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tempture=slider.value; + + // uftempture=slider.value; + // uftempture=Map(uftempture,0,3,1.5f,2.6f); + + // backtemture=slider.value; + // backtemture=Map(backtemture,0,3,1.5f,3.6f); + + // modulesTempture=slider.value; + // modulesTempture=Map(modulesTempture,0,3f,1.5f,2.3f); + + if (slider.value <= 1) + { + uftempture = Mathf.Lerp(1.5f, 2.4f, slider.value ); // 线性插值 + modulesTempture = Mathf.Lerp(1.5f, 2.1f, slider.value)-tempNum; + backtemture = Mathf.Lerp(1.5f, 2.1f, slider.value); + } + else if (slider.value <= 2) + { + uftempture = Mathf.Lerp(2.4f, 2.7f, slider.value - 1); + modulesTempture = Mathf.Lerp(2.1f, 2.3f, slider.value - 1); + backtemture = Mathf.Lerp(2.1f, 3.6f, slider.value - 1); + } + else + { + uftempture =2.7f; + modulesTempture = 2.6f; + backtemture = 3.8f; + } + - tempture=Map(tempture,0,1,0.5f,2.3f); for (int i = 0; i < 7; i++) { RectTransform transform=Pos[i].GetComponent(); - points[i] = new Vector4(Pos[i].position.x, Pos[i].position.y, tempture, 0); // (x, y, z, temperature) + if(i==0) + { + points[i] = new Vector4(Pos[i].position.x, Pos[i].position.y, uftempture, 0); + + } + else if(i==6) + { + points[i] = new Vector4(Pos[i].position.x, Pos[i].position.y, backtemture, 0); + } + else + { + points[i] = new Vector4(Pos[i].position.x, Pos[i].position.y, modulesTempture, 0); // (x, y, z, temperature) + + } + + properties[i] = new Vector4(transform.rect.width*1, transform.rect.height*1, 0.0f, 0.0f); // (boxsize x, boxsize y, unused, unused) } diff --git a/Assets/Scripts/FixSystem/HeatMap/HeatTest.shader b/Assets/Scripts/FixSystem/HeatMap/HeatTest.shader index b5188e4ef..5f8712147 100644 --- a/Assets/Scripts/FixSystem/HeatMap/HeatTest.shader +++ b/Assets/Scripts/FixSystem/HeatMap/HeatTest.shader @@ -152,7 +152,7 @@ fixed4 frag (v2f i) : SV_Target float2 localPos = (worldPos.xy - pointPos) / boxSize + 0.5; float backalpha = tex2D(_headtexture, localPos).a; - backalpha *= (temperature-0.5); + backalpha *= (temperature); backalpha = clamp(backalpha, 0, 1); backalpha = 1 - backalpha; //backalpha = 0.7;