From 5da5c110583e037f47db94e5f17b3f340bf4cd7e Mon Sep 17 00:00:00 2001 From: bottlefish <781230111@qq.com> Date: Fri, 10 Apr 2026 13:34:18 +0800 Subject: [PATCH] =?UTF-8?q?fix(gameplay):=20=E7=83=AD=E5=9B=BE=E9=99=8D?= =?UTF-8?q?=E6=B8=A9=E7=9B=AE=E6=A0=87=E4=B8=8E=E7=81=AB=E5=B1=B1=E8=A1=A8?= =?UTF-8?q?=E6=83=85=E6=B7=A1=E5=85=A5=E5=BC=BA=E5=BA=A6?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Made-with: Cursor --- Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs | 2 +- Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs b/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs index 09044dcfc..daa2f35fa 100644 --- a/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs +++ b/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs @@ -108,7 +108,7 @@ public class HeatMapController : MonoBehaviour { Debug.Log("降温成功"); float duration = 3.5f; - SetTemptureSmooth(0, duration); + SetTemptureSmooth(0.5f, duration); AudioManager.Instance.PlaySfx("event:/FollowInput/cooler_cooling"); yield return new WaitForSeconds(duration); rotationTween.Kill(); diff --git a/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs b/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs index 448d3d035..811ad7b33 100644 --- a/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs +++ b/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs @@ -209,7 +209,7 @@ namespace AibisDream spriteRenderer.color = new Color(1f, 1f, 1f, 0f); spriteRenderer.enabled = true; spriteRenderer.gameObject.SetActive(true); - yield return spriteRenderer.DOFade(0.16f, duration).WaitForCompletion(); + yield return spriteRenderer.DOFade(0.8f, duration).WaitForCompletion(); } ///