石头
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@@ -41,6 +41,7 @@ namespace AibisDream.Framework
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{
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_dragObj = hit.collider.gameObject.GetComponent<IMoveable>();
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if (_dragObj == null) return;
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if (_dragObj.IsBlock) return;
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_dragObj.StartMove();
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_offset = hit.collider.transform.position - GetMouseAsWorldPoint();
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