问题修改

This commit is contained in:
2025-12-23 20:28:17 +08:00
parent d27350121b
commit 522a49bdc6
22 changed files with 1263 additions and 961 deletions
+4 -3
View File
@@ -42,8 +42,6 @@ namespace AibisDream
// 场景So事件注册
_currentTalkSceneSo = new BindProperty<TalkSceneSO>();
_currentTalkSceneSo.Register(item => _data.curSceneSoName = item.name);
// 事件广播
EnumEventSystem.Global.Send(GameLoopEnum.AppStart);
// 加载SO
Addressables.LoadAssetsAsync<TalkSceneSO>("SceneSO", null).Completed += LoadTalkSo;
@@ -62,10 +60,12 @@ namespace AibisDream
.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0))
.Coroutine(() => SceneLoader.Instance.LoadSceneAsync("ClinicOut"))
.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutSync())
.Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart))
.Start(this);
}
#else
SceneLoader.Instance.LoadScene("ClinicOut");
// 事件广播
SceneLoader.Instance.LoadScene("ClinicOut", () => EnumEventSystem.Global.Send(GameLoopEnum.AppStart));
runMode = RunMode.Product;
#endif
}
@@ -164,6 +164,7 @@ namespace AibisDream
private IEnumerator RestartCoroutine()
{
UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0.1f);
UIManager.Instance.HidePanel<MainPanel>();
// 清理所有系统注册
if (FixSystemCenter.SystemDic != null)