石头小改
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@@ -2,7 +2,6 @@
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using TMPro;
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using UnityEngine;
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using DG.Tweening;
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using Febucci.UI;
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using Random = UnityEngine.Random;
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using System.Collections;
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@@ -13,7 +12,7 @@ namespace AibisDream.FixSystem
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#region 组件索引
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private BodyModuleSystem _bodyModuleSystem;
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public TMP_Text state; // 显示状态的TextMeshPro组件
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private TMP_Text _state; // 显示状态的TextMeshPro组件
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private TMP_Text _screenText;// 显示消息的TextMeshPro组件
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private WaveformLine _waveformLine;
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private ScanLine _scanLine;
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@@ -42,6 +41,7 @@ namespace AibisDream.FixSystem
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_bodyModuleSystem = GetComponentInParent<BodyModuleSystem>();
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_screenText = transform.Find("Screen Text").GetComponent<TMP_Text>();
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_state = transform.Find("Screen State Text").GetComponent<TMP_Text>();
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_waveformLine = transform.Find("Waveform Visualizer").GetComponent<WaveformLine>();
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_scanLine = transform.Find("Scan Line").GetComponent<ScanLine>();
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_screen = transform.Find("Screen").GetComponent<SpriteRenderer>();
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@@ -167,30 +167,30 @@ namespace AibisDream.FixSystem
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public void MessageBoxSetError()
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{
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state.text = "错误";
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state.color = Color.red; // 红色
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_state.text = "错误";
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_state.color = Color.red; // 红色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetWarning()
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{
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state.text = "警告";
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state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
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_state.text = "警告";
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_state.color = new Color(1.0f, 0.55f, 0.0f); // 琥珀色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetNormal()
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{
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state.text = "正常";
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state.color = Color.blue; // 琥珀色
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_state.text = "正常";
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_state.color = Color.blue; // 琥珀色
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// _screenText.text = message;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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public void MessageBoxSetChecking()
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{
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state.text = "检查中";
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state.color = Color.white; // 琥珀色
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_state.text = "检查中";
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_state.color = Color.white; // 琥珀色
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// _screenText.text = string.Empty;
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// _screenText.color = Color.white; // 默认文本颜色
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}
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@@ -201,8 +201,8 @@ namespace AibisDream.FixSystem
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}
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public void MessageBoxSetNull()
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{
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state.text = "未检测到信号";
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state.color = Color.white; // 蓝色
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_state.text = "未检测到信号";
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_state.color = Color.white; // 蓝色
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_screenText.text = "";
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_screenText.color = Color.white; // 默认文本颜色
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}
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