This commit is contained in:
2024-12-12 01:07:26 +08:00
parent 2667419d98
commit 3fcff0598a
55 changed files with 1861 additions and 964 deletions
+2 -1
View File
@@ -1,6 +1,5 @@
using AibisDream.Framework;
using UnityEngine;
using UnityEngine.Serialization;
namespace AibisDream
{
@@ -13,6 +12,8 @@ namespace AibisDream
[SerializeField] private float heightY;
private Vector3 _offset;
public bool IsBlock { get; }
private void Awake()
{
+70 -5
View File
@@ -4,7 +4,9 @@ using AibisDream.FixSystem;
using AibisDream.Framework;
using AibisDream.Kit;
using AibisDream.Utility;
using DG.Tweening;
using UnityEngine;
using UnityEngine.Serialization;
namespace AibisDream
{
@@ -12,16 +14,24 @@ namespace AibisDream
{
public static string DataPath = Application.streamingAssetsPath + "/LevelData/EngineSystem/";
private SpriteRenderer _cover;
[Header("系统配置")] [SerializeField] public EngineConfig config;
[Header("系统数据")] [SerializeField] private EngineData engineData;
[FormerlySerializedAs("盖板移动时间")] [SerializeField]
private float coverMoveDuration = 5f;
[FormerlySerializedAs("盖板移动距离")] [SerializeField]
private float coverMoveDistance = 2.8f;
private bool IsValid => engineData.isValid.Value;
public event Action<EngineData> UpdateDashboard;
private void Awake()
{
FixSystemCenter.SystemDic.Register(this);
_cover = transform.Find("Cover").GetComponent<SpriteRenderer>();
}
private void OnEnable()
@@ -58,13 +68,65 @@ namespace AibisDream
// 失效期无法加油门
}
/// <summary>
/// 更新引擎气门变化
/// </summary>
/// <param name="curLevel">当前气门等级</param>
public void UpdateAirLevel(int curLevel)
{
engineData.UpdateAirLevel(curLevel, config.maxLevel);
}
/// <summary>
/// 打开盖板
/// </summary>
/// <returns>动画序列</returns>
public Tween OpenCover()
{
var sq = DOTween.Sequence();
// 盖板上移
var moveDis = new Vector3(0, coverMoveDistance, 0);
sq.Join(_cover.transform.DOBlendableMoveBy(moveDis, coverMoveDuration));
// 盖板淡出
sq.Join(_cover.DOFade(0, coverMoveDuration));
// 为引擎系统解锁
sq.OnComplete(Unlock);
return sq;
}
/// <summary>
/// 关闭盖板
/// </summary>
/// <returns>动画序列</returns>
public Tween CloseCover()
{
var sq = DOTween.Sequence();
sq.Join(_cover.DOFade(1, coverMoveDuration));
var moveDis = new Vector3(0, -coverMoveDistance, 0);
sq.Join(_cover.transform.DOBlendableMoveBy(moveDis, coverMoveDuration));
// 锁定引擎系统
sq.OnComplete(Lock);
return sq;
}
public void Lock()
{
// 禁止油门和气门
}
public void Unlock()
{
// 开启油门和气门
}
#region
private string[] _keyOptions;
public override string CurDataKey { get; set; }
@@ -81,7 +143,7 @@ namespace AibisDream
Debug.Log("配置项名称为空");
return;
}
if (!ConfigUtil.Instance.TryLoadConfig<EngineConfig>(DataPath + CurDataKey,
out var data))
{
@@ -94,13 +156,14 @@ namespace AibisDream
public override void Save()
{
if (string.IsNullOrEmpty(CurDataKey))
if (string.IsNullOrEmpty(CurDataKey))
{
Debug.Log("名称不为空");
return;
}
ConfigUtil.Instance.SaveConfig(config, DataPath + CurDataKey);
if (!_keyOptions.Contains(CurDataKey))
{
// 重新读取key
@@ -176,6 +239,8 @@ namespace AibisDream
{
isValid.Value = false;
}
inAirRange = curInAirRange;
}
public void UpdateAirLevel(int level, int maxLevel)
@@ -6,8 +6,8 @@ namespace AibisDream
{
private Transform _pointer;
[SerializeField] private float leftPosX;
[SerializeField] private float rightPosX;
[SerializeField] private float leftRot;
[SerializeField] private float rightRot;
protected override void OnStart()
{
@@ -16,8 +16,9 @@ namespace AibisDream
protected override void UpdateDashboard(EngineData data)
{
var targetPosX = (rightPosX - leftPosX) * data.curSpeed + leftPosX;
_pointer.localPosition = new Vector3(targetPosX, _pointer.localPosition.y, _pointer.localPosition.y);
var targetRot = (rightRot - leftRot) * data.curSpeed + leftRot;
_pointer.eulerAngles = new Vector3(0, 0, -targetRot);
}
}
}
@@ -1,29 +0,0 @@
using UnityEngine;
namespace AibisDream
{
public class StoneLifeCycle : AbsLifeCycle
{
public override void OnInit()
{
Debug.Log("场景加载");
}
public override void OnGameStart()
{
GameObject.Find("Gear System").gameObject.SetActive(true);
}
public override void OnGameEnd()
{
GameObject.Find("Gear System").gameObject.SetActive(false);
GameObject.Find("Engine System").gameObject.SetActive(false);
}
public override void OnSceneUnload()
{
Debug.Log("场景卸载");
}
}
}
@@ -1,11 +0,0 @@
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