This commit is contained in:
2025-02-23 23:16:36 +08:00
parent ccc54eace9
commit 470a930f3c
5 changed files with 1188 additions and 55 deletions
+39
View File
@@ -1,6 +1,7 @@
using System.Collections;
using AibisDream.Framework;
using AibisDream.Kit;
using UnityEditor;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement.AsyncOperations;
using UnityEngine.SceneManagement;
@@ -90,5 +91,43 @@ namespace AibisDream
_isLoading = false;
}
}
#region
/// <summary>
/// 重新开始游戏,重新加载当前场景
/// </summary>
public void RestartGame()
{
// 确保场景正在加载或卸载前,先重置相关状态
StartCoroutine(RestartGameCoroutine());
}
private IEnumerator RestartGameCoroutine()
{
if (_isLoading)
{
yield return null;
}
else
{
// 清除当前场景的状态(如果需要)
_isLoading = true;
if (!string.IsNullOrEmpty(_currentScene.Value))
{
// 卸载当前场景
yield return Addressables.UnloadSceneAsync(_loadHandle);
}
yield return MainUIController.Instance.FadeInSync(1);
DialogController.Instance.StopDialog();
yield return MainUIController.Instance.TVFadeInSync(1);
MainUIController.Instance.ShowMainUI();
StartMenu.Instance.showStartMenu();
yield return MainUIController.Instance.FadeOutSync(1);
}
}
#endregion
}
}