小修改
This commit is contained in:
@@ -108,7 +108,7 @@ namespace AibisDream.FixSystem
|
||||
if (_isOpen) return;
|
||||
_isOpen = true;
|
||||
// 打开插槽
|
||||
if (_socketTween is { active: true } && _socketTween.IsPlaying()) _socketTween.Kill(true);
|
||||
if (_socketTween.IsActive() && _socketTween.IsPlaying()) _socketTween.Kill(true);
|
||||
var sequence = DOTween.Sequence();
|
||||
sequence.Join(_socketLeft.DOScale(new Vector3(0, 1, 1), 0.1f).SetEase(Ease.InSine));
|
||||
sequence.Join(_socketRight.DOScale(new Vector3(0, 1, 1), 0.1f).SetEase(Ease.InSine));
|
||||
@@ -122,7 +122,7 @@ namespace AibisDream.FixSystem
|
||||
|
||||
_isOpen = false;
|
||||
// 关闭插槽
|
||||
if (_socketTween != null && _socketTween.IsPlaying()) _socketTween.Kill(true);
|
||||
if (_socketTween.IsActive() && _socketTween.IsPlaying()) _socketTween.Kill(true);
|
||||
var sequence = DOTween.Sequence();
|
||||
sequence.Join(_socketLeft.DOScale(new Vector3(1, 1, 1), 0.1f).SetEase(Ease.OutSine));
|
||||
sequence.Join(_socketRight.DOScale(new Vector3(1, 1, 1), 0.1f).SetEase(Ease.OutSine));
|
||||
|
||||
Reference in New Issue
Block a user