From 9d4daa4fc017e16762619073941b8c1f33d660fd Mon Sep 17 00:00:00 2001
From: Ding Yuntian <1491671119@qq.com>
Date: Tue, 11 Mar 2025 20:50:51 +0800
Subject: [PATCH] =?UTF-8?q?=E6=96=87=E4=BB=B6=E7=9B=B8=E5=85=B3?=
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---
Assets/Scripts/Framework/LogKit/LogKit.cs | 2 +-
Assets/Scripts/Game Loop/GameLoopManager.cs | 22 ++++++++++++++++++++-
2 files changed, 22 insertions(+), 2 deletions(-)
diff --git a/Assets/Scripts/Framework/LogKit/LogKit.cs b/Assets/Scripts/Framework/LogKit/LogKit.cs
index 2fb63c542..49ee792c6 100644
--- a/Assets/Scripts/Framework/LogKit/LogKit.cs
+++ b/Assets/Scripts/Framework/LogKit/LogKit.cs
@@ -24,7 +24,7 @@ namespace AibisDream.Kit
///
/// 每一行的打印内容
///
- private static string LogContent => "--------------------------" + Time + "--------------------------\n{0}\n{1}";
+ private static string LogContent => Time + ": {0}\n{1}";
private FileLogger _fileLogger;
diff --git a/Assets/Scripts/Game Loop/GameLoopManager.cs b/Assets/Scripts/Game Loop/GameLoopManager.cs
index b5b958650..3cbe33878 100644
--- a/Assets/Scripts/Game Loop/GameLoopManager.cs
+++ b/Assets/Scripts/Game Loop/GameLoopManager.cs
@@ -2,6 +2,8 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
+using System.IO;
+using System.Linq;
using AibisDream.FixSystem;
using AibisDream.Framework;
using AibisDream.Kit;
@@ -14,6 +16,8 @@ namespace AibisDream
{
public class GameLoopManager : Singleton
{
+ private const int MaxSaveNum = 200;
+
#region 运行模式相关
[Header("可用so合集")] public TalkSceneSO[] totalSceneSos;
@@ -229,6 +233,9 @@ namespace AibisDream
// 存为Json
JsonUtil.SaveJObject(saveFile, GetSavePath());
+#if !UNITY_EDITOR
+ DeleteOldSave();
+#endif
}
private string GetSavePath()
@@ -245,9 +252,22 @@ namespace AibisDream
gameStageStr = gameStage;
}
- return $"{SaveFilePath}/{_currentTalkSceneSo.name}_{gameStageStr}_{DateTime.Now:yyyyMMdd_HHmmss}";
+ return $"{SaveFilePath}/{DateTime.Now:yyyyMMdd_HHmmss}_{_currentTalkSceneSo.name}_{gameStageStr}";
}
+ private void DeleteOldSave()
+ {
+ var fileList = Directory.GetFiles(SaveFilePath);
+ if (fileList.Length > MaxSaveNum)
+ {
+ var sorted = fileList.OrderByDescending(f => f).ToArray();
+ for (var i = MaxSaveNum; i < fileList.Length; i++)
+ {
+ File.Delete(sorted[i]);
+ }
+ }
+ }
+
#endregion
}