石头小改
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@@ -12,13 +12,12 @@ namespace AibisDream.FixSystem
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#region 内部索引
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[HideInInspector]public BodyModule[] BodyModules { get; private set; }
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[HideInInspector]public CableSystem CableSystem { get; private set; }
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[HideInInspector] public BodyModule[] BodyModules { get; private set; }
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[HideInInspector] public CableSystem CableSystem { get; private set; }
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public GameObject bodyModulePrefab;
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[HideInInspector]public Transform bodyModuleGroup;
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[HideInInspector]public OscilloscopeSystem oscilloscopeSystem;
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[HideInInspector]public HeatMapController heatMapController;
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[HideInInspector] public Transform bodyModuleGroup;
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[HideInInspector] public OscilloscopeSystem oscilloscopeSystem;
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[HideInInspector] public HeatMapController heatMapController;
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#endregion
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@@ -40,6 +39,7 @@ namespace AibisDream.FixSystem
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public bool inHotErr;
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private int heatValue;
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public int HeatValue
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{
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get => heatValue;
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@@ -49,7 +49,8 @@ namespace AibisDream.FixSystem
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inHotErr = heatValue > 0;
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}
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}
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[HideInInspector]public BodyModule curBodyModule;
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[HideInInspector] public BodyModule curBodyModule;
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#endregion
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@@ -67,7 +68,10 @@ namespace AibisDream.FixSystem
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CableSystem = transform.Find("Cable System").GetComponent<CableSystem>();
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bodyModuleGroup = transform.Find("Body Module Group");
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oscilloscopeSystem = transform.Find("Oscilloscope System").GetComponent<OscilloscopeSystem>();
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heatMapController=transform.Find("HeatMapController").GetComponent<HeatMapController>();
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if (transform.Find("HeatMapController"))
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{
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heatMapController = transform.Find("HeatMapController").GetComponent<HeatMapController>();
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}
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FixSystemCenter.SystemDic.Register(this);
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}
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@@ -89,6 +93,7 @@ namespace AibisDream.FixSystem
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{
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continue; // 跳过不可用的模块
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}
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float tempDistance = Vector3.Distance(sourcePos, bodyModule.GetSocketPos());
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if (tempDistance < closestDistance)
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@@ -110,6 +115,7 @@ namespace AibisDream.FixSystem
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return false;
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}
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}
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/// <summary>
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/// 寻找指定名称的BodyModule
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/// </summary>
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@@ -130,52 +136,56 @@ namespace AibisDream.FixSystem
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CableSystem.curBodyModule.DeepIn();
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}
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}
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/// <summary>
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/// <summary>
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/// 设置死循环状态
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/// </summary>
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public void SetModuleState_CantStopRunning(string moduleName,bool state)
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public void SetModuleState_CantStopRunning(string moduleName, bool state)
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{
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BodyModule result = FindBodyModuleByName(moduleName);
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if (result != null)
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{
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Debug.Log("Found module: " + moduleName);
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result.data.cantStopRunning=state;
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result.data.cantStopRunning = state;
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}
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else
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{
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Debug.Log("Module not found.");
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}
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}
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}
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/// <summary>
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/// 设置发热
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/// </summary>
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public void SetHeat(int targetHeatValue)
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{
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HeatValue = targetHeatValue;
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HeatValue=targetHeatValue;
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heatMapController.SetTemptureDirect(HeatValue);
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heatMapController.SetTemptureDirect(HeatValue);
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}
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public void ShowHeatMap()
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{
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heatMapController.ShowHeatMap();
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ResetPlug();
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}
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public void HideHeatMap()
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{
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heatMapController.HideHeatMap();
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}
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/// <summary>
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/// 冷却后处理
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/// </summary>
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public void OnCooling()
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{
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if (!inHotErr) return;
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if (!inHotErr) return;
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// 系统冷却
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heatValue = 0;
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curBodyModule?.ShowWave();
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}
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/// <summary>
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/// 插头重新插入初始插孔
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/// </summary>
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@@ -183,6 +193,7 @@ namespace AibisDream.FixSystem
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{
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CableSystem.ResetPlug();
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}
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#region 数据加载与保存
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public override string[] GetDataKeyOptions()
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@@ -197,7 +208,7 @@ namespace AibisDream.FixSystem
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Debug.Log("配置项名称为空");
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return;
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}
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if (!ConfigUtil.Instance.TryLoadConfig<BodyModuleSystemData>(DataPath + CurDataKey,
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out var data))
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{
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