插线提交
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@@ -1,4 +1,6 @@
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using UnityEngine;
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using DG.Tweening;
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using System;
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namespace AibisDream.FixSystem
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{
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@@ -18,15 +20,21 @@ namespace AibisDream.FixSystem
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#endregion
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#region 系统状态
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public bool isInDialog;
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public bool isActive = true;
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public bool isCableRetracted = true; // 线缆是否收起
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[SerializeField] private Transform retractedPos; // 收起位置
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[SerializeField] private float dropDownDuration = 0.5f; // 放下动画时长
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[SerializeField] private float swingDuration = 0.3f; // 摆动动画时长
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[SerializeField] private float swingAngle = 15f; // 摆动角度
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[HideInInspector] public ISocket curSocket;
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[HideInInspector] public BodyModule curBodyModule;
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#endregion
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private void Awake()
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{
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InitComponentRefs();
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@@ -62,8 +70,14 @@ namespace AibisDream.FixSystem
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private void InitSystem()
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{
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// 初始状态Plug垂下
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PlugRef.InitPlug();
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if (isCableRetracted)
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{
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SetRetractCable();
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}
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else
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{
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PlugRef.ReturnToStartPosition();
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}
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}
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private void Update()
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@@ -73,10 +87,22 @@ namespace AibisDream.FixSystem
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{
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CableReelRef.UpdateRotation();
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}
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if (Input.GetKeyDown(KeyCode.Space))
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{
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if (isCableRetracted)
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{
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DropDownCable();
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}
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else
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{
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PullUpCable();
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}
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}
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}
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public void ResetPlug()
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{
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Debug.Log("ResetPlug");
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// 不在初始插孔里,就从当前插孔拔出来,插回初始插孔
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PlugRef.PullUpSocket();
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PlugRef.ReturnToStartPosition();
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@@ -104,7 +130,7 @@ namespace AibisDream.FixSystem
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{
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isInDialog = false;
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}
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public void Disable_plugInput()
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{
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isActive = false;
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@@ -125,5 +151,46 @@ namespace AibisDream.FixSystem
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}
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#endregion
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public void PullUpCable()
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{
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if (isCableRetracted) return;
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//禁用plug交互
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Disable_plugInput();
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ResetPlug();
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PlugRef.SetPhysicCableActive(false);
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PlugRef.GetComponent<SpriteRenderer>().sortingLayerName = CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
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PlugRef.GetComponent<SpriteRenderer>().sortingOrder = 41;
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PlugRef.transform.DOMove(retractedPos.position, 0.1f).OnComplete(() =>
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{
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PhysicCableRef.GetComponent<LineRenderer>().enabled = false;
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isCableRetracted = true;
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});
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}
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public void DropDownCable()
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{
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if (!isCableRetracted) return;
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PlugRef.PullUpSocket();
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CableReelRef.ResetRotation();
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PlugRef.transform.DOMove(PlugRef.GetStartPos(), 0.1f).OnComplete(() =>
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{
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PlugRef.SwitchToPhysicCableState();
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isCableRetracted = false;
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});
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// 只有在非收起状态时才切换到物理线缆状态
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}
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public void SetRetractCable()
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{
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// 禁用物理线缆和普通线缆
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PhysicCableRef.GetComponent<LineRenderer>().enabled = false;
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CableRef.GetComponent<LineRenderer>().enabled = false;
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// 设置Plug位置和层级
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PlugRef.transform.position = retractedPos.position;
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PlugRef.transform.rotation = retractedPos.rotation;
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PlugRef.GetComponent<SpriteRenderer>().sortingLayerName = CableReelRef.GetComponent<SpriteRenderer>().sortingLayerName;
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PlugRef.GetComponent<SpriteRenderer>().sortingOrder = 41;
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}
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}
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}
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