fix: 处理一下编辑器编译错误
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@@ -2,7 +2,8 @@
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"name": "AibisDream.FrameAnimation.Runtime",
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"rootNamespace": "AibisDream.FrameAnimation",
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"references": [
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"UnityEngine.UI"
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"UnityEngine.UI",
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"AibisDream.Menus"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace AibisDream.FrameAnimation
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{
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[CreateAssetMenu(fileName = "FrameAnimationGraph", menuName = "AIBIS/角色动画/帧动画 Graph")]
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[CreateAssetMenu(fileName = "FrameAnimationGraph", menuName = AibisAssetMenus.FrameAnimationGraph)]
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public sealed class FrameAnimationGraph : ScriptableObject
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{
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[SerializeField] private string id = string.Empty;
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@@ -3,7 +3,7 @@ using UnityEngine;
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namespace AibisDream.FrameAnimation
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{
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[CreateAssetMenu(fileName = "FrameClip", menuName = "AIBIS/角色动画/帧动画 Clip")]
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[CreateAssetMenu(fileName = "FrameClip", menuName = AibisAssetMenus.FrameClip)]
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public sealed class FrameClip : ScriptableObject
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{
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[SerializeField] private string id = string.Empty;
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