feat(fix-system): 重构维修系统适配管理器架构
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@@ -1,20 +1,19 @@
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using UnityEngine;
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using UnityEngine;
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using AibisDream.Framework;
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using AibisDream;
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using System;
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using System.Collections;
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using AibisDream.FixSystem;
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public class UFModule : MonoBehaviour
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{
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private GameObject _ufCover;
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private GameObject _ufModule;
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private GameObject _ufSocket;
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private GameObject _ufSocket;
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private GameObject _ufColor;
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private UFData _ufData=new ();
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private UFData _ufData = new();
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private void Awake()
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{
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// 将数据注册到数据容器内
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@@ -24,9 +23,8 @@ public class UFModule : MonoBehaviour
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_ufModule = transform.Find("Module Pic").gameObject;
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_ufSocket = transform.Find("Socket").gameObject;
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_ufCover = _ufModule.transform.Find("Cover").gameObject;
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_ufColor=_ufModule.transform.Find("Color").gameObject;
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_ufColor = _ufModule.transform.Find("Color").gameObject;
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}
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// Start is called before the first frame update
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public void RemoveUFCover()
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{
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@@ -44,7 +42,7 @@ public class UFModule : MonoBehaviour
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{
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_ufModule.SetActive(false);
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_ufSocket.SetActive(false);
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}
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_ufData.isUFRemoved = true;
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@@ -79,7 +77,7 @@ public class UFModule : MonoBehaviour
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_ufData.isColorRemoved = false;
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}
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public void RemoveUFColor()
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public void RemoveUFColor()
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{
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if (_ufColor.activeInHierarchy)
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{
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