存档功能
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@@ -1,5 +1,8 @@
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using System;
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using System.Collections;
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using AibisDream.FixSystem;
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using AibisDream.Framework;
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using AibisDream.Utility;
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using DG.Tweening;
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using UnityEngine;
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@@ -14,16 +17,35 @@ namespace AibisDream
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public Vector3 pumpUpPos;
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public Vector3 pumpDownPos;
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public float pumpDuration;
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private readonly ClinicData _clinicData;
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private void Awake()
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{
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FixSystemCenter.SystemDic.Register(this);
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GameLoopManager.FixDataContainer.Register(_clinicData);
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character = transform.GetComponentInChildren<CharacterViewer>();
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character.CharacterChangeEvent += OnCharacterChange;
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_clinicData.LoadEvent += LoadData;
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_pumpHead = transform.Find("正图").Find("近景").Find("桌上泵头");
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_coolingScreen = transform.Find("正图").Find("近景").Find("桌面泵机运作时亮灯").gameObject;
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}
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private void LoadData(ClinicData data)
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{
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StartCoroutine(LoadDataAsync(data));
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}
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private IEnumerator LoadDataAsync(ClinicData data)
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{
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yield return character.CharacterInit(data.characterName);
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character.SwitchFace(data.faceName);
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character.SwitchPose(data.poseName);
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}
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public IEnumerator Indoor(float duration)
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{
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// 加载诊所场景
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@@ -54,5 +76,32 @@ namespace AibisDream
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// 熄灭屏幕
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_coolingScreen.SetActive(false);
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}
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private void OnDestroy()
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{
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character.CharacterChangeEvent -= OnCharacterChange;
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_clinicData.LoadEvent -= LoadData;
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GameLoopManager.FixDataContainer.Unregister<ClinicData>();
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FixSystemCenter.SystemDic.Unregister<ClinicSystem>();
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}
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private void OnCharacterChange(CharacterData characterData)
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{
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CommonUtil.CopyProperties(characterData, _clinicData);
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}
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}
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public class ClinicData : IData
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{
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public string characterName;
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public string faceName;
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public string poseName;
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public event Action<ClinicData> LoadEvent;
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public void Load()
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{
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LoadEvent?.Invoke(this);
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}
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}
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}
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