diff --git a/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs b/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs index 09044dcfc..daa2f35fa 100644 --- a/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs +++ b/Assets/Scripts/FixSystem/HeatMap/HeatMapController.cs @@ -108,7 +108,7 @@ public class HeatMapController : MonoBehaviour { Debug.Log("降温成功"); float duration = 3.5f; - SetTemptureSmooth(0, duration); + SetTemptureSmooth(0.5f, duration); AudioManager.Instance.PlaySfx("event:/FollowInput/cooler_cooling"); yield return new WaitForSeconds(duration); rotationTween.Kill(); diff --git a/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs b/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs index 448d3d035..811ad7b33 100644 --- a/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs +++ b/Assets/Scripts/MiniGame/HuoShan/Language/ExpressionManager.cs @@ -209,7 +209,7 @@ namespace AibisDream spriteRenderer.color = new Color(1f, 1f, 1f, 0f); spriteRenderer.enabled = true; spriteRenderer.gameObject.SetActive(true); - yield return spriteRenderer.DOFade(0.16f, duration).WaitForCompletion(); + yield return spriteRenderer.DOFade(0.8f, duration).WaitForCompletion(); } ///