修复bug
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@@ -102,9 +102,8 @@ public class MouseFollowAndZoom : MonoBehaviour
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{
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// 获取鼠标位置
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Vector3 mousePosition = Input.mousePosition;
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mousePosition.x += viewOffset; // 添加偏移量
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Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);
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RaycastHit2D hit = Physics2D.Raycast(worldPosition, Vector2.zero);
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RaycastHit2D hit = Physics2D.Raycast(worldPosition+viewCamera.transform.position-Camera.main.transform.position, Vector2.zero);
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// 检查是否有目标
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if (hit.collider != null && hit.collider.CompareTag("EyeTarget"))
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