问题修改
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@@ -42,8 +42,6 @@ namespace AibisDream
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// 场景So事件注册
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_currentTalkSceneSo = new BindProperty<TalkSceneSO>();
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_currentTalkSceneSo.Register(item => _data.curSceneSoName = item.name);
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// 事件广播
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EnumEventSystem.Global.Send(GameLoopEnum.AppStart);
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// 加载SO
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Addressables.LoadAssetsAsync<TalkSceneSO>("SceneSO", null).Completed += LoadTalkSo;
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@@ -62,10 +60,12 @@ namespace AibisDream
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.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0))
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.Coroutine(() => SceneLoader.Instance.LoadSceneAsync("ClinicOut"))
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.Callback(() => UIManager.Instance.GetPanel<PlayToolPanel>().FadeOutSync())
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.Callback(() => EnumEventSystem.Global.Send(GameLoopEnum.AppStart))
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.Start(this);
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}
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#else
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SceneLoader.Instance.LoadScene("ClinicOut");
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// 事件广播
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SceneLoader.Instance.LoadScene("ClinicOut", () => EnumEventSystem.Global.Send(GameLoopEnum.AppStart));
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runMode = RunMode.Product;
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#endif
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}
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@@ -164,6 +164,7 @@ namespace AibisDream
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private IEnumerator RestartCoroutine()
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{
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UIManager.Instance.GetPanel<PlayToolPanel>().FadeInSync(0.1f);
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UIManager.Instance.HidePanel<MainPanel>();
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// 清理所有系统注册
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if (FixSystemCenter.SystemDic != null)
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