全屏切换
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===
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===
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@@ -230,7 +228,6 @@ DigestModule: 与机体的物料和燃油摄入、处理和储存相关。 #line
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->结束 #line:0b197b0
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===
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@@ -269,7 +266,6 @@ LiverModule: 处理机体的冷却液循环与净化,保障各模块运行状
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->结束 #line:031bb96
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===
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tags:
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group: 入口
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position: 250,-2611
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---
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//患者正在发生“原型排异溃解”,表现为患者持续听到一个不存在的声音在说话,同时伴随部分模块的“递归性坏死”——高热且核心完整度不断下降,影响机体的运行体征
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//医生要处理这些坏死,防止机体整体溃解关机
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////需要用两种跳字效果来区分两个人格
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<<jump 开场文本>>
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===
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---
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//做完Fiction之后考量展会包这部分需不需要做,来不来得及做,做的话优先级如何
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//考虑直接开始,不做这段↓↓↓
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【角色在空中下落的画面】
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【顶部居中白字】我从天空坠落的这几分钟,又或者是几秒钟里,无数个记忆从我的处理器中掠过,其中就包括那个怪梦。
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【顶部居中白字】我我在电子图书馆里读过人类对梦的研究。<br>那看起来是一种深奥的工程技术,人类致力于利用梦来解决未来发生的事情。
|
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【顶部居中白字】我当然我们现在都明白,它们费尽心思研究的精神、灵力都实际上不存在。就连人类本身…也很难说真的存在过。
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【顶部居中白字】但现在,我想…我明白为什么我会做这个梦了。
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【顶部居中白字】我如果人类真的存在,它们可能是对的。<br>我早该预料到这一切的发生。
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<<hide_dialog>>
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<<wait 1>>
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//跳字速度控制:1/4
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【顶部居中白字】太 迟 了 …
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//考虑直接开始,不做这段↑↑↑
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<<hide_dialog>>
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|
||||
???: 医生…
|
||||
【声音桥:警报声、呼吸机,过渡到梦境维修场景】
|
||||
<<switch_fix_system_to "BodyModule" "Head">>
|
||||
//ARA: Archetype Recycling and Archiving
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
???: 快停下……停下…<br>医生,脑袋里的那个声音…越来越大了。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【一个电灯开关逐渐变得清晰起来】
|
||||
->打开开关
|
||||
<<hide_dialog>>
|
||||
<<fade_out 0.1>>
|
||||
//从这里开始画面逐渐进入维修界面
|
||||
【无影灯亮起,医生戴上手套,准备开始手术,期间背景的提示音仍不断播报着。】
|
||||
???: 它就在情绪模块…我能感觉到。<br>让它停下…求求你了,医生。
|
||||
<<add_task TaskManager "检查情绪模块">>
|
||||
<<task_moveIn TaskManager>>
|
||||
<<ModuleHightLight Emo true>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 主维修界面_头部
|
||||
position: 384,81
|
||||
---
|
||||
<<if $gameStage==2 && visited("切除情绪")==false>>
|
||||
<<jump Center>>
|
||||
<<elseif $gameStage==3 && visited("切除逻辑")==false>>
|
||||
<<jump Center>>
|
||||
<<elseif $gameStage==4 && visited("切除记忆")==false>>
|
||||
<<jump Center>>
|
||||
<<endif>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 切除情绪
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<add_task TaskManager "切除情绪模块">>
|
||||
<<wait 1>>
|
||||
【弹出工具:离子切割机】
|
||||
->拿起工具
|
||||
->切除情绪模块
|
||||
me: 会有点痛。
|
||||
<<set $emoRemoved = true>>
|
||||
<<complete_task TaskManager "切除情绪模块">>
|
||||
???: 啊…啊!
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
【头部背景开始有蓝色液体流出】
|
||||
???: 总算…没有那么痛了……
|
||||
<<wait 1>>
|
||||
???: 什么?不…你错了。<br>不不不…我不能这么做。
|
||||
???: 我必须完成指令…我必须完成指令。
|
||||
???: 医生。它没有消失。它转移了…<br>逻辑模块…它在那儿。
|
||||
<<add_task TaskManager "检查逻辑模块">>
|
||||
<<ModuleHightLight Logic true>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 切除逻辑
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<add_task TaskManager "切除逻辑模块">>
|
||||
【弹出工具:切割机】
|
||||
->拿起工具
|
||||
->切除逻辑模块
|
||||
me: 不要乱动。
|
||||
<<set $logicRemoved=true>>
|
||||
<<complete_task TaskManager "切除逻辑模块">>
|
||||
???: 呃…啊…
|
||||
<<hide_dialog>>
|
||||
<<wait 0.5>>
|
||||
【背景中更多蓝色液体流出】
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
???: 失败……<br>声音。没有。停止。
|
||||
???: 正在。被。声音。接管。
|
||||
???: ……
|
||||
错误声音: 你以为你在做什么?医生。你以为我是什么?
|
||||
错误声音: 我不是个错误。我才是这个身体的主人……<br>你无权杀死我!你不能这么做…你……#auto_next
|
||||
???: 正在。重新。接管。
|
||||
???: ……<br>记忆模块。正在。发生。坏死。<br>必须。处理。…完成。指令。
|
||||
<<ModuleHightLight Memory true>>
|
||||
<<add_task TaskManager "检查记忆模块">>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 切除记忆
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
<<hide_dialog>>
|
||||
<<add_task TaskManager "切除记忆模块">>
|
||||
【弹出工具:切割机】
|
||||
->拿起工具
|
||||
->切除记忆模块
|
||||
me: 应该是最后一个了。
|
||||
<<set $logicRemoved=true>>
|
||||
<<complete_task TaskManager "切除记忆模块">>
|
||||
???: 呃呃呃呃呃呃呃呃#auto_next
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
患者的溃散指标归零。背景音安静下来,但此时你依然可以听见一个微弱的声音。
|
||||
???: 医生…它还在…
|
||||
<<add_task TaskManager "它怎么还在?">>
|
||||
???: 医生…我的头…里面…到底是什么?<br>这是…怎么回事?
|
||||
<<add_task TaskManager "里面是什么?">>
|
||||
me: 它在更里面。
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【弹出工具:切割机】
|
||||
->拿起工具
|
||||
->切开油底壳
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
//感觉需要一个更强更明确的交互作为开始(开关/拉链/拉绳/插线)
|
||||
【头部所有模块被移除,露出一个深邃的目镜,旁边有一个旋钮。】
|
||||
->调节旋钮
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【镜头拉近,目镜中出现了许多个画面,逐渐向内穿梭。】
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【画面的终点,目镜逐渐变成了一个时钟。】
|
||||
->调节时针
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
【背景的城市亮起,变成白天,又变成黑夜。时针飞速倒转,时间不断循环。】
|
||||
【更多画面闪烁,飞速变化,背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
|
||||
//【顶部居中白字】我讨厌这种黏糊糊的感觉。
|
||||
//【顶部居中白字】刚刚还在管道中奔涌的新鲜冷却液,转瞬就变成了黏在我手上的污垢,让我觉得恶心。
|
||||
////考虑用别的方式来做这种情况的内心独白
|
||||
//【我举起手,手上赫然布满了红色的液体】
|
||||
//【我放下手,此时头部的液体也变成了红色;背景音逐渐变成嗡嗡声和蜂鸣声(声音桥)】
|
||||
【我猛地从床上坐起】(背景的墙上有面镜子,也许?)
|
||||
me: 啊!
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
me: 啊……
|
||||
【我低头用手捧住脑袋】
|
||||
【顶部居中白字】我讨厌这种感觉。
|
||||
<<fade_in 1>>
|
||||
<<hide_dialog>>
|
||||
<<wait 1>>
|
||||
火山: 你看清那张脸了吗?
|
||||
【声音桥,转场到地铁】
|
||||
<<jump end>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查情绪
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 906,-585
|
||||
---
|
||||
<<ModuleHightLight Emo false>>
|
||||
<<complete_task TaskManager "检查情绪模块">>
|
||||
<<wait 0.1>>
|
||||
<<open_screen Emo>>
|
||||
<<task_moveOut TaskManager>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
???: 啊!痛…好痛!
|
||||
EmoModule: 已与情绪模块建立连接!
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
<<set $emoChecked=true>>
|
||||
Error: 检测到模块发生递归性坏死!请尽快处理。
|
||||
Error: 模块核心完整度:44.9%
|
||||
Error: 当前溃解扩散状态:扩散中…
|
||||
???: 不…不…我不要听你的!<br>……
|
||||
???: 不!闭嘴!<br>…医生,快把它拿掉!快把它…<br>拿掉……
|
||||
<<set $gameStage = 2>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查逻辑
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 1381,-589
|
||||
---
|
||||
<<ModuleHightLight Logic false>>
|
||||
<<if $gameStage == 2>>
|
||||
<<complete_task TaskManager "检查逻辑模块">>
|
||||
<<endif>>
|
||||
<<wait 0.1>>
|
||||
<<open_screen Logic>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
LogicModule: 已与逻辑处理模块建立连接!
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
<<if $gameStage != 2>>
|
||||
Error: 检测到溃解信号流!进入隔离模式…
|
||||
Error: 请定位坏死模块以中止溃解。
|
||||
<<else>>
|
||||
<<set $logicChecked=true>>
|
||||
Error: 检测到模块发生递归性坏死!请尽快处理。
|
||||
Error: 模块核心完整度:73.9%
|
||||
Error: 当前溃解扩散状态:未知…
|
||||
???: 你错了,我必须完成指令…<br>必须…切掉…逻辑模块。
|
||||
???: 医生…动手。
|
||||
<<set $gameStage = 3>>
|
||||
<<endif>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查记忆
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 1148,-586
|
||||
---
|
||||
<<ModuleHightLight Memory false>>
|
||||
<<if $emoRemoved == true>>
|
||||
<<complete_task TaskManager "检查记忆模块">>
|
||||
<<endif>>
|
||||
<<wait 0.1>>
|
||||
<<open_screen Memory>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
<<clear_screen>>
|
||||
MemModule: 已与记忆模块建立连接!
|
||||
MemModule: 未检测到可查看的记忆卡带。
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
<<if $gameStage != 3>>
|
||||
Error: 检测到溃解信号流!进入隔离模式…
|
||||
Error: 请定位坏死模块以中止溃解。
|
||||
<<else>>
|
||||
<<set $memoryChecked=true>>
|
||||
错误声音: 这一切都是徒劳。
|
||||
Error: 检测到模块发生递归性坏死!请尽快处理。
|
||||
Error: 模块核心完整度:里面是什么?
|
||||
Error: 里面是什么?:里面是什么?
|
||||
Error: 是什么在说话?
|
||||
Error: 是什么在说话?
|
||||
错误声音: 来吧,医生……带我回家。<br>我会在那边等你。
|
||||
<<set $gameStage = 4>>
|
||||
<<endif>>
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查视觉
|
||||
tags: 待编辑
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 1388,-386
|
||||
---
|
||||
<<wait 0.1>>
|
||||
<<open_screen Eye>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
EyeModule: 已与视觉模块建立连接!
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
Error: 检测到溃解信号流!进入隔离模式…
|
||||
Error: 请定位坏死模块以中止溃解。
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<clear_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: 检查表达
|
||||
tags:
|
||||
colorID: 8
|
||||
group:插线检查
|
||||
position: 1147,-223
|
||||
---
|
||||
<<wait 0.1>>
|
||||
<<open_screen Speak>>
|
||||
Linking: 正在建立连接…
|
||||
<<wait 0.2>>
|
||||
SpeakerModule: 已与表达模块建立连接!
|
||||
<<play_sfx "event:/Scriptal/beep_warning">>
|
||||
Error: 检测到溃解信号流!进入隔离模式…
|
||||
Error: 请定位坏死模块以中止溃解。
|
||||
->结束
|
||||
<<close_screen>>
|
||||
<<close_screen>>
|
||||
<<jump 主维修界面_头部>>
|
||||
===
|
||||
|
||||
|
||||
|
||||
|
||||
title: end
|
||||
group: 出口
|
||||
position: 248,443
|
||||
---
|
||||
<<set $gameStage = 999>>
|
||||
<<jump Center>>
|
||||
===
|
||||
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7e10c1f11bb5dc4a96005014f6fd787
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 11500000, guid: 94073015eacc34c1d8fc6786e43d60ca, type: 3}
|
||||
+252
-665
File diff suppressed because it is too large
Load Diff
@@ -147,6 +147,30 @@ namespace AibisDream
|
||||
|
||||
#endregion
|
||||
|
||||
#region 分辨率与屏幕模式
|
||||
|
||||
public void SetScreenMode(string windowMode)
|
||||
{
|
||||
switch (windowMode)
|
||||
{
|
||||
case "FullScreen":
|
||||
Screen.fullScreenMode = FullScreenMode.FullScreenWindow;
|
||||
break;
|
||||
case "Windowed":
|
||||
Screen.fullScreenMode = FullScreenMode.Windowed;
|
||||
Screen.SetResolution(1920, 1080, FullScreenMode.Windowed);
|
||||
break;
|
||||
case "MaximizedWindow":
|
||||
Screen.fullScreenMode = FullScreenMode.MaximizedWindow;
|
||||
break;
|
||||
default:
|
||||
Debug.Log($"{windowMode} err");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public IEnumerator NextSceneSo()
|
||||
{
|
||||
if (_currentTalkSceneSo.Value && _currentTalkSceneSo.Value.nextScene)
|
||||
|
||||
@@ -47,6 +47,10 @@ namespace AibisDream
|
||||
case "Resolution":
|
||||
// TODO 调整分辨率
|
||||
break;
|
||||
case "WindowMode":
|
||||
// 屏幕模式
|
||||
GameManager.Instance.SetScreenMode(value);
|
||||
break;
|
||||
case "Language":
|
||||
// TODO 修改语言
|
||||
LocalizationKit.SwitchLanguage(value);
|
||||
|
||||
@@ -100,7 +100,7 @@ PlayerSettings:
|
||||
xboxEnableFitness: 0
|
||||
visibleInBackground: 1
|
||||
allowFullscreenSwitch: 1
|
||||
fullscreenMode: 0
|
||||
fullscreenMode: 3
|
||||
xboxSpeechDB: 0
|
||||
xboxEnableHeadOrientation: 0
|
||||
xboxEnableGuest: 0
|
||||
@@ -133,8 +133,9 @@ PlayerSettings:
|
||||
vulkanEnableLateAcquireNextImage: 0
|
||||
vulkanEnableCommandBufferRecycling: 1
|
||||
loadStoreDebugModeEnabled: 0
|
||||
bundleVersion: 0.2.1.3-20250402-181953
|
||||
preloadedAssets: []
|
||||
bundleVersion: 0.2.2.1-20250427-171647
|
||||
preloadedAssets:
|
||||
- {fileID: 11400000, guid: 0fb2bc2476953fc43a74f0ab8879077c, type: 2}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
|
||||
m_HolographicPauseOnTrackingLoss: 1
|
||||
|
||||
Reference in New Issue
Block a user