diff --git a/Assets/AddressableAssetsData/AssetGroups/Actor Resources.asset b/Assets/AddressableAssetsData/AssetGroups/Actor Resources.asset index 7b644016b..990b906bc 100644 --- a/Assets/AddressableAssetsData/AssetGroups/Actor Resources.asset +++ b/Assets/AddressableAssetsData/AssetGroups/Actor Resources.asset @@ -82,6 +82,16 @@ MonoBehaviour: m_ReadOnly: 0 m_SerializedLabels: [] FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: dc2e1a393256c414d88652162e05b699 + m_Address: "Animation/\u9152\u5427\u533B\u751F" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 + - m_GUID: af92c8803a884704093ca4bd3cdb30b8 + m_Address: "Animation/\u9152\u5427\u706B\u5C71" + m_ReadOnly: 0 + m_SerializedLabels: [] + FlaggedDuringContentUpdateRestriction: 0 m_ReadOnly: 0 m_Settings: {fileID: 11400000, guid: 77169ce22e430f64fb36c771815a4a7b, type: 2} m_SchemaSet: diff --git a/Assets/Plugins/SOEditorTool.meta b/Assets/Plugins/SOEditorTool.meta new file mode 100644 index 000000000..c54f0f741 --- /dev/null +++ b/Assets/Plugins/SOEditorTool.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 203b6470a52cede43824c2b766b89464 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SOEditorTool/Attributes.meta b/Assets/Plugins/SOEditorTool/Attributes.meta new file mode 100644 index 000000000..b15bb3079 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Attributes.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1b33e012f04c4b66890fad3401d1abd1 +timeCreated: 1765258694 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs b/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs new file mode 100644 index 000000000..76a5c2185 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs @@ -0,0 +1,11 @@ +using UnityEngine; + +public class CNNameAttribute : PropertyAttribute +{ + public string Name; + + public CNNameAttribute(string name) + { + this.Name = name; + } +} \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs.meta b/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs.meta new file mode 100644 index 000000000..0e8b3cd27 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Attributes/CNNameAttribute.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 251a6a4e8eda4e9bbfa088b9a34b0e7b +timeCreated: 1765258702 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor.meta b/Assets/Plugins/SOEditorTool/Editor.meta new file mode 100644 index 000000000..1f8d685dd --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 108f43113da2467789e5bef2327add79 +timeCreated: 1765215242 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs b/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs new file mode 100644 index 000000000..4e2e70387 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEditor; + + +[CustomPropertyDrawer(typeof(CNNameAttribute))] +public class CNNameDrawer : PropertyDrawer +{ + public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) + { + // 1. 获取特性中的中文名 + CNNameAttribute attr = (CNNameAttribute)attribute; + + // 2. 替换原本的 Label + GUIContent newLabel = new GUIContent(attr.Name, label.tooltip); + + // 3. 绘制属性(使用中文名) + EditorGUI.PropertyField(position, property, newLabel, true); + + // 4. 绘制变量原名(灰色小字,显示在 Label 区域的右侧) + // 计算 Label 的区域 + float labelWidth = EditorGUIUtility.labelWidth; + Rect labelRect = new Rect(position.x, position.y, labelWidth, position.height); + + // 设置小字样式 + GUIStyle subStyle = new GUIStyle(EditorStyles.miniLabel); + subStyle.normal.textColor = new Color(0.5f, 0.5f, 0.5f, 0.6f); // 半透明灰色 + subStyle.alignment = TextAnchor.MiddleRight; // 右对齐 + subStyle.fontSize = 9; + subStyle.padding = new RectOffset(0, 2, 0, 0); //稍微留点边距 + + // 绘制变量名 (例如: "maxHP") + GUI.Label(labelRect, property.name, subStyle); + } + + public override float GetPropertyHeight(SerializedProperty property, GUIContent label) + { + return EditorGUI.GetPropertyHeight(property, label); + } +} \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs.meta b/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs.meta new file mode 100644 index 000000000..b8e65c120 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/CNNameDrawer.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 0c0f975bcc144b9187928b83dc9aaeac +timeCreated: 1765258716 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs b/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs new file mode 100644 index 000000000..9714128f2 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs @@ -0,0 +1,164 @@ +using UnityEngine; +using UnityEditor; +using System; +using System.Linq; +using System.Collections.Generic; + +[CustomEditor(typeof(SOEditorConfig))] +public class SOEditorConfigEditor : Editor +{ + private SerializedProperty _typeNamesProp; + private string _searchText = ""; + + private void OnEnable() + { + _typeNamesProp = serializedObject.FindProperty("targetTypeNames"); + } + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + SOEditorConfig config = (SOEditorConfig)target; + + GUILayout.Label("已管理的 SO 类型:", EditorStyles.boldLabel); + + // === 1. 绘制已添加的类型列表 === + EditorGUILayout.BeginVertical("box"); + for (int i = 0; i < _typeNamesProp.arraySize; i++) + { + SerializedProperty prop = _typeNamesProp.GetArrayElementAtIndex(i); + string typeName = prop.stringValue; + + EditorGUILayout.BeginHorizontal(); + { + GUILayout.Label($"{i + 1}. {typeName}", EditorStyles.label); + + if (GUILayout.Button(EditorGUIUtility.IconContent("TreeEditor.Trash"), EditorStyles.iconButton, GUILayout.Width(25))) + { + _typeNamesProp.DeleteArrayElementAtIndex(i); + break; + } + } + EditorGUILayout.EndHorizontal(); + } + + if (_typeNamesProp.arraySize == 0) + { + GUILayout.Label("暂无类型,请添加", EditorStyles.centeredGreyMiniLabel); + } + + EditorGUILayout.EndVertical(); + + GUILayout.Space(10); + + // === 2. 拖拽区域 (核心修改) === + DrawDragDropArea(); + + GUILayout.Space(10); + + // === 3. 搜索添加 === + GUILayout.Label("或者:搜索添加", EditorStyles.boldLabel); + EditorGUILayout.BeginHorizontal(); + _searchText = EditorGUILayout.TextField(_searchText, EditorStyles.toolbarSearchField); + if (GUILayout.Button("搜索", GUILayout.Width(60))) + { + ShowTypeSelectorMenu(config); + } + + EditorGUILayout.EndHorizontal(); + + serializedObject.ApplyModifiedProperties(); + } + + private void DrawDragDropArea() + { + // 绘制一个虚线框区域 + Rect dropArea = GUILayoutUtility.GetRect(0.0f, 60.0f, GUILayout.ExpandWidth(true)); + GUI.Box(dropArea, "\n拖拽文件到这里添加\n(支持 .cs 脚本 或 .asset 资源)", EditorStyles.helpBox); + + Event evt = Event.current; + if (evt.type == EventType.DragUpdated || evt.type == EventType.DragPerform) + { + if (!dropArea.Contains(evt.mousePosition)) return; + + DragAndDrop.visualMode = DragAndDropVisualMode.Copy; + + if (evt.type == EventType.DragPerform) + { + DragAndDrop.AcceptDrag(); + + foreach (UnityEngine.Object dragged_object in DragAndDrop.objectReferences) + { + Type typeToAdd = null; + + // 情况 A: 拖入的是 .cs 脚本文件 + if (dragged_object is MonoScript script) + { + typeToAdd = script.GetClass(); + } + // 情况 B: 拖入的是 .asset 资源实例 (比如 New Tank.asset) + else if (dragged_object is ScriptableObject soInstance) + { + // 直接获取这个实例的类型 + typeToAdd = soInstance.GetType(); + } + + // 执行添加逻辑 + if (typeToAdd != null) + { + // 过滤掉 Config 本身,防止把自己加进去 + if (typeToAdd == typeof(SOEditorConfig)) continue; + + if (typeToAdd.IsSubclassOf(typeof(ScriptableObject))) + { + AddType(typeToAdd.FullName); + } + } + } + } + } + } + + private void ShowTypeSelectorMenu(SOEditorConfig config) + { + GenericMenu menu = new GenericMenu(); + + var allSoTypes = TypeCache.GetTypesDerivedFrom() + .Where(t => !t.IsAbstract && !t.IsGenericType && !t.Namespace.StartsWith("Unity") && !t.Namespace.StartsWith("UnityEditor")) + .OrderBy(t => t.Name); + + foreach (var type in allSoTypes) + { + if (!string.IsNullOrEmpty(_searchText) && !type.Name.ToLower().Contains(_searchText.ToLower())) + continue; + + string menuPath = string.IsNullOrEmpty(type.Namespace) ? type.Name : $"{type.Namespace}/{type.Name}"; + + menu.AddItem(new GUIContent(menuPath), config.targetTypeNames.Contains(type.FullName), () => { AddType(type.FullName); }); + } + + menu.ShowAsContext(); + } + + private void AddType(string typeFullName) + { + serializedObject.Update(); + bool exists = false; + for (int i = 0; i < _typeNamesProp.arraySize; i++) + { + if (_typeNamesProp.GetArrayElementAtIndex(i).stringValue == typeFullName) + { + exists = true; + break; + } + } + + if (!exists) + { + _typeNamesProp.InsertArrayElementAtIndex(_typeNamesProp.arraySize); + _typeNamesProp.GetArrayElementAtIndex(_typeNamesProp.arraySize - 1).stringValue = typeFullName; + serializedObject.ApplyModifiedProperties(); + } + } +} \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs.meta b/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs.meta new file mode 100644 index 000000000..fd33e815f --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/SOEditorConfigEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 45f4877471fd47efb465a700a6869eb4 +timeCreated: 1765219950 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs b/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs new file mode 100644 index 000000000..7c593cba3 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs @@ -0,0 +1,422 @@ +using UnityEngine; +using UnityEditor; +using System.Collections.Generic; +using System; +using System.Linq; + +public class UniversalSOManager : EditorWindow +{ + // === 布局常量 === + private const float SIDEBAR_WIDTH = 160f; + private const float ASSET_LIST_WIDTH = 220f; + + // === 核心数据 === + private SOEditorConfig _config; + private Type _selectedType; // 现在直接存 Type,不再存 MonoScript + + // === 列表与编辑 === + private List _assetList = new List(); + private ScriptableObject _selectedAsset; + private Editor _cachedEditor; + + // === 状态 === + private string _searchRootPath = "Assets/SOGameData"; + private Vector2 _scrollPosTypes; + private Vector2 _scrollPosAssets; + private Vector2 _scrollPosInspector; + private string _searchString = ""; + private string _newAssetName = ""; + + [MenuItem("Tools/万能SO编辑器 (Universal SO Manager)")] + public static void ShowWindow() + { + GetWindow("SO Manager"); + } + + private void OnEnable() + { + string configPath = EditorPrefs.GetString("UniversalSOManager_ConfigPath", ""); + if (!string.IsNullOrEmpty(configPath)) + { + _config = AssetDatabase.LoadAssetAtPath(configPath); + } + } + + private void OnDisable() + { + if (_cachedEditor != null) DestroyImmediate(_cachedEditor); + if (_config != null) + { + EditorPrefs.SetString("UniversalSOManager_ConfigPath", AssetDatabase.GetAssetPath(_config)); + } + } + + private void OnGUI() + { + DrawTopGlobalBar(); + + if (_config == null) + { + DrawEmptyState(); + return; + } + + EditorGUILayout.BeginHorizontal(); + { + DrawSidebar(); + + EditorGUILayout.BeginVertical(); + { + DrawTypeOperationHeader(); + + EditorGUILayout.BeginHorizontal(); + { + DrawAssetList(); + DrawInspector(); + } + EditorGUILayout.EndHorizontal(); + } + EditorGUILayout.EndVertical(); + } + EditorGUILayout.EndHorizontal(); + } + + // ------------------------------------------------------------------------ + // UI 绘制函数 + // ------------------------------------------------------------------------ + + private void DrawTopGlobalBar() + { + EditorGUILayout.BeginHorizontal("box", GUILayout.Height(30)); + { + GUILayout.Label("资源路径:", GUILayout.Width(60)); + _searchRootPath = EditorGUILayout.TextField(_searchRootPath, GUILayout.Width(150)); + if (GUILayout.Button("...", EditorStyles.miniButton, GUILayout.Width(25))) + { + string path = EditorUtility.OpenFolderPanel("选择根目录", Application.dataPath, ""); + if (!string.IsNullOrEmpty(path) && path.StartsWith(Application.dataPath)) + { + _searchRootPath = "Assets" + path.Substring(Application.dataPath.Length); + RefreshAssetList(); + } + } + + GUILayout.Space(20); + + GUILayout.Label("Config文件:", GUILayout.Width(70)); + EditorGUI.BeginChangeCheck(); + _config = (SOEditorConfig)EditorGUILayout.ObjectField(_config, typeof(SOEditorConfig), false, GUILayout.Width(200)); + if (EditorGUI.EndChangeCheck()) + { + _selectedType = null; + _assetList.Clear(); + _selectedAsset = null; + GUIUtility.ExitGUI(); + } + + // 快捷编辑 Config 按钮 + if (_config != null) + { + if (GUILayout.Button("编辑Config", EditorStyles.miniButton, GUILayout.Width(80))) + { + Selection.activeObject = _config; + } + } + + GUILayout.FlexibleSpace(); + + if (GUILayout.Button("强制刷新", EditorStyles.toolbarButton, GUILayout.Width(80))) + { + AssetDatabase.Refresh(); + RefreshAssetList(); + } + } + EditorGUILayout.EndHorizontal(); + } + + private void DrawSidebar() + { + EditorGUILayout.BeginVertical("box", GUILayout.Width(SIDEBAR_WIDTH), GUILayout.ExpandHeight(true)); + + GUILayout.Label("SO 种类", EditorStyles.boldLabel); + GUILayout.Space(5); + + _scrollPosTypes = EditorGUILayout.BeginScrollView(_scrollPosTypes); + + if (_config != null && _config.targetTypeNames != null) + { + foreach (var typeName in _config.targetTypeNames) + { + // 解析类型 + Type type = GetTypeByName(typeName); + + if (type == null) + { + // 类型丢失(可能代码改名了) + GUI.color = Color.red; + GUILayout.Label($"丢失: {typeName}"); + GUI.color = Color.white; + continue; + } + + bool isSelected = (_selectedType == type); + if (isSelected) GUI.backgroundColor = new Color(0.6f, 0.8f, 1f); + + // 使用短名显示,但在 Tooltip 显示全名 + if (GUILayout.Button(new GUIContent(type.Name, type.FullName), EditorStyles.miniButton, GUILayout.Height(28))) + { + SelectType(type); + } + + GUI.backgroundColor = Color.white; + } + } + + EditorGUILayout.EndScrollView(); + EditorGUILayout.EndVertical(); + } + + private void DrawTypeOperationHeader() + { + EditorGUILayout.BeginVertical("box", GUILayout.Height(60), GUILayout.ExpandWidth(true)); + + string title = _selectedType != null ? _selectedType.Name : "请选择种类"; + GUILayout.Label($"当前操作: {title}", EditorStyles.boldLabel); + + GUILayout.Space(5); + + EditorGUILayout.BeginHorizontal(); + { + GUILayout.Label("搜索:", GUILayout.Width(40)); + string newSearch = EditorGUILayout.TextField(_searchString, EditorStyles.toolbarSearchField, GUILayout.Width(200)); + if (newSearch != _searchString) + { + _searchString = newSearch; + RefreshAssetList(); + } + + GUILayout.FlexibleSpace(); + + GUILayout.Label("新名称:", GUILayout.Width(50)); + _newAssetName = EditorGUILayout.TextField(_newAssetName, GUILayout.Width(150)); + + EditorGUI.BeginDisabledGroup(_selectedType == null); + if (GUILayout.Button("新增 (Create)", EditorStyles.miniButtonRight, GUILayout.Width(100))) + { + CreateAsset(); + } + + EditorGUI.EndDisabledGroup(); + } + EditorGUILayout.EndHorizontal(); + EditorGUILayout.EndVertical(); + } + + private void DrawAssetList() + { + EditorGUILayout.BeginVertical("box", GUILayout.Width(ASSET_LIST_WIDTH), GUILayout.ExpandHeight(true)); + + GUILayout.Label("资源列表", EditorStyles.miniLabel); + + _scrollPosAssets = EditorGUILayout.BeginScrollView(_scrollPosAssets); + + if (_assetList != null) + { + for (int i = 0; i < _assetList.Count; i++) + { + var asset = _assetList[i]; + if (asset == null) continue; + + EditorGUILayout.BeginHorizontal("box"); + { + if (_selectedAsset == asset) GUI.backgroundColor = Color.green; + + if (GUILayout.Button(asset.name, EditorStyles.label, GUILayout.Height(22))) + { + SelectAsset(asset); + } + + GUI.backgroundColor = Color.white; + + if (GUILayout.Button(EditorGUIUtility.IconContent("d_ViewToolOrbit"), EditorStyles.iconButton, GUILayout.Width(22))) + EditorGUIUtility.PingObject(asset); + + if (GUILayout.Button(EditorGUIUtility.IconContent("d_TreeEditor.Duplicate"), EditorStyles.iconButton, GUILayout.Width(22))) + DuplicateAsset(asset); + + if (GUILayout.Button(EditorGUIUtility.IconContent("TreeEditor.Trash"), EditorStyles.iconButton, GUILayout.Width(22))) + { + if (EditorUtility.DisplayDialog("删除确认", $"确定删除 {asset.name} 吗?", "删除", "取消")) + { + DeleteAsset(asset); + GUIUtility.ExitGUI(); + } + } + } + EditorGUILayout.EndHorizontal(); + } + } + + EditorGUILayout.EndScrollView(); + EditorGUILayout.EndVertical(); + } + + private void DrawInspector() + { + EditorGUILayout.BeginVertical("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); + + if (_selectedAsset != null) + { + GUILayout.Label("属性编辑", EditorStyles.boldLabel); + + EditorGUILayout.BeginHorizontal(); + GUILayout.Label("文件名:", GUILayout.Width(50)); + string newName = EditorGUILayout.DelayedTextField(_selectedAsset.name); + if (newName != _selectedAsset.name) RenameAsset(_selectedAsset, newName); + EditorGUILayout.EndHorizontal(); + + GUILayout.Space(10); + + _scrollPosInspector = EditorGUILayout.BeginScrollView(_scrollPosInspector); + + if (_cachedEditor == null || _cachedEditor.target != _selectedAsset) + { + if (_cachedEditor != null) DestroyImmediate(_cachedEditor); + _cachedEditor = Editor.CreateEditor(_selectedAsset); + } + + if (_cachedEditor != null) + { + EditorGUI.BeginChangeCheck(); + _cachedEditor.OnInspectorGUI(); + if (EditorGUI.EndChangeCheck()) EditorUtility.SetDirty(_selectedAsset); + } + + EditorGUILayout.EndScrollView(); + } + else + { + GUILayout.FlexibleSpace(); + GUILayout.Label("<< 请选择资源", EditorStyles.centeredGreyMiniLabel); + GUILayout.FlexibleSpace(); + } + + EditorGUILayout.EndVertical(); + } + + private void DrawEmptyState() + { + EditorGUILayout.BeginVertical(); + GUILayout.FlexibleSpace(); + EditorGUILayout.HelpBox("请在顶部指定一个 SOEditorConfig 配置文件。", MessageType.Info); + GUILayout.FlexibleSpace(); + EditorGUILayout.EndVertical(); + } + + // ------------------------------------------------------------------------ + // 逻辑处理 + // ------------------------------------------------------------------------ + + // 辅助:从字符串获取类型 (遍历所有程序集) + private Type GetTypeByName(string fullName) + { + foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies()) + { + var type = assembly.GetType(fullName); + if (type != null) return type; + } + + return null; + } + + private void SelectType(Type type) + { + _selectedType = type; + _selectedAsset = null; + _newAssetName = "New " + type.Name; + RefreshAssetList(); + } + + private void SelectAsset(ScriptableObject asset) + { + _selectedAsset = asset; + GUI.FocusControl(null); + } + + private void RefreshAssetList() + { + if (_selectedType == null) return; + _assetList.Clear(); + + // 查找资源 + string[] guids = AssetDatabase.FindAssets($"t:{_selectedType.Name}", new[] { _searchRootPath }); + + foreach (var guid in guids) + { + string path = AssetDatabase.GUIDToAssetPath(guid); + var asset = AssetDatabase.LoadAssetAtPath(path); + + // 严格类型检查 (支持继承) + if (asset != null && _selectedType.IsAssignableFrom(asset.GetType())) + { + if (string.IsNullOrEmpty(_searchString) || asset.name.ToLower().Contains(_searchString.ToLower())) + { + _assetList.Add(asset); + } + } + } + + _assetList.Sort((a, b) => string.Compare(a.name, b.name, StringComparison.Ordinal)); + } + + private void CreateAsset() + { + if (_selectedType == null) return; + + string targetFolder = $"{_searchRootPath}/{_selectedType.Name}"; + if (!AssetDatabase.IsValidFolder(targetFolder)) + { + if (AssetDatabase.IsValidFolder(_searchRootPath)) + AssetDatabase.CreateFolder(_searchRootPath, _selectedType.Name); + else + targetFolder = _searchRootPath; + } + + string fullPath = $"{targetFolder}/{_newAssetName}.asset"; + fullPath = AssetDatabase.GenerateUniqueAssetPath(fullPath); + + var instance = ScriptableObject.CreateInstance(_selectedType); + AssetDatabase.CreateAsset(instance, fullPath); + AssetDatabase.SaveAssets(); + + AssetDatabase.Refresh(); + RefreshAssetList(); + SelectAsset(instance); + } + + private void DuplicateAsset(ScriptableObject asset) + { + string path = AssetDatabase.GetAssetPath(asset); + string newPath = AssetDatabase.GenerateUniqueAssetPath(path); + AssetDatabase.CopyAsset(path, newPath); + AssetDatabase.SaveAssets(); + RefreshAssetList(); + } + + private void DeleteAsset(ScriptableObject asset) + { + string path = AssetDatabase.GetAssetPath(asset); + AssetDatabase.DeleteAsset(path); + AssetDatabase.SaveAssets(); + if (_selectedAsset == asset) _selectedAsset = null; + RefreshAssetList(); + } + + private void RenameAsset(ScriptableObject asset, string newName) + { + string path = AssetDatabase.GetAssetPath(asset); + AssetDatabase.RenameAsset(path, newName); + AssetDatabase.SaveAssets(); + RefreshAssetList(); + } +} \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs.meta b/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs.meta new file mode 100644 index 000000000..6db70e411 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Editor/UniversalSOEditor.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 70dc192513964637860b748b8957f0f6 +timeCreated: 1765215245 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Example.meta b/Assets/Plugins/SOEditorTool/Example.meta new file mode 100644 index 000000000..376d270d6 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Example.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7c22e204a4c845268592ac59ecdc4b52 +timeCreated: 1765259304 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset b/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset new file mode 100644 index 000000000..87bc2c699 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset @@ -0,0 +1,16 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &11400000 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: b9d2ad94e1454d91833b3134b5c927bd, type: 3} + m_Name: ExampleConfig + m_EditorClassIdentifier: + targetTypeNames: + - WeaponConfig diff --git a/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset.meta b/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset.meta new file mode 100644 index 000000000..1ae378c28 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Example/ExampleConfig.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cd879080496a8eb47bee4af200e048ba +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs b/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs new file mode 100644 index 000000000..f759d8579 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs @@ -0,0 +1,7 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "NewWeapon", menuName = "SOConfig/Weapon")] +public class WeaponConfig : ScriptableObject +{ + [Header("武器")] [CNName("武器名称")] public int weaponName; +} \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs.meta b/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs.meta new file mode 100644 index 000000000..7aee839a7 --- /dev/null +++ b/Assets/Plugins/SOEditorTool/Example/WeaponConfig.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ca7dfd64ca684b00b235658f84d4206d +timeCreated: 1765259314 \ No newline at end of file diff --git a/Assets/Plugins/SOEditorTool/SOEditorConfig.cs b/Assets/Plugins/SOEditorTool/SOEditorConfig.cs new file mode 100644 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