diff --git a/Assets/Resources/Characters/石头.prefab b/Assets/Resources/Characters/石头.prefab index 9610245f7..04fc8a74b 100644 --- a/Assets/Resources/Characters/石头.prefab +++ b/Assets/Resources/Characters/石头.prefab @@ -231,7 +231,7 @@ GameObject: - component: {fileID: 2122118248314564448} - component: {fileID: 6825275805776952451} m_Layer: 0 - m_Name: "\u524D\u53F3\u624B" + m_Name: "\u76F4\u7ACB" m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 diff --git a/Assets/Scripts/MiniGame/Gear/GearSystem.cs b/Assets/Scripts/MiniGame/Gear/GearSystem.cs index ba0b37b6f..590a90962 100644 --- a/Assets/Scripts/MiniGame/Gear/GearSystem.cs +++ b/Assets/Scripts/MiniGame/Gear/GearSystem.cs @@ -150,6 +150,7 @@ namespace AibisDream { AudioManager.PauseLoopAudio(); AudioManager.PauseLoop2Audio(); + AudioManager.PauseLoop3Audio(); // 关盖 var sq = DOTween.Sequence(); sq.Join(_cover.transform.DOLocalMove(coverDownPos, 1.5f)); diff --git a/Assets/Scripts/MiniGame/Gear/GearYarnCommand.cs b/Assets/Scripts/MiniGame/Gear/GearYarnCommand.cs index 10bd1c2f0..d0ab04ea1 100644 --- a/Assets/Scripts/MiniGame/Gear/GearYarnCommand.cs +++ b/Assets/Scripts/MiniGame/Gear/GearYarnCommand.cs @@ -11,7 +11,6 @@ namespace AibisDream public static IEnumerator MoveNeedle() { DialogController.Instance.TryGetVariable("$discIdx", out var discIdx); - Debug.Log(discIdx); return FixSystemCenter.SystemDic.Get().MoveNeedle((int) discIdx); }