fix: 处理一下编辑器编译错误

This commit is contained in:
2026-07-23 16:57:34 +08:00
parent 360293941a
commit 4a9f487db9
21 changed files with 87 additions and 50 deletions
@@ -2,7 +2,8 @@
"name": "AibisDream.FrameAnimation.Runtime",
"rootNamespace": "AibisDream.FrameAnimation",
"references": [
"UnityEngine.UI"
"UnityEngine.UI",
"AibisDream.Menus"
],
"includePlatforms": [],
"excludePlatforms": [],
@@ -3,7 +3,7 @@ using UnityEngine;
namespace AibisDream.FrameAnimation
{
[CreateAssetMenu(fileName = "FrameAnimationGraph", menuName = "AIBIS/角色动画/帧动画 Graph")]
[CreateAssetMenu(fileName = "FrameAnimationGraph", menuName = AibisAssetMenus.FrameAnimationGraph)]
public sealed class FrameAnimationGraph : ScriptableObject
{
[SerializeField] private string id = string.Empty;
@@ -3,7 +3,7 @@ using UnityEngine;
namespace AibisDream.FrameAnimation
{
[CreateAssetMenu(fileName = "FrameClip", menuName = "AIBIS/角色动画/帧动画 Clip")]
[CreateAssetMenu(fileName = "FrameClip", menuName = AibisAssetMenus.FrameClip)]
public sealed class FrameClip : ScriptableObject
{
[SerializeField] private string id = string.Empty;