refactor(fix-system): BodyModule 持久化从 IData 改为显式快照

This commit is contained in:
2026-06-24 22:43:28 +08:00
parent b7bfa28fd7
commit 57b03aeb08
4 changed files with 91 additions and 135 deletions
@@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using UnityEngine;
using AibisDream.Framework;
using AibisDream.FixSystem;
using AibisDream.Kit;
using AibisDream.SaveSystem;
@@ -25,12 +25,12 @@ namespace AibisDream.FixSystem
#region
private readonly ModuleSystemData _data = new();
private ModuleState _moduleState = ModuleState.Body;
public bool inHotErr;
private int _heatValue;
/// <summary>获取当前 BodyModule 分组(Body/Head)。</summary>
public ModuleState GetCurrentModuleState() => _data.moduleState;
public ModuleState GetCurrentModuleState() => _moduleState;
private int HeatValue
{
@@ -58,9 +58,6 @@ namespace AibisDream.FixSystem
private void InitComponentRefs()
{
// 注册数据
DeepRepairDataRegistry.RegisterData(_data);
// 处理内部索引
_bodyModuleGroup = transform.Find("Scalehandler")?.transform.Find("Body Module Group")?.gameObject;
_headModuleGroup = transform.Find("Scalehandler")?.transform.Find("Head Module Group")?.gameObject;
@@ -75,9 +72,39 @@ namespace AibisDream.FixSystem
RepairSystemManager.Register(this);
}
private void OnDestroy()
/// <summary>捕获插线模块持久状态(分组 + UF + Chip)。</summary>
public BodyModuleSnapshotDto CaptureBodyModuleSnapshot()
{
DeepRepairDataRegistry.UnregisterData<ModuleSystemData>();
var dto = new BodyModuleSnapshotDto
{
moduleState = _moduleState.ToString()
};
var ufModule = FindBodyModuleByName("UF")?.GetComponent<UFModule>();
ufModule?.CaptureState(dto);
var chipModule = FindBodyModuleByName("Color")?.GetComponent<ChipModule>();
chipModule?.CaptureState(dto);
return dto;
}
/// <summary>写回插线模块持久状态;须在 fix cue 还原之后调用。</summary>
public void ApplyBodyModuleSnapshot(BodyModuleSnapshotDto dto)
{
if (dto == null) return;
if (!string.IsNullOrEmpty(dto.moduleState)
&& Enum.TryParse<ModuleState>(dto.moduleState, out var moduleState))
{
SwitchModuleGroup(moduleState);
}
var ufModule = FindBodyModuleByName("UF")?.GetComponent<UFModule>();
ufModule?.ApplyState(dto);
var chipModule = FindBodyModuleByName("Color")?.GetComponent<ChipModule>();
chipModule?.ApplyState(dto);
}
/// <summary>
@@ -240,8 +267,7 @@ namespace AibisDream.FixSystem
// 重新获取ModuleGroup
var root = moduleState == ModuleState.Body ? _bodyModuleGroup : _headModuleGroup;
BodyModules = root?.GetComponentsInChildren<BodyModule>().ToList();
// 更改data
_data.moduleState = moduleState;
_moduleState = moduleState;
}
/// <summary>
@@ -381,18 +407,6 @@ namespace AibisDream.FixSystem
}
}
[LoadIndex(2)]
public class ModuleSystemData : IData
{
public ModuleState moduleState;
public IEnumerator Load()
{
FixSystemCenter.SystemDic.Get<BodyModuleSystem>().SwitchModuleGroup(moduleState);
yield break;
}
}
public enum ModuleState
{
Body,