton != null)
|
||||
surveyButton.onClick.RemoveListener(PlaytestLinkUtility.OpenSurvey);
|
||||
if (wishlistButton != null)
|
||||
wishlistButton.onClick.RemoveListener(PlaytestLinkUtility.OpenWishlist);
|
||||
if (communityButton != null)
|
||||
communityButton.onClick.RemoveListener(PlaytestLinkUtility.OpenCommunity);
|
||||
}
|
||||
|
||||
public bool HasRequiredPages()
|
||||
{
|
||||
return startPage != null && settingPage != null && chapterPage != null;
|
||||
|
||||
@@ -0,0 +1,40 @@
|
||||
using AibisDream.Framework;
|
||||
using UnityEngine;
|
||||
|
||||
namespace AibisDream.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Playtest 外链入口:问卷 / 愿望单 / 社群 / 联系邮箱。
|
||||
/// </summary>
|
||||
public static class PlaytestLinkUtility
|
||||
{
|
||||
public static void OpenSurvey()
|
||||
{
|
||||
var url = LocalizationKit.CurrentLocaleKind switch
|
||||
{
|
||||
LocaleKind.Cn => ConstRef.SurveyURL_CN,
|
||||
LocaleKind.Ja => ConstRef.SurveyURL_JP,
|
||||
_ => ConstRef.SurveyURL_EN
|
||||
};
|
||||
Application.OpenURL(url);
|
||||
}
|
||||
|
||||
public static void OpenWishlist()
|
||||
{
|
||||
SteamStoreUtility.OpenWishlistPage();
|
||||
}
|
||||
|
||||
public static void OpenCommunity()
|
||||
{
|
||||
var url = LocalizationKit.CurrentLocaleKind == LocaleKind.Cn
|
||||
? ConstRef.QQURL
|
||||
: ConstRef.DiscordURL;
|
||||
Application.OpenURL(url);
|
||||
}
|
||||
|
||||
public static void OpenContact()
|
||||
{
|
||||
Application.OpenURL($"mailto:{ConstRef.SupportEmail}");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6c993eb6086e8d478c4d6b290bfcce8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -11,8 +11,8 @@ position: 250,200
|
||||
<<play_music event:/Music/music_ending_temp>>
|
||||
<<fade_out 1>>
|
||||
<<wait 1>>
|
||||
感谢游玩 爱与机器人维修技术 ;<waitfor=0.3><br>本次playtest的体验流程已结束。#line:0cd82d0
|
||||
// <<OpenEndMenu>>
|
||||
感谢游玩 爱与机器人维修技术 ;<waitfor=0.3><br>本次Demo的体验流程已结束。#line:0cd82d0
|
||||
<<OpenEndMenu>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
@@ -1,2 +1,2 @@
|
||||
language,id,text,file,node,lineNumber,lock,comment
|
||||
es,line:0cd82d0,Gracias por jugar a Ai to Robot Shūri Gijutsu All Our Broken Parts;<waitfor=0.3><br>El proceso de prueba de juego ha terminado.,,,,,
|
||||
es,line:0cd82d0,Gracias por jugar a All Our Broken Parts;<waitfor=0.3><br>El proceso de prueba de juego ha terminado.,,,,,
|
||||
|
||||
|
@@ -1,2 +1,2 @@
|
||||
language,id,text,file,node,lineNumber,lock,comment
|
||||
pt-BR,line:0cd82d0,Obrigado por jogar 愛とロボット修理技術 All Our Broken Parts;<waitfor=0.3><br>O teste desta vez foi concluído.,,,,,
|
||||
pt-BR,line:0cd82d0,Obrigado por jogar All Our Broken Parts;<waitfor=0.3><br>O teste desta vez foi concluído.,,,,,
|
||||
|
||||
|
@@ -1,2 +1,2 @@
|
||||
language,id,text,file,node,lineNumber,lock,comment
|
||||
ru,line:0cd82d0,"Спасибо, что поиграли в 愛とロボット修理技術 All Our Broken Parts.<waitfor=0.3><br>Этот этап плейтеста подошёл к концу.",,,,,
|
||||
ru,line:0cd82d0,"Спасибо, что поиграли в All Our Broken Parts.<waitfor=0.3><br>Этот этап плейтеста подошёл к концу.",,,,,
|
||||
|
||||
|
Reference in New Issue
Block a user