删除了一些废弃代码
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@@ -61,7 +61,6 @@ public class Module : MonoBehaviour, IPointerClickHandler
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originalCanvasPosition=Vector3.zero;
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}
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//socketToEnable.raycastTarget=false;
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if(socketToEnable!=null)
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{
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socketToEnable.IsAvailable=false;
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@@ -72,10 +71,7 @@ public class Module : MonoBehaviour, IPointerClickHandler
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{
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screw.GetComponent<Screw>().enabled = false;
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}
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}
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}
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}
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public void SetReapirState(bool state)
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{
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@@ -99,11 +95,6 @@ public class Module : MonoBehaviour, IPointerClickHandler
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ObejctToInstall.SetActive(false);
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}
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}
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// public void StartRepairIfToolIsScrewdriver(Tool tool)
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// {
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// EnterRepairMode();
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// }
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public void RemoveAllPlugsFromSockets()
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{
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@@ -116,46 +107,6 @@ public class Module : MonoBehaviour, IPointerClickHandler
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plug.enabled=false;
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}
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// public void EnterRepairMode()
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// {
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// DialogController.Instance.StartDialogNode("EnterRepairMode");
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// isRepairMode = true;
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// RemoveAllPlugsFromSockets();
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// // 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
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// faceCanvas.DOMove(repairCanvasPosition, animationDuration)
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// .SetEase(Ease.OutQuad) // 移动面板
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// .OnComplete(() => EnableScrewsInteraction(true)); // 动画完成后才启用交互
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// faceCanvas.DOScale(repairCanvasScale, animationDuration)
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// .SetEase(Ease.OutQuad); // 缩放面板
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// }
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// public void ExitRepairMode()
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// {
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// isRepairMode = false;
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// // 使用 DOTween 对 Canvas 的位置和缩放进行平滑过渡
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// faceCanvas.DOMove(originalCanvasPosition, animationDuration)
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// .SetEase(Ease.InQuad)
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// .OnComplete(() => EnableScrewsInteraction(false)); // 动画完成后禁用交互
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// faceCanvas.DOScale(1f, animationDuration)
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// .SetEase(Ease.InQuad); // 恢复面板缩放
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// ResetModulePosition();
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// ToolManager.Instance.ShowToolBoxAfterTask();
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// //socketToEnable.raycastTarget=true;
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// socketToEnable.IsAvailable=true;
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// foreach (Transform screw in screwsContainer.transform)
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// {
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// if(screw!=null)
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// {
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// screw.GetComponent<Screw>().enabled = false;
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// }
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// }
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// }
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public void Install()
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{
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Debug.Log(gameObject.name+"InStalled");
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